Oct. 14, 2022

Process

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This week I'm joined by friend and table mate Sam Henry to talk about our processes used for playing D&D, and how we use our professional backgrounds to improve our experiences.

  • 05:21 - A Process Oriented Approach
  • 15:46 - Difference Between Players and DMs
  • 20:04 - The D&D Machine
  • 27:46 - Character Creation
  • 43:06 - Getting into Character
  • 52:41 - Flow Charts!

Find Thinking Critically online: https://www.thinkingcritically.co.uk

References:

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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welcome thinkers to season 4 episode 12

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of thinking critically a DND discussion

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no new news this week other than

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continue to check me out at

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thinkingcurricular.com check out

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dungeons Dyson dudes where I play Quinn

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and Arc aximus check out the links to

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that in the episode description and

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actually the main thing this week is

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just to drop a review or five stars or

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whatever it is nowadays on the podcast

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players that you use that would mean a

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heck of a lot to me I've recently hit 13

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ratings on Spotify so it's now not not

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only my own that I see when I look at my

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podcast which is fantastic so any more

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of that would make me a very happy man

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indeed otherwise let's get on with the

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show

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[Music]

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foreign

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[Music]

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I'm joined by Sam thank you ever so much

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for joining us today Sam can you tell us

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a little bit about yourself uh download

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thank you for having me on see you I'm

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Sam Henry I'm from I live in the south

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of England I work in uh sort of

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manufacturing in F1 I've been playing

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DND 5e for a couple of years and one of

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the people that started playing in

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lockdown under the furlough and yeah

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playing in quite a few campaigns now as

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well as just starting my first kind of

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foray into dming and been listening to

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the thinking correctly podcast for a

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little while and enjoy what comes out

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there and know you through uh recently

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well I've been down a little while now

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uh started playing in a campaign

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together indeed indeed yeah it's always

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it's always a pleasure to have a

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listener on the show it's nice I like to

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be able to enable that like you get to

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be a part of it now uh so I'm stoked to

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have you on and yes we are playing in

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the DM who has been on

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two previous episodes Jamie the original

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mistakes

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and the other one

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uh yes

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um nope

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I'm gonna have to bring that up now I'm

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gonna do it live thanks to my uh my

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internet website I can uh I can find out

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what guests have been on uh what

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episodes oh that's very handy here we go

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here we go

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two episodes come on progression there

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we go there we go yeah

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was that the earlier the earlier of the

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two episodes yeah both in season one no

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mistakes just fast yeah that but yes he

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DMS Sam and myself and now we have

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someone from that game Sam on uh to talk

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today

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about process

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so Sam what does process mean to you in

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the DND and wider ttrpg framework

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so I mean within the kind of DnD context

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that's kind of all I know but I mean it

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kind of applies to all games really

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process in that context to me the most

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literal thing is it's like the way the

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game is played it's the crunchy

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mechanics that make the games tick but

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also there's you know you kind of have a

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there's a softer side of it in in that

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kind of literal meaning with um uh you

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know as the kind of the etiquette that's

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involved the role playing and the

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storytelling all those sorts of things

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come into the process of playing d d

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there's also kind of what happens

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between the group of people whilst

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they're playing like you know the

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process of playing like and going

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through the process

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and I'm starting to down for the first

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time recently the processes involved in

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doing that is like really just something

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else to be honest because you're not

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just you know you're not just running

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the mechanical process but you've got

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all of those other processes that are

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going on simultaneously and uh yeah so

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I'd say those are the kind of key points

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for me within the the subject I'd say

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like I kind of look at it I think

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probably in a similar way to you uh from

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your kind of work in maybe a slightly

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different way to how other people look

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at it because uh sort of coming from the

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like industrial or

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um sort of professional process

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following uh procedure

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um you can see the the way that the

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mechanics are laying the game out yeah

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so loads of things there none of which I

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had in my very small notes so I'm very

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happy about that firstly the dungeons

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nice and dude guys will be cheering when

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you said the crunchy mechanics and how

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they tick because that that's that's

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like a true fan thing that's a hangover

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from like the first couple of Seasons

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which I don't do anymore but now

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everyone seems to keep referring to it

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maybe you actually bring it back yeah I

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don't know I mean yeah I do like it they

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mention it whenever they either they sub

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for me if I'm not in the show or whatnot

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and they they plug my show at the

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beginning of their podcast they they

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always they're like oh thinking

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critically with it Paul Castle they talk

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about the crunchy mechanics it makes

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them tick and I'm like I didn't say that

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anymore

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disingenuous but uh I'm flattered so

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thank you for that deep cut maybe just

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pepper pepper it in yeah yeah and yeah

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so the true fans that know though they

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can raise a glass when they hear that

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yeah absolutely

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so yeah about the the process background

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stuff so yeah you're very astute in the

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I am a processing person from my various

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careers and backgrounds and familiar

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with work in project management now but

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familiar with Kaizen and Ken ban and you

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know the fishbone Chicago diagrams and

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five y's and all that kind of very

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processy stuff for making things on time

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to a high standard so yeah that I've

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never once again what I loved doing the

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show I've never once drawn the parallel

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but then when it's highlighted to me and

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pointed out it's like pointing into the

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elephant in the room and going oh yeah

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of course there's and now I realize well

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I'm such a perfectionist when it comes

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to doing my campaign uh

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oh and it also like it's they you get

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this real sense of like all the numbers

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and the rules a real heightened sense of

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if one of those is slightly out how

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drastically that can uh change the

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outcomes in the game you know yeah I

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know I I you're right it's it's weird I

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am so super sensitive to that kind of

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stuff I recently ran a Twitter puzzle to

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get a gauge to see basically like a

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tuning fork for myself to see if I've

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swung too much the other way and clearly

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the answer was yes because most people

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disagreed with my gut instinct to take

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of my player wanting to bring in is a

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monk way of the ascendant Dragon so

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right a bucket load of flavor in there

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to begin with yeah but he wants to be

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very much into like herbal teas and

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meditation and yoga and that kind of

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stuff and he was like I wanna want to

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buy a tea set and make teas to the guys

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and maybe they can have some beneficial

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elements to it yes and immediately I was

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like well I mean can I buy herbalism

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okay yeah you can buy one and yeah you

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can use it no problem you just won't be

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able to add your proficiency bonus and I

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mean I guess that comment is telling in

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of itself is the kind of DM that I am

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and then I had a quick look at the rules

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and said yeah according to xanatha's

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guide it's going to be eight weeks man

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weeks of work to be able to get

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Proficiency in that or you could take a

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feat but then sacrificing an ASI because

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I'm so yeah wary of

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how one little oh now he can just do

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cure wounds for free four times a day is

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gonna just completely change the dynamic

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of the party potentially yeah I mean the

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yeah there's a sensitivity to it there

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but also I think kind of understanding

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the importance of the uh those kinds of

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things and so your your party member

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wants to be able to do that and your

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party's you know not really fully

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stacked on healing characters then as a

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DM you know understanding a way that you

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could maybe work a mechanic into it that

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would you know allow that to happen yeah

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and you know you can because you

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processes can be changed and updated and

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you know you can make exceptions to

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things but yeah it's just uh having a

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real eye on making sure that someone

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doesn't just by doing something nice

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narratively like completely overwhelm

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someone else's feet that they've taken

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yeah yeah precisely but we ended we

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talked today about it after giving them

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a bunch of details and stuff and he said

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oh you know I know it doesn't because he

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then my players know now what I'm like

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so in fact another anecdote before we go

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any further is another guy they've just

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leveled up and he isn't Paladin looking

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at his spells and he's I'm thinking of

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doing I'm doing something download but

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knowing you won't allow it and I was

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like well come on give me the benefit of

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the doubt let me have a look at what it

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is if it's from like

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Wiki dot myhomebrew.org then probably

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not but if it's from some official

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material then probably yeah and it was

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just the fine Steed spell and I was like

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no that's a six Bell I take it twice

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like please use that suppose I didn't

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think you'd want me like charging around

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on a horse I'm like no that's that's the

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sickest thing paladins can do do it as

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soon as possible please yeah yeah yeah

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it's a yeah I've recently started using

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that in the campaign and um it's nice

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having a telepathic horse right yeah

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it's great really useful it's so good so

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that that's just a an aside but the tea

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guy is we're speaking today so I know

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you know I know it like I don't have to

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be anything major it could just be

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something superficial

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and I said dude it's already superficial

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in game you've built tea for the guys

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before you've made tea for the guys

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before I can't control their role play

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response to that if they yeah aren't

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receptive to it then that's all we can

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do yeah yeah yeah yeah yeah yeah yeah

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it's true try and uh really egg up how

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great the tea is yeah yeah running the

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risk of um when the players being like

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wait this is poisoned no it's just

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yeah yeah the distrusting players no I

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think it's always DM's discretion isn't

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it when it comes down to stuff like that

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I mean it own my sort of World building

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stage and decided that I wanted to have

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quite techy items not quite steampunk

