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Videos

July 15, 2026

My Steam Most Played | Edmund McMillen (The Binding of Isaac, Mewgenics)

Welcome to the first episode of My Steam Most Played, a series where I ask game developers to open up their Steam library and show me the games they've spent the most time playing. Today, it's Edmund McMillen, creator of The Binding of Isaac and Mewgenics, and co-creator of Super…

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July 15, 2026

Why You Shouldn't Give Players What They Want | Edmund McMillen (The Binding of Isaac)

Today I'm talking with indie game designer Edmund McMillen (The Binding of Isaac, Mewgenics, Super Meat Boy) about the way he approaches making games. Edmund has a pretty simple philosophy when it comes to game design, even if the games themselves are extremely complex and multilayered. He designs games to…

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July 12, 2026

What Led To Josh Sawyer's Fallout Game Being Canceled? #fallout #gaming #shorts

I spoke with Josh Sawyer about the beautiful ordeal that was making Fallout: New Vegas. A game that came together against all odds. With the recent rumours surrounding Fallout 5, it got me thinking: what could the next Fallout learn from New Vegas? So I sat down with its director…

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July 11, 2026

What Game Would Inspire Fallout 5? #falloutnewvegas #gaming #fallout #shorts

I spoke with Josh Sawyer about the beautiful ordeal that was making Fallout: New Vegas. A game that came together against all odds. With the recent rumours surrounding Fallout 5, it got me thinking: what could the next Fallout learn from New Vegas? So I sat down with its director…

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July 11, 2026

I Asked Josh Sawyer What Makes A Great Fallout Game #falloutnewvegas #fallout #fallout5 #gaming

I spoke with Josh Sawyer about the beautiful ordeal that was making Fallout: New Vegas. A game that came together against all odds. With the recent rumours surrounding Fallout 5, it got me thinking: what could the next Fallout learn from New Vegas? So I sat down with its director…

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July 10, 2026

Against All Odds - The Making of Fallout: New Vegas with Josh Sawyer

I spoke with Josh Sawyer about the beautiful ordeal that was making Fallout: New Vegas. A game that came together against all odds. With the recent rumours surrounding Fallout 5, it got me thinking: what could the next Fallout learn from New Vegas? So I sat down with its director…

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July 9, 2026

I Asked Fallout: New Vegas Director Josh Sawyer Which Faction He'd Choose

Fallout: New Vegas is infamous for its factions and the difficult choices it gives players to make, but what does the game's director, Josh Sawyer, believe is the best possible choice? In this clip, Josh discusses the NCR, Caesar's Legion, Mr. House and Yes Man, and explains how he thinks…

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July 7, 2026

From Pillars Of Eternity to Pentiment | Josh Sawyer (Obsidian) PART 2

This episode was always scheduled for today and despite today's news that Obsidian is losing a significant portion of its incredible workforce I made the decision not to delay it. It's such a beautiful discussion about the power of great game design, although that inevitably makes watching it today feel…

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July 3, 2026

The Greatest Video Game Main Menus

Today we're talking about (in my opinion) the greatest video game main menus ever made, including Half-Life 2, Final Fantasy VII, Detroit: Become Human and Life Is Strange. Main menus are a strange in-between space. They exist for practical reasons, but over the years developers have put an incredible amount…

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July 3, 2026

Greatest Video Game Main Menus #gaming #shorts #gamedesign #halflife

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July 3, 2026

I Calculated How Many GTA Players Won't Live to Play GTA 6

Today we are talking about the number of Grand Theft Auto 6 (GTA VI) fans who have died waiting for GTA VI to be released. It has been a 13 year wait for GTA VI, and in that time many fans of the series will have died. In this video,…

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July 1, 2026

How Long Till You Became a Psycho in The Sims? #thesims #thesims4 #gaming #gamedesign

Let's talk about The Sims. Not quite pre internet, but early enough that I, for one, as a 13-year-old boy was not searching online for things to do in the game. Instead, I was working it out for myself. The now infamous "remove the pool ladder to kill your Sim"…

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July 1, 2026

What's Your Favorite Video Game Hairstyle? #finalfantasy #gaming #gamedesign #shorts

What do Cloud from Final Fantasy VII, Maelle from Clair Obscur: Expedition 33 and Arthur Morgan from Red Dead Redemption have in common? They all have great hair. But who is the talent behind some of our favorite video game hairstyles? Today I talk with Amandine Marest, the hair designer…

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June 29, 2026

How The Drifter Saved Adventure Games | Dave Lloyd

Today on The Examined Game I am talking with the writer, developer and designer of The Drifter, one of my absolute favourite point and click adventure games of the last few years. I am in a constant pursuit of a great point and click adventure to scratch an itch that's…

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June 28, 2026

THIS Game Inspired Outer Wilds?