263
00:10:11,040 --> 00:10:16,740
but quite Advanced kind of setting that

264
00:10:13,920 --> 00:10:19,140
I would attempt to do so little bits and

265
00:10:16,740 --> 00:10:21,060
pieces like Homebrew magic items and

266
00:10:19,140 --> 00:10:22,580
stuff like that and you know you just

267
00:10:21,060 --> 00:10:25,560
have to really sit down and think

268
00:10:22,580 --> 00:10:27,300
through as many repercussions of what

269
00:10:25,560 --> 00:10:29,040
can happen and how it can stack and all

270
00:10:27,300 --> 00:10:31,200
of these things and as long as as long

271
00:10:29,040 --> 00:10:33,060
as you're able to really really rigidly

272
00:10:31,200 --> 00:10:36,540
go through it all then you can hopefully

273
00:10:33,060 --> 00:10:38,640
uh make that not not overpowered I mean

274
00:10:36,540 --> 00:10:40,980
I'm not doing anything too adventurous

275
00:10:38,640 --> 00:10:43,380
so far but um yeah I think we've spoken

276
00:10:40,980 --> 00:10:45,720
before about uh sending stones and the

277
00:10:43,380 --> 00:10:47,880
nice ways that you can flavor and add to

278
00:10:45,720 --> 00:10:49,740
that you know yeah if if your players

279
00:10:47,880 --> 00:10:51,360
remember that they have them as uh it

280
00:10:49,740 --> 00:10:53,399
got to the point with my guys where I

281
00:10:51,360 --> 00:10:55,019
said if you haven't found it in one of

282
00:10:53,399 --> 00:10:56,820
your in your notes somewhere then you'll

283
00:10:55,019 --> 00:10:58,140
lose it but like you've lost it in the

284
00:10:56,820 --> 00:10:59,839
real world you've lost it in the game I

285
00:10:58,140 --> 00:11:01,980
don't like I'm not

286
00:10:59,839 --> 00:11:03,839
you've had it for so long if you're all

287
00:11:01,980 --> 00:11:05,220
like tap on your pockets and patting

288
00:11:03,839 --> 00:11:06,420
yourself down and you can't none of you

289
00:11:05,220 --> 00:11:09,839
think you've got it then you haven't got

290
00:11:06,420 --> 00:11:11,519
it that's as simple as it is yeah that's

291
00:11:09,839 --> 00:11:13,680
a huge thing I mean I'm sorry I'm like a

292
00:11:11,519 --> 00:11:15,660
terrible I'm a terrible or apprently a

293
00:11:13,680 --> 00:11:17,940
non-existent note taker I'll write down

294
00:11:15,660 --> 00:11:20,640
mechanics and battles because I need to

295
00:11:17,940 --> 00:11:22,500
add up and subtract all those things and

296
00:11:20,640 --> 00:11:26,700
remember what conditions are going on

297
00:11:22,500 --> 00:11:28,920
but yeah I'm I'm pretty bad at it and

298
00:11:26,700 --> 00:11:31,320
yeah I mean it's one of the things I was

299
00:11:28,920 --> 00:11:33,240
going to say about is it's because I

300
00:11:31,320 --> 00:11:35,220
find the format of taking notes in

301
00:11:33,240 --> 00:11:38,880
chronological chronological order quite

302
00:11:35,220 --> 00:11:40,140
tricky and then you know if you do come

303
00:11:38,880 --> 00:11:41,880
across something which you know you've

304
00:11:40,140 --> 00:11:45,000
encountered in the past you're sifting

305
00:11:41,880 --> 00:11:47,339
through sometimes a library yeah through

306
00:11:45,000 --> 00:11:49,500
sheets unless you've taken the time to

307
00:11:47,339 --> 00:11:52,140
go through and divide them up into kind

308
00:11:49,500 --> 00:11:54,120
of chapters and you know sections it's

309
00:11:52,140 --> 00:11:56,160
it's really hard to find that kind of

310
00:11:54,120 --> 00:11:58,019
relevant information so I I'm kind of

311
00:11:56,160 --> 00:12:00,540
yeah remiss to take too much in the way

312
00:11:58,019 --> 00:12:03,300
of notes but I sort of thought of a

313
00:12:00,540 --> 00:12:05,220
better way to try and do that at least

314
00:12:03,300 --> 00:12:07,200
for me and I'm going to try and sort of

315
00:12:05,220 --> 00:12:09,600
you know encourage my players when I'm

316
00:12:07,200 --> 00:12:11,519
damaged to do the same thing is um

317
00:12:09,600 --> 00:12:13,860
rather than doing it chronologically to

318
00:12:11,519 --> 00:12:17,579
keep notes by sort of subject so by

319
00:12:13,860 --> 00:12:19,740
location or by NPC or you know buy the

320
00:12:17,579 --> 00:12:21,480
the they've got one note page of notes

321
00:12:19,740 --> 00:12:23,519
about the secret society that they're

322
00:12:21,480 --> 00:12:25,079
yeah trying to fight or whatever so when

323
00:12:23,519 --> 00:12:26,640
you encounter that thing you just need

324
00:12:25,079 --> 00:12:28,560
to find the page that's got all of them

325
00:12:26,640 --> 00:12:30,480
information about that if that makes

326
00:12:28,560 --> 00:12:32,399
sense yeah yeah no I'm just thinking

327
00:12:30,480 --> 00:12:34,019
it's funny because that's the way well

328
00:12:32,399 --> 00:12:35,760
certainly I do it as a DM but I imagine

329
00:12:34,019 --> 00:12:37,140
many DMS do it is you'll have like

330
00:12:35,760 --> 00:12:39,420
here's the city and here's the notable

331
00:12:37,140 --> 00:12:41,220
NPCs in the sea and then I imagine there

332
00:12:39,420 --> 00:12:43,440
are players that do do it the way you've

333
00:12:41,220 --> 00:12:46,019
discussed but certainly everybody that I

334
00:12:43,440 --> 00:12:46,920
play with does you just write notes in

335
00:12:46,019 --> 00:12:48,600
the order

336
00:12:46,920 --> 00:12:50,100
that they appear to your brain and the

337
00:12:48,600 --> 00:12:52,620
guy I sit next to in my the dungeons

338
00:12:50,100 --> 00:12:54,180
Dyson dudes campaign he he's literally

339
00:12:52,620 --> 00:12:55,920
it's like we're back at secondary school

340
00:12:54,180 --> 00:12:58,620
because he dates he puts the date in the

341
00:12:55,920 --> 00:12:59,940
top right hand corner yeah which is

342
00:12:58,620 --> 00:13:01,260
Handy for trying to find out you know

343
00:12:59,940 --> 00:13:02,940
how many sessions ago did we meet that

344
00:13:01,260 --> 00:13:04,740
guy at least you could yeah because you

345
00:13:02,940 --> 00:13:07,019
could filter through that way but it is

346
00:13:04,740 --> 00:13:09,060
funny isn't it the way that the most as

347
00:13:07,019 --> 00:13:10,620
far as I understand DMS will organize

348
00:13:09,060 --> 00:13:12,660
their notes you know for certainly for

349
00:13:10,620 --> 00:13:13,920
Homebrew worlds it just completely is

350
00:13:12,660 --> 00:13:16,200
the opposite the way that most players

351
00:13:13,920 --> 00:13:17,880
do yeah because you do you you where

352
00:13:16,200 --> 00:13:19,320
you're constructing the world you do it

353
00:13:17,880 --> 00:13:20,519
by the things that you're like oh

354
00:13:19,320 --> 00:13:22,200
they're probably going to encounter this

355
00:13:20,519 --> 00:13:23,760
or I want them to go to this city so I

356
00:13:22,200 --> 00:13:25,440
need you know the information about this

357
00:13:23,760 --> 00:13:27,779
city and it's just going to be on that

358
00:13:25,440 --> 00:13:30,480
page yes like that I mean actually I've

359
00:13:27,779 --> 00:13:32,880
found incarnate it's just such a helpful

360
00:13:30,480 --> 00:13:34,380
tool just using it as also like a

361
00:13:32,880 --> 00:13:36,060
library because you can have the notes

362
00:13:34,380 --> 00:13:37,800
on the pubs and you know what I mean oh

363
00:13:36,060 --> 00:13:39,480
yes yeah yeah yeah yeah you can just

364
00:13:37,800 --> 00:13:40,860
stick it all in there and so whenever

365
00:13:39,480 --> 00:13:42,779
they go back to the place I've got you

366
00:13:40,860 --> 00:13:45,779
know the accent written down of the

367
00:13:42,779 --> 00:13:49,200
character in The Pub in there yeah but

368
00:13:45,779 --> 00:13:51,360
yeah so but I found it's worked all

369
00:13:49,200 --> 00:13:53,100
right for me doing it uh so far in a

370
00:13:51,360 --> 00:13:54,480
couple of sessions dming and I'm hoping

371
00:13:53,100 --> 00:13:56,220
it's going to be you know all right for

372
00:13:54,480 --> 00:13:57,899
the players but I've done them up little

373
00:13:56,220 --> 00:14:00,060
sheets for when they meet someone

374
00:13:57,899 --> 00:14:01,980
special or you know go to a new place

375
00:14:00,060 --> 00:14:03,720
they get a little sheet with a map or a

376
00:14:01,980 --> 00:14:06,660
picture or whatever that they can they

377
00:14:03,720 --> 00:14:09,060
can write some notes on and uh yeah I'm

378
00:14:06,660 --> 00:14:10,560
hoping I can just make it look easier

379
00:14:09,060 --> 00:14:12,600
because that's the whole thing you know

380
00:14:10,560 --> 00:14:15,120
going back to the the kind of process

381
00:14:12,600 --> 00:14:17,760
aspect is just making it as simple and

382
00:14:15,120 --> 00:14:20,160
foolproof as possible yeah because no

383
00:14:17,760 --> 00:14:21,480
one likes that oh we need to like go and

384
00:14:20,160 --> 00:14:23,160
just have a look back and then break

385
00:14:21,480 --> 00:14:25,139
your immersion break immersion for five

386
00:14:23,160 --> 00:14:27,180
minutes while we all do a bit of reading

387
00:14:25,139 --> 00:14:29,220
yeah yeah keep the things you need close

388
00:14:27,180 --> 00:14:31,459
at hand that's one of those yeah yep

389
00:14:29,220 --> 00:14:34,680
yeah I see the other problem with

390
00:14:31,459 --> 00:14:37,500
sequential notes and I have the worst of

391
00:14:34,680 --> 00:14:39,660
Both Worlds with my note taking is hey I

392
00:14:37,500 --> 00:14:42,060
do do some and it is sequential and it

393
00:14:39,660 --> 00:14:44,160
ends up being the inconsequential stuff

394
00:14:42,060 --> 00:14:45,420
so they'll just be like Oh I'm crap at

395
00:14:44,160 --> 00:14:47,519
note taking as well so they'll just be

396
00:14:45,420 --> 00:14:50,160
like a name with no context and okay

397
00:14:47,519 --> 00:14:51,899
that's worth nothing to download two

398
00:14:50,160 --> 00:14:53,519
weeks not later because it yeah yeah

399
00:14:51,899 --> 00:14:56,279
it's just a random string of characters

400
00:14:53,519 --> 00:14:58,320
at that point uh so I've got a random

401
00:14:56,279 --> 00:15:01,639
name here is that I know that was the

402
00:14:58,320 --> 00:15:04,680
fishmonger okay well okay fine yeah

403
00:15:01,639 --> 00:15:06,540
yeah you do have to I mean there's

404
00:15:04,680 --> 00:15:08,100
always going to be things to sleep by

405
00:15:06,540 --> 00:15:09,959
the way and that's just kind of the

406
00:15:08,100 --> 00:15:11,639
nature of the Beast and that yeah I

407
00:15:09,959 --> 00:15:13,320
think we can all have a little bit of

408
00:15:11,639 --> 00:15:15,480
creative license when it comes to

409
00:15:13,320 --> 00:15:17,760
someone not sounding the same twice or

410
00:15:15,480 --> 00:15:19,380
yep forgetting that a person existed

411
00:15:17,760 --> 00:15:21,060
entirely

412
00:15:19,380 --> 00:15:23,639
um you know so but you get some sort of

413
00:15:21,060 --> 00:15:25,079
little NPC tag along like a pet or a

414
00:15:23,639 --> 00:15:26,820
small child that you're looking after

415
00:15:25,079 --> 00:15:30,139
and then you realize that actually we

416
00:15:26,820 --> 00:15:30,139
haven't fed them for four days

417
00:15:30,500 --> 00:15:35,699
but not even the DMS remembered so then

418
00:15:33,540 --> 00:15:38,339
it's fine it's all good

419
00:15:35,699 --> 00:15:39,779
you see the movie of like no one wants

420
00:15:38,339 --> 00:15:41,579
to see the boar and stuff so you just

421
00:15:39,779 --> 00:15:43,139
assume that it's happened in there in

422
00:15:41,579 --> 00:15:45,060
the background yeah who's role playing

423
00:15:43,139 --> 00:15:47,820
going to the toilet yeah exactly yeah

424
00:15:45,060 --> 00:15:49,980
okay so one thing you mentioned at the

425
00:15:47,820 --> 00:15:52,440
start was

426
00:15:49,980 --> 00:15:55,079
um you'll kind of transition from a

427
00:15:52,440 --> 00:15:57,300
player to dming and how radically

428
00:15:55,079 --> 00:15:58,920
different that process was can you

429
00:15:57,300 --> 00:16:01,019
elaborate a little bit more on that yeah

430
00:15:58,920 --> 00:16:02,399
I mean you know it's similar to kind of

431
00:16:01,019 --> 00:16:03,839
things that we've been talked about on

432
00:16:02,399 --> 00:16:04,920
kind of previous episodes like when

433
00:16:03,839 --> 00:16:06,600
you're when you're a player you're

434
00:16:04,920 --> 00:16:08,699
worrying about your one thing right your

435
00:16:06,600 --> 00:16:10,079
one character and maybe you're given a

436
00:16:08,699 --> 00:16:12,180
certain amount of attention to the rest

437
00:16:10,079 --> 00:16:14,160
of the party and depending on how

438
00:16:12,180 --> 00:16:16,620
conscientious supplier you are and

439
00:16:14,160 --> 00:16:19,079
you've got your set of mechanics and the

440
00:16:16,620 --> 00:16:21,120
things you can do and you know unless

441
00:16:19,079 --> 00:16:23,100
you're a pretty low level when you get

442
00:16:21,120 --> 00:16:26,220
into anything kind of double digits that

443
00:16:23,100 --> 00:16:27,600
becomes incredibly complex and the

444
00:16:26,220 --> 00:16:29,660
amount of sort of different uh like

445
00:16:27,600 --> 00:16:32,100
parameters and variables and

446
00:16:29,660 --> 00:16:34,260
conditionalities there are of if a

447
00:16:32,100 --> 00:16:37,380
certain thing happens then in this case

448
00:16:34,260 --> 00:16:39,360
you know it gets really quite nitty

449
00:16:37,380 --> 00:16:42,000
gritty and there's a lot to think about

450
00:16:39,360 --> 00:16:43,740
there so especially in combats you know

451
00:16:42,000 --> 00:16:45,959
we play a pretty high level characters

452
00:16:43,740 --> 00:16:47,699
in our campaign you know if something

453
00:16:45,959 --> 00:16:49,199
happens in combat that changes the thing

454
00:16:47,699 --> 00:16:51,480
that you were planning to do then you're

455
00:16:49,199 --> 00:16:53,399
there stuck thinking well you know I

456
00:16:51,480 --> 00:16:54,660
could drastically change the world or I

457
00:16:53,399 --> 00:16:57,839
could completely fluff this you know

458
00:16:54,660 --> 00:17:00,899
yeah so It's Tricky but when you then go

459
00:16:57,839 --> 00:17:02,339
into dming and you know like the World

460
00:17:00,899 --> 00:17:03,899
building aspect I think you know it's

461
00:17:02,339 --> 00:17:05,040
much like the writing out a character

462
00:17:03,899 --> 00:17:07,980
sheet and coming up with a character

463
00:17:05,040 --> 00:17:08,939
that's great everyone loves doing that

464
00:17:07,980 --> 00:17:10,620
um and it's the same with the World

465
00:17:08,939 --> 00:17:12,660
building like you know you just write

466
00:17:10,620 --> 00:17:14,459
this kind of Rich kind of lore in your

467
00:17:12,660 --> 00:17:16,980
head or you might even write it all down

468
00:17:14,459 --> 00:17:19,500
and fill this world with your kind of

469
00:17:16,980 --> 00:17:23,040
ideas and your people and your your

470
00:17:19,500 --> 00:17:26,280
stories and then you've also got this

471
00:17:23,040 --> 00:17:28,079
just absolute Behemoth to the like the

472
00:17:26,280 --> 00:17:30,240
you've got to run physics at the same

473
00:17:28,079 --> 00:17:31,919
time essentially right and it's not like

474
00:17:30,240 --> 00:17:34,020
a small feat to just kind of keep that

475
00:17:31,919 --> 00:17:35,760
going so you know dealing with the

476
00:17:34,020 --> 00:17:37,620
mechanics making sure as well just that

477
00:17:35,760 --> 00:17:39,419
you're you're doing an effective job of

478
00:17:37,620 --> 00:17:41,220
describing everything that the players

479
00:17:39,419 --> 00:17:42,480
need to see that they want to see that

480
00:17:41,220 --> 00:17:44,580
you're understanding everything the

481
00:17:42,480 --> 00:17:46,320
players are asking of you the list

482
00:17:44,580 --> 00:17:49,320
really just Stacks up and you're you're

483
00:17:46,320 --> 00:17:50,820
spinning all these plates you know then

484
00:17:49,320 --> 00:17:52,320
you're not just filling out one

485
00:17:50,820 --> 00:17:54,960
character sheet for your character

486
00:17:52,320 --> 00:17:56,400
you're filling out multiple NPC

487
00:17:54,960 --> 00:17:59,160
character sheets and you're looking at

488
00:17:56,400 --> 00:18:01,140
monsters and like there's just all of

489
00:17:59,160 --> 00:18:02,940
these things and then you know when

490
00:18:01,140 --> 00:18:04,559
you're running a especially a combat

491
00:18:02,940 --> 00:18:07,380
encounter you're dealing with multiple

492
00:18:04,559 --> 00:18:09,539
subjects so yeah it's just you know

493
00:18:07,380 --> 00:18:11,160
multiplied by Infinity basically the

494
00:18:09,539 --> 00:18:14,280
number of things you have to do at the

495
00:18:11,160 --> 00:18:16,919
same time I take I take solace in the

496
00:18:14,280 --> 00:18:18,539
fact that at any given moment there'll

497
00:18:16,919 --> 00:18:21,539
be somewhere in the world a DM

498
00:18:18,539 --> 00:18:23,400
experiencing a problem that I've had in

499
00:18:21,539 --> 00:18:25,260
the past so you mentioned physics and my

500
00:18:23,400 --> 00:18:27,179
mind immediately jumped to the first

501
00:18:25,260 --> 00:18:29,100
time I had a player you know the first

502
00:18:27,179 --> 00:18:30,900
time any DM has a player flying and then

503
00:18:29,100 --> 00:18:33,419
suddenly you're back to you know

504
00:18:30,900 --> 00:18:35,400
Secondary School Pythagoras and trying

505
00:18:33,419 --> 00:18:37,320
to work out that diagonal distance when

506
00:18:35,400 --> 00:18:40,020
you've only got across the ground and

507
00:18:37,320 --> 00:18:41,220
how high they are and uh I like to think

508
00:18:40,020 --> 00:18:43,080
of myself as an otherwise intelligent

509
00:18:41,220 --> 00:18:44,940
person but In the Heat of the dming I'm

510
00:18:43,080 --> 00:18:46,799
like there's no way I can remember and

511
00:18:44,940 --> 00:18:49,380
work this out like it quickly enough to

512
00:18:46,799 --> 00:18:51,240
make it worthwhile so yeah but that I

513
00:18:49,380 --> 00:18:52,679
takes less than the fact that right now

514
00:18:51,240 --> 00:18:53,880
as we were talking and recording this

515
00:18:52,679 --> 00:18:56,580
episode there's a DM somewhere that's

516
00:18:53,880 --> 00:19:00,120
going well if he's 20 foot across and

517
00:18:56,580 --> 00:19:03,000
then 30 up then if I square that one I

518
00:19:00,120 --> 00:19:04,260
could he'd maybe like uh somewhere

519
00:19:03,000 --> 00:19:07,620
that's happening right now as you speak

520
00:19:04,260 --> 00:19:09,840
and that makes me smile uh because that

521
00:19:07,620 --> 00:19:11,940
stuff is is it all the time yeah yeah

522
00:19:09,840 --> 00:19:13,020
absolutely and there's only so many

523
00:19:11,940 --> 00:19:15,600
prompts that you can write yourself

524
00:19:13,020 --> 00:19:18,059
right because you can't prepare for

525
00:19:15,600 --> 00:19:19,740
everything yeah it's good to know I mean

526
00:19:18,059 --> 00:19:21,840
it's uh

527
00:19:19,740 --> 00:19:22,740
not maybe quite so much comfort in the

528
00:19:21,840 --> 00:19:24,900
heat at the moment when everyone's

529
00:19:22,740 --> 00:19:27,179
looking at right no not too comfortable

530
00:19:24,900 --> 00:19:28,140
in that yet yeah another another comment

531
00:19:27,179 --> 00:19:30,900
there about whether you're being

532
00:19:28,140 --> 00:19:32,280
descriptive enough again the only reason

533
00:19:30,900 --> 00:19:34,679
I mentioned this kind of stuff is to

534
00:19:32,280 --> 00:19:37,020
give people reassurance and other DMS

535
00:19:34,679 --> 00:19:39,660
such as yourself that like this stuff is

536
00:19:37,020 --> 00:19:41,520
just happens all the time and I've yeah

537
00:19:39,660 --> 00:19:43,260
I've kicked myself several several times

538
00:19:41,520 --> 00:19:45,600
over after describing a room or a

539
00:19:43,260 --> 00:19:48,900
location and they've been like ah

540
00:19:45,600 --> 00:19:51,419
number rule number 76 in the in the DM

541
00:19:48,900 --> 00:19:53,280
real DM's guide says you should tell

542
00:19:51,419 --> 00:19:55,440
them about how it sounds and how it

543
00:19:53,280 --> 00:19:56,460
smells rather than just how it looks and

544
00:19:55,440 --> 00:19:58,440
I've gone

545
00:19:56,460 --> 00:20:00,299
[ __ ] I forgot now it's maybe a bit too

546
00:19:58,440 --> 00:20:01,740
late and well you don't want to just be

547
00:20:00,299 --> 00:20:03,260
like Oh and it smells like fish because

548
00:20:01,740 --> 00:20:06,260
they're gonna be like what why are you

549
00:20:03,260 --> 00:20:08,100
what have you been doing yeah exactly

550
00:20:06,260 --> 00:20:09,720
no it's

551
00:20:08,100 --> 00:20:11,220
um one of the first things that I kind

552
00:20:09,720 --> 00:20:13,140
of said to myself you know when I'm when

553
00:20:11,220 --> 00:20:15,539
I'm dming one of the things I'll always

554
00:20:13,140 --> 00:20:17,039
remember is like you know like I was

555
00:20:15,539 --> 00:20:18,840
just getting into a new place and you

556
00:20:17,039 --> 00:20:21,000
describe as many of the senses to them

557
00:20:18,840 --> 00:20:23,880
that you can right like what can I see

558
00:20:21,000 --> 00:20:26,220
you can at least see here and smell

559
00:20:23,880 --> 00:20:28,919
stuff usually right

560
00:20:26,220 --> 00:20:30,360
um so tell them all of those things if

561
00:20:28,919 --> 00:20:32,220
there's a taste in the air you know

562
00:20:30,360 --> 00:20:34,980
really make it nice and immersive and

563
00:20:32,220 --> 00:20:37,919
then as soon as I started dming I'm

564
00:20:34,980 --> 00:20:40,140
there going ah mechanics uh you're in a

565
00:20:37,919 --> 00:20:42,419
place and there are some people uh what

566
00:20:40,140 --> 00:20:43,679
are you doing yeah it's a busy place

567
00:20:42,419 --> 00:20:47,280
there's loads of people and there's a

568
00:20:43,679 --> 00:20:49,020
shop go yeah exactly yeah

569
00:20:47,280 --> 00:20:50,280
um but you know I think that's it's all

570
00:20:49,020 --> 00:20:51,600
just a question of practice it's the

571
00:20:50,280 --> 00:20:53,580
same as kind of when you learn to drive

572
00:20:51,600 --> 00:20:55,260
the car right and you start off and you

573
00:20:53,580 --> 00:20:57,120
have all of these different things that

574
00:20:55,260 --> 00:20:59,340
you need to remember to do and doing

575
00:20:57,120 --> 00:21:01,320
them all separately is really difficult

576
00:20:59,340 --> 00:21:03,780
and then as you just practice it it's

577
00:21:01,320 --> 00:21:05,460
becomes just doing one action yeah the

578
00:21:03,780 --> 00:21:06,900
kind of muscle memory develops and you

579
00:21:05,460 --> 00:21:09,000
you're able to just kind of take it all

580
00:21:06,900 --> 00:21:11,220
in at once and and then react with all

581
00:21:09,000 --> 00:21:13,440