What inspired Outer Wilds? I spoke with Alex Beachum, creator of Outer Wilds, about the childhood games that shaped his thinking, including The Magic School Bus Explores the Solar System, Star Wars: Rebel Assault, Dark Souls, The Legend of Zelda: Wind Waker and The Legend of Zelda: Skyward Sword. We…

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June 24, 2026

The Sims Drew Out The Worst In Us

Let's talk about The Sims. Not quite pre internet, but early enough that I, for one, as a 13-year-old boy was not searching online for things to do in the game. Instead, I was working it out for myself. The now infamous "remove the pool ladder to kill your Sim"…

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June 24, 2026

Fallout: New Vegas Was a Critical Failure #falloutnewvegas #gaming #shorts #fallout #gamingpodcast

Full Interview Here: https://youtu.be/_HDXqBgMxy0 Today on The Examined Game I am talking with Josh Sawyer, Studio Design Director at Obsidian. Josh is an industry veteran who can lay his name to the likes of Icewind Dale, Fallout: New Vegas, Pentiment, The Outer Worlds, Pillars of Eternity II: Dead Fire and…

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June 23, 2026

Fallout: New Vegas Pulled Off A Miracle #falloutnewvegas #gaming #shorts #fallout #gamingpodcast

Today on The Examined Game I am talking with Josh Sawyer, Studio Design Director at Obsidian. Josh is an industry veteran who can lay his name to the likes of Icewind Dale, Fallout: New Vegas, Pentiment, The Outer Worlds, Pillars of Eternity II: Dead Fire and many more titles. so…

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June 23, 2026

From Icewind Dale to Fallout: New Vegas | Josh Sawyer (Obsidian)

Today on The Examined Game I am talking with Josh Sawyer, Studio Design Director at Obsidian. Josh is an industry veteran who can lay his name to the likes of Icewind Dale, Fallout: New Vegas, Pentiment, The Outer Worlds, Pillars of Eternity II: Dead Fire and many more titles. so…

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June 17, 2026

The Design Decision That Makes and Breaks Outer Wilds

Full Interview: https://www.youtube.com/watch?v=CQ294E7zFoI&t=123s Outer Wilds creative director Alex Beachum breaks down the three pillars that shaped the game's design. Alex discusses how games like The Legend of Zelda: The Wind Waker influenced his thinking around player-driven curiosity, exploration, and discovery. He also explains why the team deliberately reduced the player's…

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June 16, 2026

Dream Come True - Writing For Life is Strange | Jonathan Zimmerman (Narrative Director)

What does it feel like to land your dream job working on the follow-up to a game that blew your mind? This is exactly what happened to Jonathan Zimmerman when he landed a writing gig on Life Is Strange: Before The Storm. What followed was a near-decade-long relationship with this…

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June 16, 2026

Writing for the Game That Blew His Mind | Jonathan Zimmerman (Life is Strange: True Colors, Reun...

Send us Fan Mail (https://www.buzzsprout.com/2596612/fan_mail/new) write me at steven@theexaminedgame.com and let me know what you think! What does it feel like to land your dream job working on the follow-up to a game that blew your mind? This is exactly what happened to Jonathan Zimmerman when he landed a writing…

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June 15, 2026

Writing for Life Is Strange | Jonathan Zimmerman (Life is Strange: True Colors, Reunion)

write me at steven@theexaminedgame.com and let me know what you think! What does it feel like to land your dream job working on the follow-up to a game that blew your mind? This is exactly what happened to Jonathan Zimmerman when he landed a writing gig on Life Is Strange:…

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June 12, 2026

Hair Theory in Video Games

What do Cloud from Final Fantasy VII, Maelle from Clair Obscur: Expedition 33 and Arthur Morgan from Red Dead Redemption have in common? They all have great hair. But who is the talent behind some of our favorite video game hairstyles? Today I talk with Amandeen Marest, the hair designer…

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