of the different facets that's a really

582
00:21:11,220 --> 00:21:15,179
good analogy actually that muscle memory

583
00:21:13,440 --> 00:21:18,299
of driving because my girlfriend is now

584
00:21:15,179 --> 00:21:20,640
learning to drive as well and she's like

585
00:21:18,299 --> 00:21:22,440
it's just there's just so like I've got

586
00:21:20,640 --> 00:21:24,299
three pedals and a gear stick and

587
00:21:22,440 --> 00:21:25,860
mirrors and this and the other and

588
00:21:24,299 --> 00:21:28,500
having to do that every time and then

589
00:21:25,860 --> 00:21:31,020
I'm like wow I just drive but then

590
00:21:28,500 --> 00:21:34,919
that's like 15 years of experience so

591
00:21:31,020 --> 00:21:36,600
yeah yeah exactly no it's and if well if

592
00:21:34,919 --> 00:21:38,640
you ever you know you've been driving

593
00:21:36,600 --> 00:21:39,960
for a long time and you ever try and

594
00:21:38,640 --> 00:21:41,940
think about one of the things that

595
00:21:39,960 --> 00:21:43,919
you're doing it can really throw you off

596
00:21:41,940 --> 00:21:45,059
if you pay too much attention to any one

597
00:21:43,919 --> 00:21:47,100
of the things you know you kind of enter

598
00:21:45,059 --> 00:21:48,840
this space where it's just you'll do it

599
00:21:47,100 --> 00:21:51,240
you're just driving right but I think

600
00:21:48,840 --> 00:21:52,679
it's the tool use you know you just

601
00:21:51,240 --> 00:21:56,039
learn to use these kind of really

602
00:21:52,679 --> 00:21:58,140
complex pieces of machinery and bring it

603
00:21:56,039 --> 00:22:00,780
back again that's kind of ultimately

604
00:21:58,140 --> 00:22:03,900
what something like five years is just a

605
00:22:00,780 --> 00:22:06,900
big mechanic and so you just get to know

606
00:22:03,900 --> 00:22:08,700
the metaphorical or figurative kind of

607
00:22:06,900 --> 00:22:10,679
levers and switches hmm yeah I really

608
00:22:08,700 --> 00:22:13,200
like that I really like that there you

609
00:22:10,679 --> 00:22:16,440
go that's your sound bite for that it is

610
00:22:13,200 --> 00:22:18,720
but it really is uh

611
00:22:16,440 --> 00:22:20,880
um because it obviously a lot of people

612
00:22:18,720 --> 00:22:22,860
I speak to and a lot of discourse to

613
00:22:20,880 --> 00:22:25,080
read online is all about how it's you

614
00:22:22,860 --> 00:22:25,919
know not just DND RPGs in general are

615
00:22:25,080 --> 00:22:29,760
this

616
00:22:25,919 --> 00:22:31,919
soft anything goes it's you know

617
00:22:29,760 --> 00:22:33,840
improvisation and this that and the

618
00:22:31,919 --> 00:22:36,080
other and it's just everybody sitting

619
00:22:33,840 --> 00:22:37,980
around the table having fun and

620
00:22:36,080 --> 00:22:42,360
ironically I use the improvisational

621
00:22:37,980 --> 00:22:44,340
tactic of yes and it's also this all

622
00:22:42,360 --> 00:22:46,919
this other stuff that is is still really

623
00:22:44,340 --> 00:22:50,159
there and it you know describing it as

624
00:22:46,919 --> 00:22:53,100
just just a get together talking about

625
00:22:50,159 --> 00:22:56,039
games and oh yeah on the GM but I'm

626
00:22:53,100 --> 00:22:58,380
still a player really belies the the

627
00:22:56,039 --> 00:23:00,240
machine behind it and there is I don't

628
00:22:58,380 --> 00:23:02,940
think you can deny it certainly with DND

629
00:23:00,240 --> 00:23:05,700
that there is very much a war game

630
00:23:02,940 --> 00:23:08,220
machine behind it it can put up as many

631
00:23:05,700 --> 00:23:11,039
Wizard of Oz curtains as it likes but it

632
00:23:08,220 --> 00:23:14,100
doesn't take much to pull them down and

633
00:23:11,039 --> 00:23:15,600
see the mechanisms spinning away behind

634
00:23:14,100 --> 00:23:18,059
it and yeah I think it would just

635
00:23:15,600 --> 00:23:20,400
benefit anybody to to have a grasp on

636
00:23:18,059 --> 00:23:22,440
those mechanisms as you said just as the

637
00:23:20,400 --> 00:23:25,260
eponymous wizard pulls those levers and

638
00:23:22,440 --> 00:23:26,580
switches to put on a show yeah I mean

639
00:23:25,260 --> 00:23:29,039
it's um

640
00:23:26,580 --> 00:23:30,840
and it's not just you know a war game

641
00:23:29,039 --> 00:23:33,720
mechanically it's really quite

642
00:23:30,840 --> 00:23:37,320
complicated the fact that people come

643
00:23:33,720 --> 00:23:38,580
together and operate this kind of this

644
00:23:37,320 --> 00:23:40,919
machine right

645
00:23:38,580 --> 00:23:43,260
um and use it as a tool to

646
00:23:40,919 --> 00:23:46,679
make really kind of quite often really

647
00:23:43,260 --> 00:23:48,900
nice deep role playing like intense

648
00:23:46,679 --> 00:23:50,400
storylines and like that kind of yeah

649
00:23:48,900 --> 00:23:52,980
it's this kind of really communal thing

650
00:23:50,400 --> 00:23:55,140
and like a really nice creative it's

651
00:23:52,980 --> 00:23:57,480
almost kind of an art right what you

652
00:23:55,140 --> 00:23:59,460
what you're coming up with here yeah and

653
00:23:57,480 --> 00:24:02,659
yeah it's just off of the back of this

654
00:23:59,460 --> 00:24:02,659
thing where you know

655
00:24:06,299 --> 00:24:11,100
um but you know a fair while ago started

656
00:24:09,240 --> 00:24:13,320
office like I said it was just a pure

657
00:24:11,100 --> 00:24:17,159
dungeon cruel yeah

658
00:24:13,320 --> 00:24:19,500
smash game it does a really good job you

659
00:24:17,159 --> 00:24:22,679
know I can't compare it to anything else

660
00:24:19,500 --> 00:24:25,620
but oh you know much the same as I think

661
00:24:22,679 --> 00:24:27,480
when yourself and Jamie first played it

662
00:24:25,620 --> 00:24:30,419
like you get into it and you realize the

663
00:24:27,480 --> 00:24:33,539
kind of scope of what you can do in here

664
00:24:30,419 --> 00:24:36,600
and especially having played some video

665
00:24:33,539 --> 00:24:39,539
games yeah you see a Sandbox that's

666
00:24:36,600 --> 00:24:42,000
actually not got any walls and someone's

667
00:24:39,539 --> 00:24:44,640
made a mechanic that you can approximate

668
00:24:42,000 --> 00:24:47,600
that kind of pure Limitless sandbox it's

669
00:24:44,640 --> 00:24:50,360
just brilliant yeah yeah my my favorite

670
00:24:47,600 --> 00:24:53,280
part of being a player certainly is

671
00:24:50,360 --> 00:24:55,200
finding those

672
00:24:53,280 --> 00:24:57,480
cracks and those edge cases and those

673
00:24:55,200 --> 00:25:00,419
Unique Kind of ways to leverage a

674
00:24:57,480 --> 00:25:03,179
situation to your benefit within the

675
00:25:00,419 --> 00:25:04,860
realm of the mechanics

676
00:25:03,179 --> 00:25:06,900
so rather than

677
00:25:04,860 --> 00:25:10,799
trying something weirdly home brew or

678
00:25:06,900 --> 00:25:11,700
trying something op or out of the realm

679
00:25:10,799 --> 00:25:14,700
of

680
00:25:11,700 --> 00:25:18,360
their similitude I prefer

681
00:25:14,700 --> 00:25:21,120
using stuff in weird ways but still you

682
00:25:18,360 --> 00:25:23,640
know mechanically sound to get to where

683
00:25:21,120 --> 00:25:26,039
we're going so I used um I've mentioned

684
00:25:23,640 --> 00:25:29,700
it on Twitter recently zone of Truth

685
00:25:26,039 --> 00:25:33,000
with my Paladin but as a

686
00:25:29,700 --> 00:25:34,919
I use it on us on us in the party right

687
00:25:33,000 --> 00:25:36,720
no it's not infallible there is still a

688
00:25:34,919 --> 00:25:38,460
degree of trust with the NPC but that

689
00:25:36,720 --> 00:25:40,620
what I do is you know we the first

690
00:25:38,460 --> 00:25:42,840
example was we were approaching our

691
00:25:40,620 --> 00:25:44,159
guarded City there's like a bunch of

692
00:25:42,840 --> 00:25:45,419
people queuing to get in and we're

693
00:25:44,159 --> 00:25:47,100
essentially trying to get for a q jump

694
00:25:45,419 --> 00:25:50,640
because we're well the main characters

695
00:25:47,100 --> 00:25:52,260
but but we did have a genuine reason to

696
00:25:50,640 --> 00:25:53,700
do so as well so it was the guards were

697
00:25:52,260 --> 00:25:55,679
being a bit funny about it as you would

698
00:25:53,700 --> 00:25:59,279
do and I was like okay guards I'm gonna

699
00:25:55,679 --> 00:26:01,200
cast the spell that's okay like yeah

700
00:25:59,279 --> 00:26:03,960
right and that's just on us it's not

701
00:26:01,200 --> 00:26:06,240
gonna hurt you okay fine I can't sign

702
00:26:03,960 --> 00:26:07,500
the truth on us and then I choose to

703
00:26:06,240 --> 00:26:09,120
fail it

704
00:26:07,500 --> 00:26:11,039
might I give the option to my party

705
00:26:09,120 --> 00:26:13,679
members they go yeah fine we'll fail it

706
00:26:11,039 --> 00:26:16,440
so then I say to the guards okay we now

707
00:26:13,679 --> 00:26:19,080
are all compelled to tell the truth and

708
00:26:16,440 --> 00:26:20,520
that's it and I'm under I mean there's a

709
00:26:19,080 --> 00:26:21,960
there's an element of

710
00:26:20,520 --> 00:26:23,640
trust there because I could still be

711
00:26:21,960 --> 00:26:24,840
lying about the whole thing but why

712
00:26:23,640 --> 00:26:27,960
would you do such a song and dance when

713
00:26:24,840 --> 00:26:30,960
you could just lie to start with yeah

714
00:26:27,960 --> 00:26:33,059
yeah uh so then yeah that I've used that

715
00:26:30,960 --> 00:26:35,220
in a couple of instances to just

716
00:26:33,059 --> 00:26:37,440
cooperate out of story and just add

717
00:26:35,220 --> 00:26:41,279
add a little bit more some weight to it

718
00:26:37,440 --> 00:26:43,320
yeah yeah I mean it's the way that you

719
00:26:41,279 --> 00:26:44,940
can progress through the game uh

720
00:26:43,320 --> 00:26:47,039
obviously the way it's played a lot of

721
00:26:44,940 --> 00:26:48,240
the time is you can't just smash your

722
00:26:47,039 --> 00:26:50,640
way through the game

723
00:26:48,240 --> 00:26:53,220
and say the real for me whenever I'm

724
00:26:50,640 --> 00:26:55,679
making a character I am incredibly

725
00:26:53,220 --> 00:26:58,500
begrudged to not have Proficiency in

726
00:26:55,679 --> 00:27:00,179
perception and persuasion because being

727
00:26:58,500 --> 00:27:03,539
able to see what's going on in the world

728
00:27:00,179 --> 00:27:06,779
yeah and being able to you know just

729
00:27:03,539 --> 00:27:08,940
roll the dice and usually get an NPC to

730
00:27:06,779 --> 00:27:11,400
do what you're asking them to do it's

731
00:27:08,940 --> 00:27:13,740
like the main way that you can well for

732
00:27:11,400 --> 00:27:15,000
me I've seen you just progressed through

733
00:27:13,740 --> 00:27:17,580
the story

734
00:27:15,000 --> 00:27:19,820
um and I mean you know in the campaign

735
00:27:17,580 --> 00:27:22,740
that we play and like my character is as

736
00:27:19,820 --> 00:27:25,380
persuasive and insightful as it can be

737
00:27:22,740 --> 00:27:27,419
because yeah that's really for me the

738
00:27:25,380 --> 00:27:29,159
kind of operative mechanic the combat's

739
00:27:27,419 --> 00:27:30,960
kind of secondary but yeah as you get

740
00:27:29,159 --> 00:27:33,720
through this uh this story that's been

741
00:27:30,960 --> 00:27:35,940
laid out for us yes yeah it has been

742
00:27:33,720 --> 00:27:38,940
very useful

743
00:27:35,940 --> 00:27:38,940
foreign

744
00:27:42,230 --> 00:27:51,240
[Music]

745
00:27:47,000 --> 00:27:54,179
if you could explain your process of

746
00:27:51,240 --> 00:27:57,419
World building uh okay I'll talk about

747
00:27:54,179 --> 00:27:59,539
character creation first I think because

748
00:27:57,419 --> 00:28:03,720
I mean I've done way way more of that

749
00:27:59,539 --> 00:28:06,419
and that generally starts with a bit of

750
00:28:03,720 --> 00:28:08,820
an idea like just a cool thematic idea

751
00:28:06,419 --> 00:28:11,700
right so the latest latest character

752
00:28:08,820 --> 00:28:14,700
I've come up with for a change from

753
00:28:11,700 --> 00:28:17,640
being all of these incredible superhuman

754
00:28:14,700 --> 00:28:20,820
Fantastical things I was like actually I

755
00:28:17,640 --> 00:28:23,760
just want to be a chef so I've made a

756
00:28:20,820 --> 00:28:27,600
chef and the story starts when they stop

757
00:28:23,760 --> 00:28:29,279
being a chef essentially and yeah come

758
00:28:27,600 --> 00:28:31,919
up with an idea like that or in the

759
00:28:29,279 --> 00:28:34,740
other campaign the detective somewhat

760
00:28:31,919 --> 00:28:36,779
based on their character from pratchet

761
00:28:34,740 --> 00:28:38,700
novels or a kind of morph of a couple of

762
00:28:36,779 --> 00:28:43,320
characters so start out with that kind

763
00:28:38,700 --> 00:28:46,559
of idea and then look at the vast number

764
00:28:43,320 --> 00:28:48,480
of options that d d gives you at 5D

765
00:28:46,559 --> 00:28:50,520
gives you it's kind of one of the you

766
00:28:48,480 --> 00:28:52,620
know criticisms of it is there are so

767
00:28:50,520 --> 00:28:54,960
many books and supplemental things and

768
00:28:52,620 --> 00:28:57,539
all this extra content that you can pay

769
00:28:54,960 --> 00:28:59,760
for I mean it's amazing that you can

770
00:28:57,539 --> 00:29:01,860
play it for free that's brilliant and

771
00:28:59,760 --> 00:29:05,460
the number of options that you can

772
00:29:01,860 --> 00:29:08,039
access to do whatever you want to do is

773
00:29:05,460 --> 00:29:10,500
insane so yeah you can come up with the

774
00:29:08,039 --> 00:29:14,100
idea of like oh I want to make a monk

775
00:29:10,500 --> 00:29:16,200
detective for example or a chef sorcerer

776
00:29:14,100 --> 00:29:17,039
you know which is pretty outlandish

777
00:29:16,200 --> 00:29:20,100
things

778
00:29:17,039 --> 00:29:22,260
and you can

779
00:29:20,100 --> 00:29:24,419
draw through the rules and spend days

780
00:29:22,260 --> 00:29:27,480
and days looking for it and come up with

781
00:29:24,419 --> 00:29:29,640
this idea of a sheet you know start

782
00:29:27,480 --> 00:29:31,200
building it together and then I find the

783
00:29:29,640 --> 00:29:34,440
backstory usually kind of writes itself

784
00:29:31,200 --> 00:29:37,080
when you start talking with DM about why

785
00:29:34,440 --> 00:29:38,880
you're in this particular setting it

786
00:29:37,080 --> 00:29:40,620
then kind of writes itself and then the

787
00:29:38,880 --> 00:29:43,260
last thing generally that I do is the

788
00:29:40,620 --> 00:29:46,320
name that I go on the name generator uh

789
00:29:43,260 --> 00:29:48,779
yes find something that sounds a bit

790
00:29:46,320 --> 00:29:51,240
like something I like or I really

791
00:29:48,779 --> 00:29:54,360
irritate my DM by making a sort of

792
00:29:51,240 --> 00:29:55,440
gratuitous reference to pop culture but

793
00:29:54,360 --> 00:29:58,440
yeah

794
00:29:55,440 --> 00:30:00,059
one of those two and then World building

795
00:29:58,440 --> 00:30:01,620
I guess is kind of

796
00:30:00,059 --> 00:30:04,559
similar like I

797
00:30:01,620 --> 00:30:06,360
I've got ideas of cool things that I'd

798
00:30:04,559 --> 00:30:09,120
like to encounter in the world

799
00:30:06,360 --> 00:30:12,600
or you know interesting threats or

800
00:30:09,120 --> 00:30:14,100
whatever so build those things uh and

801
00:30:12,600 --> 00:30:16,919
then build the place for them to be in

802
00:30:14,100 --> 00:30:18,840
yeah start with a sort of I usually with

803
00:30:16,919 --> 00:30:21,600
maps it's always somewhere that I know

804
00:30:18,840 --> 00:30:23,460
turned upside down or turned around yeah

805
00:30:21,600 --> 00:30:26,520
and I start building on that

806
00:30:23,460 --> 00:30:28,919
we'll put some people in and then again

807
00:30:26,520 --> 00:30:30,480
you know once you've got the cool things

808
00:30:28,919 --> 00:30:33,419
and the places that they're happening

809
00:30:30,480 --> 00:30:35,700
you end up with the backstory and

810
00:30:33,419 --> 00:30:37,799
they're sort of feeling of the content

811
00:30:35,700 --> 00:30:39,720
you know you make the big city and

812
00:30:37,799 --> 00:30:41,340
there's always the end of the city that

813
00:30:39,720 --> 00:30:43,559
has the Raw Deal right or that's

814
00:30:41,340 --> 00:30:47,940
Downstream in the river that's you know

815
00:30:43,559 --> 00:30:49,020
envious and gets all the spill over yeah

816
00:30:47,940 --> 00:30:51,299
those things all kind of just fill

817
00:30:49,020 --> 00:30:54,480
themselves in yeah that's I'd say

818
00:30:51,299 --> 00:30:56,039
probably my kind of process yeah there's

819
00:30:54,480 --> 00:31:01,080
a there's something to be said about

820
00:30:56,039 --> 00:31:03,659
playing grounded characters I love that

821
00:31:01,080 --> 00:31:05,340
the conceit of like the Everyman

822
00:31:03,659 --> 00:31:07,200
or like the down to earth a very

823
00:31:05,340 --> 00:31:09,720
pragmatic person rather than being like

824
00:31:07,200 --> 00:31:12,120
very intelligent Wizard or you know

825
00:31:09,720 --> 00:31:13,200
super beef beefy Beefcake Barbarian

826
00:31:12,120 --> 00:31:15,179
there is something to be said this is

827
00:31:13,200 --> 00:31:16,140
like I'm still kind of just a dude yes I

828
00:31:15,179 --> 00:31:19,980
might be able to do something

829
00:31:16,140 --> 00:31:23,460
Fantastical but as me as a person I am

830
00:31:19,980 --> 00:31:26,520
just kinda normal yeah yeah exactly I

831
00:31:23,460 --> 00:31:28,440
mean I I yeah I quite like the idea of

832
00:31:26,520 --> 00:31:31,980
all right so defeated the monster for

833
00:31:28,440 --> 00:31:34,919
the day and um we've saved the person in

834
00:31:31,980 --> 00:31:38,820
distress and now is the important thing

835
00:31:34,919 --> 00:31:41,059
dinner right or like where am I gonna

836
00:31:38,820 --> 00:31:43,440
find my next job as a chef

837
00:31:41,059 --> 00:31:45,539
like these are the things that matters

838
00:31:43,440 --> 00:31:47,100
of my character not whatever we'd

839
00:31:45,539 --> 00:31:48,539
Adventure we find ourselves on because

840
00:31:47,100 --> 00:31:50,279
it's like this is just an in-between

841
00:31:48,539 --> 00:31:53,580
state

842
00:31:50,279 --> 00:31:56,880
yeah uh because it's everyone designed

843
00:31:53,580 --> 00:31:59,340
the kind of incredibly important

844
00:31:56,880 --> 00:32:02,820
backstory right you always get there

845
00:31:59,340 --> 00:32:05,520
yeah the king's long-lost grandson or

846
00:32:02,820 --> 00:32:08,700
whatever right we've all done at least

847
00:32:05,520 --> 00:32:10,500
one of those and it's quite nice after

848
00:32:08,700 --> 00:32:12,960
playing in quite a few campaigns just to

849
00:32:10,500 --> 00:32:15,120
do something really quite plain and then

850
00:32:12,960 --> 00:32:17,460
see what see what happens when the world

851
00:32:15,120 --> 00:32:20,220
like this crazy world the DM's made

852
00:32:17,460 --> 00:32:22,980
happens to a regular person who doesn't

853
00:32:20,220 --> 00:32:24,899
really realize that they've got

854
00:32:22,980 --> 00:32:26,460
these abilities that will have a you

855
00:32:24,899 --> 00:32:28,860
know come with kind of time you know

856
00:32:26,460 --> 00:32:31,260
yeah it's like an interesting Prospect

857
00:32:28,860 --> 00:32:32,580
yeah but you've got more room there for

858
00:32:31,260 --> 00:32:34,799
character growth and character

859
00:32:32,580 --> 00:32:37,260
development and how whatever it is they

860
00:32:34,799 --> 00:32:40,320
go through changes them from the regular

861
00:32:37,260 --> 00:32:43,080
every day every man to something someone

862
00:32:40,320 --> 00:32:44,580
else exactly I mean this this is one of

863
00:32:43,080 --> 00:32:46,919
the things that I just love most about

864
00:32:44,580 --> 00:32:48,480
it it's so like Michael two of my

865
00:32:46,919 --> 00:32:50,880
favorite shows are breaking bad and

866
00:32:48,480 --> 00:32:52,740
better course so and they're just like

867
00:32:50,880 --> 00:32:54,899
they're slow they're all slow and the

868
00:32:52,740 --> 00:32:57,419
dnb's like you can't argue a lot of the

869
00:32:54,899 --> 00:32:59,760
time it's real slow yeah it takes a long

870
00:32:57,419 --> 00:33:02,340
time for stuff to happen but when you

871
00:32:59,760 --> 00:33:04,080
get those moments like later on oh wow

872
00:33:02,340 --> 00:33:05,820
like yeah I mean that's completely in

873
00:33:04,080 --> 00:33:09,000
line and you know because of this other

874
00:33:05,820 --> 00:33:11,100
thing that happened in real life X

875
00:33:09,000 --> 00:33:13,019
number of months or years ago but you

876
00:33:11,100 --> 00:33:14,820
know in game a couple of months or weeks

877
00:33:13,019 --> 00:33:18,539
ago yeah this character is now

878
00:33:14,820 --> 00:33:21,120
responding this way to an unload unknown

879
00:33:18,539 --> 00:33:22,980
kind of like unforeseen stimulus that's

880
00:33:21,120 --> 00:33:25,320
gold when that happens you know yeah

881
00:33:22,980 --> 00:33:27,000
yeah I'm still so for the for the

882
00:33:25,320 --> 00:33:28,740
listeners benefit the the character I

883
00:33:27,000 --> 00:33:32,600
play in the The Campaign to play with

884
00:33:28,740 --> 00:33:36,720
Sam and is a young boy scout broadly

885
00:33:32,600 --> 00:33:38,880
inspired from the season one of

886
00:33:36,720 --> 00:33:40,080
yeah of season one of not another d d

887
00:33:38,880 --> 00:33:42,120
podcast

888
00:33:40,080 --> 00:33:43,980
um so yeah my I'm still

889
00:33:42,120 --> 00:33:46,140
thinking about because obviously he's

890
00:33:43,980 --> 00:33:47,580
been through now an awful lot and

891
00:33:46,140 --> 00:33:49,440
probably will be through an awful lot

892
00:33:47,580 --> 00:33:51,299
more by the time the campaign's over I'm

893
00:33:49,440 --> 00:33:52,980
not sure which direction

894
00:33:51,299 --> 00:33:55,320
I want to take him in do I want to take

895
00:33:52,980 --> 00:33:57,480
him in like a classic coming of age and

896
00:33:55,320 --> 00:34:00,659
then he comes out the other side like

897
00:33:57,480 --> 00:34:02,760
I'm now like competent and a leader and

898
00:34:00,659 --> 00:34:04,740
I've I can do you know I know what to do

899
00:34:02,760 --> 00:34:06,240
and I'm better for it or does it come

900
00:34:04,740 --> 00:34:08,280
out the other side like

901
00:34:06,240 --> 00:34:11,119
man a kitchen I've gone through that

902
00:34:08,280 --> 00:34:13,399
that's [ __ ] mental

903
00:34:11,119 --> 00:34:16,200
yeah yeah

904
00:34:13,399 --> 00:34:18,060
so I mean again you know it's

905
00:34:16,200 --> 00:34:20,780
kind of the fun thing that happens from

906
00:34:18,060 --> 00:34:22,619
that really out of context out of place

907
00:34:20,780 --> 00:34:24,240
character right

908
00:34:22,619 --> 00:34:26,760
I mean the way that you know you kind of

909
00:34:24,240 --> 00:34:28,260
came into the into the campaign and I

910
00:34:26,760 --> 00:34:29,520
mean I believe it was you know just to

911
00:34:28,260 --> 00:34:31,139
sort of try it out and check it out to

912
00:34:29,520 --> 00:34:32,339
start with yeah Jamie and I were doing

913
00:34:31,139 --> 00:34:35,580
some work experience in each other's

914
00:34:32,339 --> 00:34:38,000
campaigns so yeah yeah yeah exactly I

915
00:34:35,580 --> 00:34:40,139
mean that so often happens temporary

916
00:34:38,000 --> 00:34:42,119
player characters end up staying and

917
00:34:40,139 --> 00:34:44,220
things yep I mean let's see how I've

918
00:34:42,119 --> 00:34:46,740
ended up in most of them issue of mine

919
00:34:44,220 --> 00:34:49,379
anyway but yeah there's a lot of a lot

920
00:34:46,740 --> 00:34:51,839
of scope in the character and then where

921
00:34:49,379 --> 00:34:54,839
you could go with it and I mean there's

922
00:34:51,839 --> 00:34:57,480
such an unlikely rag tag of people to be

923
00:34:54,839 --> 00:35:00,960
with as well yeah I don't know I mean

924
00:34:57,480 --> 00:35:03,420
how could your character go home after

925
00:35:00,960 --> 00:35:05,400
this you know yeah yeah it'd be a bit

926
00:35:03,420 --> 00:35:07,260
like uh Luke Skywalker just sort of

927
00:35:05,400 --> 00:35:10,160
saying you know actually it's quite like

928
00:35:07,260 --> 00:35:10,160
the moisture farming

929
00:35:10,260 --> 00:35:13,800
well he did just go and live on some

930
00:35:12,300 --> 00:35:15,000
random Planet by himself but the less we

931
00:35:13,800 --> 00:35:15,839
talk about those films the better I

932
00:35:15,000 --> 00:35:17,300
suppose

933
00:35:15,839 --> 00:35:20,160
um

934
00:35:17,300 --> 00:35:21,599
yeah I was gonna say but like yeah my

935
00:35:20,160 --> 00:35:24,000
process of character creation is very

936
00:35:21,599 --> 00:35:27,180
similar and now I have very I have a

937
00:35:24,000 --> 00:35:29,700
cool idea that the the race and the

938
00:35:27,180 --> 00:35:31,619
class combined together to make and it

939
00:35:29,700 --> 00:35:34,020
is very like those two choices are very

940
00:35:31,619 --> 00:35:37,380
fundamental to that character yeah and

941
00:35:34,020 --> 00:35:41,099
they they color their whole personality

942
00:35:37,380 --> 00:35:43,079
and their history and why they are the

943
00:35:41,099 --> 00:35:45,060
way they are and that that you know that

944
00:35:43,079 --> 00:35:47,520
is their bread and butter and the very

945
00:35:45,060 --> 00:35:50,700
strong proponent of being like

946
00:35:47,520 --> 00:35:53,460
even at level one you are like a career

947
00:35:50,700 --> 00:35:56,579
professional of whatever class you pick

948
00:35:53,460 --> 00:35:58,980
you were still way better than some

949
00:35:56,579 --> 00:36:00,980
random person on on the street so you

950
00:35:58,980 --> 00:36:04,079
can't have that kind of dedication

951
00:36:00,980 --> 00:36:05,700
I guess sorcerer notwithstanding but you

952
00:36:04,079 --> 00:36:06,540
can't have that kind of dedication and

953
00:36:05,700 --> 00:36:09,420
not

954
00:36:06,540 --> 00:36:10,740
and not have impacted your life yeah I

955
00:36:09,420 --> 00:36:13,560
mean you know

956
00:36:10,740 --> 00:36:16,079
it's kind of hard to um

957
00:36:13,560 --> 00:36:17,460
make it believable when you didn't know

958
00:36:16,079 --> 00:36:19,200
that you could fight but you just

959
00:36:17,460 --> 00:36:22,740
happened to be a level 10 fighter yes

960
00:36:19,200 --> 00:36:24,480
you know yeah oh just I thought I'd

961
00:36:22,740 --> 00:36:26,359
probably be quite good at this yeah and

962
00:36:24,480 --> 00:36:28,339
then suddenly I'm sweeping the leg and

963
00:36:26,359 --> 00:36:30,660
flanking and then

964
00:36:28,339 --> 00:36:32,940
disarming opponents and parrying and

965
00:36:30,660 --> 00:36:34,920
just you know just single-handedly

966
00:36:32,940 --> 00:36:37,740
defeated an entire Squadron of towns

967
00:36:34,920 --> 00:36:41,040
guards brilliant it is like it is in the

968
00:36:37,740 --> 00:36:41,600
movies yeah this is well easy more

969
00:36:41,040 --> 00:36:43,380
people do this

970
00:36:41,600 --> 00:36:45,060
[Laughter]

971
00:36:43,380 --> 00:36:47,880
uh yeah so

972
00:36:45,060 --> 00:36:49,680
every character I kind of think

973
00:36:47,880 --> 00:36:51,000
it's again it's quite telling that I

974
00:36:49,680 --> 00:36:52,980
have a spreadsheet of just racing class

975
00:36:51,000 --> 00:36:54,180
combinations and they're the ones I want

976
00:36:52,980 --> 00:36:56,280
to play at some point and that's that's

977
00:36:54,180 --> 00:36:58,380
the Baseline maybe because they help

978
00:36:56,280 --> 00:37:00,180
fulfill a some kind of other archetype

979
00:36:58,380 --> 00:37:02,220
but mainly it's because they sound cool

980
00:37:00,180 --> 00:37:03,900
and a cool combination and then I'll

981
00:37:02,220 --> 00:37:06,540
kind of build an archetype out of that

982
00:37:03,900 --> 00:37:08,940
so I did have one that was artificial

983
00:37:06,540 --> 00:37:10,980
armorer that I basically wanted to be

984
00:37:08,940 --> 00:37:12,900
like a Space Marine because yeah I

985
00:37:10,980 --> 00:37:14,700
wanted to stomp around in a big suit of

986
00:37:12,900 --> 00:37:16,079
armor and be like have like they can

987
00:37:14,700 --> 00:37:20,000
literally have lightning claws so I was

988
00:37:16,079 --> 00:37:20,000
like that's okay that's written itself

989
00:37:20,460 --> 00:37:25,020
but then yeah otherwise it's hot will

990
00:37:22,200 --> 00:37:27,060
that you know fighter Samurai orc it

991
00:37:25,020 --> 00:37:30,119
just screams like mysterious stranger

992
00:37:27,060 --> 00:37:32,339
Wild West Vice coming in with a big

993
00:37:30,119 --> 00:37:34,740
white brimmed hat on and that kind of

994
00:37:32,339 --> 00:37:36,359
stuff so yeah that that's my process of

995
00:37:34,740 --> 00:37:39,300
NPC creation not that I do that that

996
00:37:36,359 --> 00:37:42,060
often to be honest well I'm fortunate

997
00:37:39,300 --> 00:37:44,400
that not many of them die so

998
00:37:42,060 --> 00:37:46,020
this is the thing is you get it's quite

999
00:37:44,400 --> 00:37:48,540
easy to come up with the cool ideas I

1000
00:37:46,020 --> 00:37:50,940
find even just reading through to fill

1001
00:37:48,540 --> 00:37:53,820
out an NPC character earlier see like a

1002
00:37:50,940 --> 00:37:55,020
thing in tashes that Crush her feet and

1003
00:37:53,820 --> 00:37:57,780
it's basically like yeah deal

1004
00:37:55,020 --> 00:37:59,640
bludgeoning damage uh and it gives you

1005
00:37:57,780 --> 00:38:00,960
an ability to move people

1006
00:37:59,640 --> 00:38:02,700
um every time you hit them with bludgeon

1007
00:38:00,960 --> 00:38:05,160
website damage or something like that

1008
00:38:02,700 --> 00:38:06,900
okay yeah uh without all of the

1009
00:38:05,160 --> 00:38:08,220
specifics and stuff yeah you can move

1010
00:38:06,900 --> 00:38:11,339
you can move it if it's not longer than

1011
00:38:08,220 --> 00:38:13,920
you oh yeah yeah and then if you score

1012
00:38:11,339 --> 00:38:15,480
wow if you score a crit then other

1013
00:38:13,920 --> 00:38:18,000
attackers have advantage against them

1014
00:38:15,480 --> 00:38:19,500
because they're just like rocked yeah

1015
00:38:18,000 --> 00:38:21,540
exactly and so you see something like

1016
00:38:19,500 --> 00:38:23,579
that and it's like oh wow that's such a

1017
00:38:21,540 --> 00:38:25,260
cool kind of Battlefield ability right

1018
00:38:23,579 --> 00:38:26,820
if you're on you know to be able to

1019
00:38:25,260 --> 00:38:29,040
control the battlefield and do

1020
00:38:26,820 --> 00:38:31,200
horrendous amounts of damage and help

1021
00:38:29,040 --> 00:38:33,119
other people do the same just by hitting

1022
00:38:31,200 --> 00:38:37,079
stuff with a big hammer yeah like right

1023
00:38:33,119 --> 00:38:40,320
okay so the guy who was insanely good at

1024
00:38:37,079 --> 00:38:42,420
the hammer and the circus maybe yes um

1025
00:38:40,320 --> 00:38:45,599
you know the the test your strength

1026
00:38:42,420 --> 00:38:48,000
hammer or whatever or someone who's just

1027
00:38:45,599 --> 00:38:50,760
literally been working their whole life

1028
00:38:48,000 --> 00:38:53,940
in mine or whatever I don't know yeah

1029
00:38:50,760 --> 00:38:55,140
yeah you can spin off of just a single

1030
00:38:53,940 --> 00:38:56,880
thing like that and then when you read

1031
00:38:55,140 --> 00:38:58,380
through the the rest of the rules you've

1032
00:38:56,880 --> 00:39:02,099
got all of these other things which

1033
00:38:58,380 --> 00:39:03,240
marry up with it and tag on to it and

1034
00:39:02,099 --> 00:39:05,579
you can just build this kind of

1035
00:39:03,240 --> 00:39:07,440
horrendous crushing machine that Stomps

1036
00:39:05,579 --> 00:39:09,780
around them and then you know you'll get

1037
00:39:07,440 --> 00:39:11,280
the backstory and everything else yeah

1038
00:39:09,780 --> 00:39:14,400
but yeah you can come up with these

1039
00:39:11,280 --> 00:39:16,380
ideas really quickly and easily and then

1040
00:39:14,400 --> 00:39:17,400
haven't got a campaign to play them all

1041
00:39:16,380 --> 00:39:19,140
in

1042
00:39:17,400 --> 00:39:21,240
which is ultimately when you start going

1043
00:39:19,140 --> 00:39:24,599
I probably better make my own Universe

1044
00:39:21,240 --> 00:39:27,060
then yeah yeah and uh come and have

1045
00:39:24,599 --> 00:39:28,560
people people visit it and uh

1046
00:39:27,060 --> 00:39:31,500
then you know I mean you don't want to

1047
00:39:28,560 --> 00:39:32,700
have all of your sort of fantasy NPCs in

1048
00:39:31,500 --> 00:39:34,320
there but at least it gives you a place

1049
00:39:32,700 --> 00:39:36,900
to introduce them with a couple of them

1050
00:39:34,320 --> 00:39:38,820
yeah yeah I never set myself up for

1051
00:39:36,900 --> 00:39:42,720
failure by making mp uh characters that

1052
00:39:38,820 --> 00:39:44,099
I'm never gonna play Orchard but only if

1053
00:39:42,720 --> 00:39:47,400
they're actually going to be interactive

1054
00:39:44,099 --> 00:39:48,960
yeah yeah I've always been I'm just

1055
00:39:47,400 --> 00:39:50,339
looking at the Feats now to look up that

1056
00:39:48,960 --> 00:39:52,079
one and I've always been torn about

1057
00:39:50,339 --> 00:39:54,359
Feats we're going to digress a little

1058
00:39:52,079 --> 00:39:56,220
bit here because a lot apart from

1059
00:39:54,359 --> 00:39:58,740
varying human you'd always have to

1060
00:39:56,220 --> 00:40:00,300
sacrifice an ASI or you take yeah you

1061
00:39:58,740 --> 00:40:02,220
kind of get half your ASI back because

1062
00:40:00,300 --> 00:40:03,900
you get a plus one to something on a lot

1063
00:40:02,220 --> 00:40:05,460
of them yeah yeah which typically isn't

1064
00:40:03,900 --> 00:40:07,380
enough to push you over at least on the

1065
00:40:05,460 --> 00:40:09,420
first Loop to another modifier bracket

1066
00:40:07,380 --> 00:40:12,540
and so Asis are always mathematically

1067
00:40:09,420 --> 00:40:14,220
better so I've always been like why

1068
00:40:12,540 --> 00:40:15,480
would you bother and then if as soon as

1069
00:40:14,220 --> 00:40:17,099
you open the door to feeds that most

1070
00:40:15,480 --> 00:40:19,320
people just are going to take lucky and

1071
00:40:17,099 --> 00:40:21,060
then like crossbow expert and then maybe

1072
00:40:19,320 --> 00:40:23,220
like two others which are just the ones

1073
00:40:21,060 --> 00:40:25,079
that everybody takes but then looking at

1074
00:40:23,220 --> 00:40:27,480
Crusher and I think maybe they've done a

1075
00:40:25,079 --> 00:40:29,940
good job with attaches and xanathon of

1076
00:40:27,480 --> 00:40:31,740
trying to make Feats a bit more of an

1077
00:40:29,940 --> 00:40:33,359
archetype like like crush is a great

1078
00:40:31,740 --> 00:40:34,380
example it's like I can build a

1079
00:40:33,359 --> 00:40:35,820
character around that like I couldn't

1080
00:40:34,380 --> 00:40:37,740
build the character around lucky because

1081
00:40:35,820 --> 00:40:39,420
that's just the most boring yeah I mean

1082
00:40:37,740 --> 00:40:42,720
I've taken one of my characters so I

1083
00:40:39,420 --> 00:40:45,240
can't complain but like it's just one of

1084
00:40:42,720 --> 00:40:47,760
the you know it's well lucky is is out

1085
00:40:45,240 --> 00:40:49,020
of all of them like such a mechanical

1086
00:40:47,760 --> 00:40:50,940
boot right

1087
00:40:49,020 --> 00:40:54,480
um but it doesn't give you much flavor

1088
00:40:50,940 --> 00:40:57,060
with it but no I mean I use them a lot

1089
00:40:54,480 --> 00:40:58,980
as a player because quite often it's

1090
00:40:57,060 --> 00:41:00,780
just being able to do cool stuff you

1091
00:40:58,980 --> 00:41:03,480
know like I like to write a character

1092
00:41:00,780 --> 00:41:05,700
that's got a lot of little flavorful

1093
00:41:03,480 --> 00:41:07,920
things even if they're not the most sort

1094
00:41:05,700 --> 00:41:10,079
of mechanically sound yeah like we did

1095
00:41:07,920 --> 00:41:14,460
uh you know that dreaded horrendous

1096
00:41:10,079 --> 00:41:16,619
thing level 20 Battle Royale oh yes a

1097
00:41:14,460 --> 00:41:18,180
little while ago which I think is

1098
00:41:16,619 --> 00:41:20,099
probably never going to get quite get

1099
00:41:18,180 --> 00:41:22,500
concluded but over the course of a few

1100
00:41:20,099 --> 00:41:25,980
sessions we we got most of the way there

1101
00:41:22,500 --> 00:41:27,480
and I mean you know we had two moondrids

1102
00:41:25,980 --> 00:41:28,920
I believe that's the big one isn't it

1103
00:41:27,480 --> 00:41:31,079
it's the if you're going to do a level

1104
00:41:28,920 --> 00:41:33,780
20 character that's what you pretty much

1105
00:41:31,079 --> 00:41:36,420
what you make or it's the the Barbarian

1106
00:41:33,780 --> 00:41:40,980
That Never Dies yes yeah we have one of

1107
00:41:36,420 --> 00:41:44,160
those too and I made a three classed

1108
00:41:40,980 --> 00:41:46,920
multi-class concoction War forged

1109
00:41:44,160 --> 00:41:50,940
artificer fighter oh well basically like

1110
00:41:46,920 --> 00:41:54,240
like full-on Iron Man yep can fly jump

1111
00:41:50,940 --> 00:41:56,940
really far turn invisible and fire

1112
00:41:54,240 --> 00:41:58,619
things out of his hands or you know just

1113
00:41:56,940 --> 00:42:00,720
pinching completely from that because if

1114
00:41:58,619 --> 00:42:03,119
we're doing a level 20 Battle Royale why

1115
00:42:00,720 --> 00:42:05,820
the hell not yeah yeah absolutely and I

1116
00:42:03,119 --> 00:42:07,140
mean you know mechanically I do I'm

1117
00:42:05,820 --> 00:42:09,180
never going to damage any of these

1118
00:42:07,140 --> 00:42:13,079
things enough to actually kill them

1119
00:42:09,180 --> 00:42:15,300
um however I can fly around and have a

1120
00:42:13,079 --> 00:42:18,240
really fun time yeah and manage not to

1121
00:42:15,300 --> 00:42:20,280
get killed thus far anyway so yeah I

1122
00:42:18,240 --> 00:42:21,599
mean you know there's a feat in more

1123
00:42:20,280 --> 00:42:23,640
sort of narrative situations as well

1124
00:42:21,599 --> 00:42:24,960
they can give you like a really funky

1125
00:42:23,640 --> 00:42:27,359
little ability that will occasionally

1126
00:42:24,960 --> 00:42:29,880
come out yeah so I'm quite a fan and

1127
00:42:27,359 --> 00:42:32,400
would never be able to begrudge my

1128
00:42:29,880 --> 00:42:34,380
players for choosing them but at the

1129
00:42:32,400 --> 00:42:36,720
same time I've definitely as I said on

1130
00:42:34,380 --> 00:42:38,460
my first character that I made I like

1131
00:42:36,720 --> 00:42:41,579
the look of great weapon Master a lot

1132
00:42:38,460 --> 00:42:44,220
and took him instead of my first ASI and

1133
00:42:41,579 --> 00:42:45,660
I'm now like ah I just really wish I had

1134
00:42:44,220 --> 00:42:48,060
that extra

1135
00:42:45,660 --> 00:42:51,180
um you know either plus one or my own AC

1136
00:42:48,060 --> 00:42:54,900
or con or strength you know it would be

1137
00:42:51,180 --> 00:42:56,460
really handy but yeah now I'm gonna live

1138
00:42:54,900 --> 00:42:59,040
and learn if there's a low low level

1139
00:42:56,460 --> 00:43:01,319
character I'll I'll definitely Max those

1140
00:42:59,040 --> 00:43:03,420
Asis out whereas if I'm doing something

1141
00:43:01,319 --> 00:43:06,599
fun and high level then I'll I'll stick

1142
00:43:03,420 --> 00:43:08,160
a couple of feets in maybe yeah yeah so

1143
00:43:06,599 --> 00:43:10,680
as a as a player let me talks about

1144
00:43:08,160 --> 00:43:12,540
character creation then as a player

1145
00:43:10,680 --> 00:43:16,140
apart from note taking which we

1146
00:43:12,540 --> 00:43:18,060
discussed earlier on do you have any set

1147
00:43:16,140 --> 00:43:20,400
approach to

1148
00:43:18,060 --> 00:43:23,579
sitting down and starting to play a game

1149
00:43:20,400 --> 00:43:26,220
uh any kind of traditions or anything

1150
00:43:23,579 --> 00:43:27,839
when it comes to okay now I need to kind

1151
00:43:26,220 --> 00:43:30,960
of think about this game and think about

1152
00:43:27,839 --> 00:43:32,760
my character and get into it so big

1153
00:43:30,960 --> 00:43:34,560
thing for me personally to get into

1154
00:43:32,760 --> 00:43:36,119
characters tends to be like the accent

1155
00:43:34,560 --> 00:43:38,640
or The Voice

1156
00:43:36,119 --> 00:43:40,980
because that's like a I find it really

1157
00:43:38,640 --> 00:43:43,319
helpful because then if you start to try

1158
00:43:40,980 --> 00:43:45,660
and that's going to sound maybe a bit

1159
00:43:43,319 --> 00:43:48,180
pretentious but okay try and think what

1160
00:43:45,660 --> 00:43:50,700
I think in the voice right yeah and and

1161
00:43:48,180 --> 00:43:52,800
really just try and just be that

1162
00:43:50,700 --> 00:43:54,839
character for a couple of hours or

1163
00:43:52,800 --> 00:43:57,660
whatever it really helps to try and Zone

1164
00:43:54,839 --> 00:43:59,400
me out of Sam and what's going on and I

1165
00:43:57,660 --> 00:44:01,380
mean I think that's you know that's not

1166
00:43:59,400 --> 00:44:03,599
always easy for sure like I certainly

1167
00:44:01,380 --> 00:44:06,420
have evenings where I struggle to uh if

1168
00:44:03,599 --> 00:44:08,460
it's an evening where I'm not feeling

1169
00:44:06,420 --> 00:44:10,319
you know as immersed yeah because

1170
00:44:08,460 --> 00:44:12,000
there's something outside generally I'll

1171
00:44:10,319 --> 00:44:14,700
struggle to find the voice more as well

1172
00:44:12,000 --> 00:44:17,040
but yeah to try and sort of really get

1173
00:44:14,700 --> 00:44:19,980
into playing mode that's what I'll I'll

1174
00:44:17,040 --> 00:44:21,599
do and I mean you know generally sit

1175
00:44:19,980 --> 00:44:23,359
down with with drink and snacks and

1176
00:44:21,599 --> 00:44:26,640
that's pretty much me

1177
00:44:23,359 --> 00:44:28,680
yeah in terms of like playing the game

1178
00:44:26,640 --> 00:44:31,260
or you know coming back towards the sort

1179
00:44:28,680 --> 00:44:33,540
of mechanical stuff again I've just

1180
00:44:31,260 --> 00:44:35,400
constantly tried to refine the way that

1181
00:44:33,540 --> 00:44:39,000
I fill out a character sheet to be able

1182
00:44:35,400 --> 00:44:41,940
to like lay out the things easiest

1183
00:44:39,000 --> 00:44:44,460
because it's just so frustrating when

1184
00:44:41,940 --> 00:44:47,099
you you have an interaction and then you

1185
00:44:44,460 --> 00:44:48,780
come away afterwards and think ah that

1186
00:44:47,099 --> 00:44:51,240
thing that I've got purposely for

1187
00:44:48,780 --> 00:44:53,099
exactly this reason that I missed

1188
00:44:51,240 --> 00:44:54,480
because it was you know written a bit

1189
00:44:53,099 --> 00:44:56,640
smaller than something else on page

1190
00:44:54,480 --> 00:44:58,680
three and it's really really frustrating

1191
00:44:56,640 --> 00:45:00,780
sometimes so trying to be able to

1192
00:44:58,680 --> 00:45:03,119
present all of that information just to

1193
00:45:00,780 --> 00:45:04,500
make the glancing down at the sheet to

1194
00:45:03,119 --> 00:45:06,839
be able to play the game as easy as

1195
00:45:04,500 --> 00:45:08,760
possible and I mean I think that's you

1196
00:45:06,839 --> 00:45:11,040
know the biggest thing for me like when

1197
00:45:08,760 --> 00:45:12,599
we the biggest break in immersion is

1198
00:45:11,040 --> 00:45:15,119
when you're pausing to try and do the

1199
00:45:12,599 --> 00:45:16,859
mechanics right yeah and figure out how

1200
00:45:15,119 --> 00:45:19,800
you're going to do something or how to

1201
00:45:16,859 --> 00:45:23,579
work something out the game we both play

1202
00:45:19,800 --> 00:45:25,200
and we've got the DM's parents are in

1203
00:45:23,579 --> 00:45:27,300
with us um which is great I mean

1204
00:45:25,200 --> 00:45:29,940
obviously as like such a unique kind of

1205
00:45:27,300 --> 00:45:32,040
flavor oh yeah and perspective until the

1206
00:45:29,940 --> 00:45:34,020
game but it has to be said obviously the

1207
00:45:32,040 --> 00:45:35,640
mechanics sometimes are going to

1208
00:45:34,020 --> 00:45:37,980
struggle with um it's understandable

1209
00:45:35,640 --> 00:45:40,680
like I said earlier like it's it's hella

1210
00:45:37,980 --> 00:45:41,880
complex yeah um yeah so you know we've

1211
00:45:40,680 --> 00:45:44,099
got some kind of frame of reference

1212
00:45:41,880 --> 00:45:45,900
coming from other board games or like

1213
00:45:44,099 --> 00:45:48,300
you know at least played Warhammer as a

1214
00:45:45,900 --> 00:45:50,099
kid badly but you know can understand

1215
00:45:48,300 --> 00:45:52,140
the way these kind of mechanics are set

1216
00:45:50,099 --> 00:45:54,060
up and so they're trying to expect

1217
00:45:52,140 --> 00:45:55,500
someone not quite so much frame of

1218
00:45:54,060 --> 00:45:57,660
reference to be able to pick this up and

1219
00:45:55,500 --> 00:46:01,020
roll with it's really tricky it's a big

1220
00:45:57,660 --> 00:46:03,720
ask yeah yeah and so you know and that's

1221
00:46:01,020 --> 00:46:05,160
not just them like we both have it and

1222
00:46:03,720 --> 00:46:07,319
you know everyone has it even as a

1223
00:46:05,160 --> 00:46:11,280
player yeah you're like ah great okay

1224
00:46:07,319 --> 00:46:13,619
just wait a second yeah so yeah trying

1225
00:46:11,280 --> 00:46:15,180
to really streamline that the way that

1226
00:46:13,619 --> 00:46:17,040
the mechanics kind of translates and I

1227
00:46:15,180 --> 00:46:19,440
mean that's what I'll try and do as a DM

1228
00:46:17,040 --> 00:46:21,900
as well I think it's just I make trips

1229
00:46:19,440 --> 00:46:25,500
and prompts to really like

1230
00:46:21,900 --> 00:46:27,540
make it easy yeah I uh that might be I

1231
00:46:25,500 --> 00:46:30,119
made a mistake recently in uh dungeons

1232
00:46:27,540 --> 00:46:31,980
Dyson dudes up with my Pali who's super

1233
00:46:30,119 --> 00:46:33,960
straight edge so he doesn't he doesn't

1234
00:46:31,980 --> 00:46:35,640
drink or do anything he's not because of

1235
00:46:33,960 --> 00:46:37,619
he's like holy and stuff it's because he

1236
00:46:35,640 --> 00:46:40,319
always he's like both of the Watchers so

1237
00:46:37,619 --> 00:46:42,300
he's just like I have to be super aware

1238
00:46:40,319 --> 00:46:44,280
of my surroundings anytime anything that

1239
00:46:42,300 --> 00:46:46,319
inhibits that is a big No-No in my book

1240
00:46:44,280 --> 00:46:48,960
because I need to be like danger could

1241
00:46:46,319 --> 00:46:50,880
strike at any moment yeah yeah but so

1242
00:46:48,960 --> 00:46:52,319
the other guys indulge in the drinking

1243
00:46:50,880 --> 00:46:54,119
competition and I'm like cool let them

1244
00:46:52,319 --> 00:46:55,319
that's this is a perfect time for me to

1245
00:46:54,119 --> 00:46:57,660
be like no I don't want to join in

1246
00:46:55,319 --> 00:47:00,119
because of how I live my life and then

1247
00:46:57,660 --> 00:47:02,160
one of them he drunk himself out of the

1248
00:47:00,119 --> 00:47:05,220
competition and that was when I realized

1249
00:47:02,160 --> 00:47:06,839
ah I've got bless and bless really would

1250
00:47:05,220 --> 00:47:08,540
have helped with all of those checks you

1251
00:47:06,839 --> 00:47:10,680
were just making oh yeah

1252
00:47:08,540 --> 00:47:12,839
but I remembered when the other guy was

1253
00:47:10,680 --> 00:47:14,940
still in so I thought oh yeah sorry dude

1254
00:47:12,839 --> 00:47:17,040
I forgot about this and really should

1255
00:47:14,940 --> 00:47:19,260
have cast it about half an hour ago but

1256
00:47:17,040 --> 00:47:21,060
I'm just gonna do it on this other guy

1257
00:47:19,260 --> 00:47:23,280
your character's just gonna assume I

1258
00:47:21,060 --> 00:47:24,720
don't like them yeah so sorry I was like

1259
00:47:23,280 --> 00:47:27,180
oh yeah [ __ ] man blessed would have been

1260
00:47:24,720 --> 00:47:29,540
so useful whoops oh well here we are

1261
00:47:27,180 --> 00:47:32,160
this is where we find ourselves uh yeah

1262
00:47:29,540 --> 00:47:33,780
yeah it's just it's really easy to do

1263
00:47:32,160 --> 00:47:34,980
isn't it like just you know going back

1264
00:47:33,780 --> 00:47:36,180
so when you're when you're at higher

1265
00:47:34,980 --> 00:47:38,280
levels and you've just got this long

1266
00:47:36,180 --> 00:47:40,440
list of ridiculous things that you could

1267
00:47:38,280 --> 00:47:43,079
do you know you know basically changing

1268
00:47:40,440 --> 00:47:46,140
the world around you yes yeah that's my

1269
00:47:43,079 --> 00:47:47,220
process in in combat is very much and

1270
00:47:46,140 --> 00:47:49,500
since we've been talking about it made

1271
00:47:47,220 --> 00:47:51,720
me realize it is very much like

1272
00:47:49,500 --> 00:47:53,760
thanks to DND Beyond it makes it easier

1273
00:47:51,720 --> 00:47:56,400
to be like okay here's my random Combat

1274
00:47:53,760 --> 00:47:58,920
coming up actions Bish reactions Bish

1275
00:47:56,400 --> 00:48:00,240
bonus actions return no matter how my

1276
00:47:58,920 --> 00:48:02,280
bonus actions haven't changed for like

1277
00:48:00,240 --> 00:48:05,220
seven months I'm still clicking that to

1278
00:48:02,280 --> 00:48:06,540
happen being like you know you know two

1279
00:48:05,220 --> 00:48:07,740
weapon fighting no that's the only thing

1280
00:48:06,540 --> 00:48:09,480
I've got on there no still no still

1281
00:48:07,740 --> 00:48:11,760
can't do anything else

1282
00:48:09,480 --> 00:48:14,339
see I'm maybe somewhat Reinventing the

1283
00:48:11,760 --> 00:48:17,160
wheel I I should at least try DND Beyond

1284
00:48:14,339 --> 00:48:19,560
I guess but I mean I I'm paper-based

1285
00:48:17,160 --> 00:48:22,140
like making all of those things

1286
00:48:19,560 --> 00:48:24,300
essentially you know making an actions

1287
00:48:22,140 --> 00:48:27,420
tab I mean all it really is generally is

1288
00:48:24,300 --> 00:48:28,560
just go in and highlighting and printing

1289
00:48:27,420 --> 00:48:30,180
right

1290
00:48:28,560 --> 00:48:32,040
um just getting the appropriate bits and

1291
00:48:30,180 --> 00:48:33,359
maybe thinning them out a little bit um

1292
00:48:32,040 --> 00:48:36,240
to get rid of some of the fluff that you

1293
00:48:33,359 --> 00:48:38,099
don't need oh I'm fully aware of it's

1294
00:48:36,240 --> 00:48:41,940
become a crutch for me now like yeah

1295
00:48:38,099 --> 00:48:46,020
yeah yeah the first one but I mean one

1296
00:48:41,940 --> 00:48:48,900
thing when dming and it's a certain

1297
00:48:46,020 --> 00:48:52,200
extent like playing on a mix of games

1298
00:48:48,900 --> 00:48:54,540
dming in person and playing in person

1299
00:48:52,200 --> 00:48:56,900
and then playing online in a couple of

1300
00:48:54,540 --> 00:48:59,760
campaigns when you're playing online

1301
00:48:56,900 --> 00:49:01,680
screen space just becomes this real

1302
00:48:59,760 --> 00:49:04,980
premium you know I mean I I play with

1303
00:49:01,680 --> 00:49:06,780
two monitors and struggle because you

1304
00:49:04,980 --> 00:49:08,819
know you want to have a full-size screen

1305
00:49:06,780 --> 00:49:10,560
to see everyone you're playing with you

1306
00:49:08,819 --> 00:49:11,579
also want to have a full also screen to

1307
00:49:10,560 --> 00:49:13,140
look at the map

1308
00:49:11,579 --> 00:49:15,060
and you also want to have a full size

1309
00:49:13,140 --> 00:49:17,640
screen to get all the tabs up to look at

1310
00:49:15,060 --> 00:49:19,680
everything you can do and so kind of so

1311
00:49:17,640 --> 00:49:21,720
much as possible I try and get

1312
00:49:19,680 --> 00:49:23,640
everything like paper-based so that I

1313
00:49:21,720 --> 00:49:25,380
can at least just pop it out and put it

1314
00:49:23,640 --> 00:49:28,380
back in I don't know it's something

1315
00:49:25,380 --> 00:49:30,599
something feels easier than doing it

1316
00:49:28,380 --> 00:49:32,760
online if that makes sense yeah you know

1317
00:49:30,599 --> 00:49:35,099
what I mean yeah no no absolutely and I

1318
00:49:32,760 --> 00:49:38,520
it's I've started streaming our campaign

1319
00:49:35,099 --> 00:49:40,319
the one I'm playing uh DM as well and

1320
00:49:38,520 --> 00:49:41,880
obviously that is and that's like a

1321
00:49:40,319 --> 00:49:43,319
whole monitor taking just for that kind

1322
00:49:41,880 --> 00:49:45,119
of stuff so certainly yeah I'm already

1323
00:49:43,319 --> 00:49:46,740
right down and so many times I'm like I

1324
00:49:45,119 --> 00:49:48,599
can't see the players I can't see my

1325
00:49:46,740 --> 00:49:49,980
notes or maybe there's the chat in the

1326
00:49:48,599 --> 00:49:51,300
Stream that's that's something's

1327
00:49:49,980 --> 00:49:51,960
happening there and I can't see and it

1328
00:49:51,300 --> 00:49:53,520
is

1329
00:49:51,960 --> 00:49:55,200
I mean I'm not about to drop another

1330
00:49:53,520 --> 00:49:57,960
couple you know a couple hundred quid on

1331
00:49:55,200 --> 00:49:59,220
another monitor so yeah no or like you

1332
00:49:57,960 --> 00:50:01,859
start getting into the Realms of running

1333
00:49:59,220 --> 00:50:03,480
separate devices yes yes just a bit

1334
00:50:01,859 --> 00:50:04,980
ridiculous isn't it I mean yeah you know

1335
00:50:03,480 --> 00:50:06,720
you run into the same problem with table

1336
00:50:04,980 --> 00:50:08,400
space when you're playing in person like

1337
00:50:06,720 --> 00:50:11,280
you know I think everyone wishes that

1338
00:50:08,400 --> 00:50:14,460
they had sort of a large Royal hall or

1339
00:50:11,280 --> 00:50:16,260
maybe a church a church to play in right

1340
00:50:14,460 --> 00:50:18,119
um where you could actually have you

1341
00:50:16,260 --> 00:50:21,060
know a map that's of an appropriate size

1342
00:50:18,119 --> 00:50:23,819
for what you could wander around and do

1343
00:50:21,060 --> 00:50:25,500
in a day but you always kind of have

1344
00:50:23,819 --> 00:50:28,140
these limitations and again you know

1345
00:50:25,500 --> 00:50:30,240
it's trying to streamline it so that as

1346
00:50:28,140 --> 00:50:31,800
little as possible time gets wasted and

1347
00:50:30,240 --> 00:50:34,680
you're able to get the things that you

1348
00:50:31,800 --> 00:50:36,000
really need at hand rather than having

1349
00:50:34,680 --> 00:50:38,160
things that are kind of wasting space

1350
00:50:36,000 --> 00:50:39,599
very difficult because you know in

1351
00:50:38,160 --> 00:50:41,040
theory you could all share a dice tray

1352
00:50:39,599 --> 00:50:45,319
if you're playing in person but uh

1353
00:50:41,040 --> 00:50:48,240
indeed I really like my dice tray so

1354
00:50:45,319 --> 00:50:50,700
okay I'm gonna I'm gonna close out then

1355
00:50:48,240 --> 00:50:52,440
with the question I'm gonna I'm gonna

1356
00:50:50,700 --> 00:50:54,599
put on the spot then with everything

1357
00:50:52,440 --> 00:50:57,119
we've talked about in mind what do you

1358
00:50:54,599 --> 00:51:00,720
prefer more playing or running the game

1359
00:50:57,119 --> 00:51:03,059
oh I mean so far I've not

1360
00:51:00,720 --> 00:51:05,460
been able to DM enough to really get the

1361
00:51:03,059 --> 00:51:08,040
full enjoyment of it yeah but you only

1362
00:51:05,460 --> 00:51:09,780
run a few sessions and yeah very much

1363
00:51:08,040 --> 00:51:12,300
still finding my feet whereas you know

1364
00:51:09,780 --> 00:51:14,220
playing it's kind of much easier and

1365
00:51:12,300 --> 00:51:16,260
kind of more there's I've got more

1366
00:51:14,220 --> 00:51:18,180
agency in some ways doing that at the

1367
00:51:16,260 --> 00:51:19,740
moment because I can really you know run

1368
00:51:18,180 --> 00:51:22,079
a character a lot easier than I can run

1369
00:51:19,740 --> 00:51:24,420
a run a world okay so I think that'll

1370
00:51:22,079 --> 00:51:26,180
likely change because you know a slight

1371
00:51:24,420 --> 00:51:27,720
God complex Maybe

1372
00:51:26,180 --> 00:51:30,119
no

1373
00:51:27,720 --> 00:51:31,859
um it's just a you know the when you get

1374
00:51:30,119 --> 00:51:33,540
into dming and you can

1375
00:51:31,859 --> 00:51:35,460
share this kind of vision with other

1376
00:51:33,540 --> 00:51:37,140
people that's a really nice thing so

1377
00:51:35,460 --> 00:51:39,420
looking forward to that but not quite

1378
00:51:37,140 --> 00:51:40,559
there yet I think awesome uh is there

1379
00:51:39,420 --> 00:51:42,599
anything you wanted to talk about that

1380
00:51:40,559 --> 00:51:45,119
we might have missed yeah I mean that's

1381
00:51:42,599 --> 00:51:47,460
one sort of thing which I we kind of you

1382
00:51:45,119 --> 00:51:49,920
know we touched on pretty much

1383
00:51:47,460 --> 00:51:53,040
all of it I the only thing is that if my

1384
00:51:49,920 --> 00:51:55,200
one criticism of wizards which you know

1385
00:51:53,040 --> 00:51:56,880
I've sung in their praises enough I

1386
00:51:55,200 --> 00:51:59,040
think this evening to convince people

1387
00:51:56,880 --> 00:52:01,380
I've not not got anything really against

1388
00:51:59,040 --> 00:52:02,700
them at all but if I had one criticism

1389
00:52:01,380 --> 00:52:05,520
it'd be the way that they lay the

1390
00:52:02,700 --> 00:52:06,780
processes out uh in the books is not

1391
00:52:05,520 --> 00:52:09,300
that clear

1392
00:52:06,780 --> 00:52:11,099
um you know if you get a rule book the

1393
00:52:09,300 --> 00:52:14,819
information is all there it's definitely

1394
00:52:11,099 --> 00:52:16,140
all there yeah but when you or I are

1395
00:52:14,819 --> 00:52:18,839
looking at stuff in a kind of

1396
00:52:16,140 --> 00:52:20,940
professional context you've got real

1397
00:52:18,839 --> 00:52:24,180
clear flowcharts with big block colors

1398
00:52:20,940 --> 00:52:26,160
with not too many words and being able

1399
00:52:24,180 --> 00:52:27,660
to just follow those through like for

1400
00:52:26,160 --> 00:52:29,160
instance if you you know someone who's

1401
00:52:27,660 --> 00:52:30,540
never played before and filling out a

1402
00:52:29,160 --> 00:52:32,940
character sheet then

1403
00:52:30,540 --> 00:52:35,000
going through that and trying to yeah

1404
00:52:32,940 --> 00:52:37,559
follow that process is really difficult

1405
00:52:35,000 --> 00:52:40,079
whereas you know something to lay the

1406
00:52:37,559 --> 00:52:42,300
formula out a bit easier and and step by

1407
00:52:40,079 --> 00:52:44,460
step could be good but that was pretty

1408
00:52:42,300 --> 00:52:45,960
much it so yeah somebody if they if they

1409
00:52:44,460 --> 00:52:49,020
haven't done it already there must be a

1410
00:52:45,960 --> 00:52:51,240
flowchart out there for like the flow of

1411
00:52:49,020 --> 00:52:53,940
combat so like you're all initiative

1412
00:52:51,240 --> 00:52:55,980
initiative means this yeah you get to

1413
00:52:53,940 --> 00:52:58,380
your town you do your action you do your

1414
00:52:55,980 --> 00:53:00,720
bonus action you do your movement in any

1415
00:52:58,380 --> 00:53:02,640
order like it splits into three yeah it

1416
00:53:00,720 --> 00:53:04,800
joins back up roll any conditions you

1417
00:53:02,640 --> 00:53:06,599
need to roll to break out of them

1418
00:53:04,800 --> 00:53:08,339
because I don't recall seeing that in

1419
00:53:06,599 --> 00:53:10,800
any of the books but that feels like

1420
00:53:08,339 --> 00:53:12,059
that would do a long way of resolving

1421
00:53:10,800 --> 00:53:15,180
that like

1422
00:53:12,059 --> 00:53:17,099
oh can I like Dash as well as hide well

1423
00:53:15,180 --> 00:53:19,380
yeah yeah it just resolves all that kind

1424
00:53:17,099 --> 00:53:21,660
of stuff yeah exactly well you know for

1425
00:53:19,380 --> 00:53:24,180
sort of our Elder players that we play

1426
00:53:21,660 --> 00:53:26,400
with you know having something for when

1427
00:53:24,180 --> 00:53:28,020
you're attacking what is it that needs

1428
00:53:26,400 --> 00:53:30,180
to be you know I mean I know it's kind

1429
00:53:28,020 --> 00:53:32,880
of got the formula thing set out on the

1430
00:53:30,180 --> 00:53:34,200
character sheet but it's not great no

1431
00:53:32,880 --> 00:53:35,940
um and once you get everything you need

1432
00:53:34,200 --> 00:53:38,339
on there it's really cramped so it's not

1433
00:53:35,940 --> 00:53:40,859
easy to see just having like something

1434
00:53:38,339 --> 00:53:43,440
next to it it's like when you attack you

1435
00:53:40,859 --> 00:53:45,839
do this plus this and you know do these

1436
00:53:43,440 --> 00:53:48,180
things and then you can tag on X Y and Z

1437
00:53:45,839 --> 00:53:49,380
which is usually the case right yeah you

1438
00:53:48,180 --> 00:53:51,540
know those those sorts of things would

1439
00:53:49,380 --> 00:53:53,040
be great yeah one one thing from a DM's

1440
00:53:51,540 --> 00:53:55,260
point of view I struggled with recently

1441
00:53:53,040 --> 00:53:57,180
was one of my players wanted to sell a

1442
00:53:55,260 --> 00:53:59,400
bunch of his mundane data equipment he's

1443
00:53:57,180 --> 00:54:01,380
he's replaced it now with magical items

1444
00:53:59,400 --> 00:54:03,559
and artifacts and stuff they've got over

1445
00:54:01,380 --> 00:54:05,880
the journey and they'll suddenly like

1446
00:54:03,559 --> 00:54:08,280
hang on what are the rules for selling

1447
00:54:05,880 --> 00:54:10,020
stuff and somewhere in my instinct was

1448
00:54:08,280 --> 00:54:11,880
telling me it was half the value which

1449
00:54:10,020 --> 00:54:13,260
plot twist ended up being correct but I

1450
00:54:11,880 --> 00:54:15,420
think I was actually cripping that from

1451
00:54:13,260 --> 00:54:17,099
my board game that I play whereas write

1452
00:54:15,420 --> 00:54:19,200
yourself your sale price is half the Buy

1453
00:54:17,099 --> 00:54:20,700
price yeah so I was second guessing

1454
00:54:19,200 --> 00:54:22,440
myself and thinking like no I think I'm

1455
00:54:20,700 --> 00:54:24,780
remembering that from from gloomhaven

1456
00:54:22,440 --> 00:54:26,660
let me try and find the rules search

1457
00:54:24,780 --> 00:54:29,400
dungeon Master's guide not in there

1458
00:54:26,660 --> 00:54:31,020
search xanathars for like magical items

1459
00:54:29,400 --> 00:54:32,819
and selling items and downtime

1460
00:54:31,020 --> 00:54:35,160
activities and all this other stuff not

1461
00:54:32,819 --> 00:54:37,380
in there I'll ask on Twitter before I

1462
00:54:35,160 --> 00:54:38,880
checked the player's handbook and it's

1463
00:54:37,380 --> 00:54:41,760
in the player's handbook is the answer

1464
00:54:38,880 --> 00:54:44,819
for how much equipment it sells for

1465
00:54:41,760 --> 00:54:46,559
mundane equipment Salesforce ah it was

1466
00:54:44,819 --> 00:54:48,720
there all along and it was such a pain

1467
00:54:46,559 --> 00:54:50,160
to find yeah yeah exactly it's the

1468
00:54:48,720 --> 00:54:52,680
findability of the information it's

1469
00:54:50,160 --> 00:54:54,000
really really quite tricky a lot of time

1470
00:54:52,680 --> 00:54:56,040
um I mean they do a great job of making

1471
00:54:54,000 --> 00:54:58,380
it watertight like there's very few

1472
00:54:56,040 --> 00:55:00,119
times when you go oh I'm not sure on the

1473
00:54:58,380 --> 00:55:01,920
rolling and you have a good look and you

1474
00:55:00,119 --> 00:55:04,020
can't find a ruling on it right like

1475
00:55:01,920 --> 00:55:05,760
yeah it's ambiguity pretty damn tight

1476
00:55:04,020 --> 00:55:07,619
but just trying to find all that

1477
00:55:05,760 --> 00:55:09,180
information I mean you know I wouldn't

1478
00:55:07,619 --> 00:55:11,940
want to be the one that tries to put it

1479
00:55:09,180 --> 00:55:14,819
into a sort of an order but um no I do

1480
00:55:11,940 --> 00:55:17,819
feel like I don't know just pages of the

1481
00:55:14,819 --> 00:55:19,859
books that were just big plain add me an

1482
00:55:17,819 --> 00:55:22,079
extra like 10 pages with just the real

1483
00:55:19,859 --> 00:55:24,180
essential stuff and just put big

1484
00:55:22,079 --> 00:55:25,559
colorful flowcharts on it yeah so that

1485
00:55:24,180 --> 00:55:28,319
when you're playing you can just flick

1486
00:55:25,559 --> 00:55:29,960
to that and it's there yeah that would

1487
00:55:28,319 --> 00:55:32,700
be that'd be a slight sort of preference

1488
00:55:29,960 --> 00:55:34,380
but then you know that's because as I

1489
00:55:32,700 --> 00:55:36,839
said we come from a kind of background

1490
00:55:34,380 --> 00:55:38,880
where that's what you see and you know

1491
00:55:36,839 --> 00:55:40,680
when someone makes makes a mistake at

1492
00:55:38,880 --> 00:55:42,960
work they come up with the flowchart

1493
00:55:40,680 --> 00:55:46,500
like that so that you can't make the

1494
00:55:42,960 --> 00:55:48,780
mistake again in indeed yeah I'm drawing

1495
00:55:46,500 --> 00:55:50,220
more parallels now because Glenn Haven

1496
00:55:48,780 --> 00:55:53,880
the board game I was just referring to

1497
00:55:50,220 --> 00:55:56,460
that also has pretty complicated

1498
00:55:53,880 --> 00:55:57,599
monster AI rules and by AI I mean the

1499
00:55:56,460 --> 00:55:58,980
players have to work out what's what's

1500
00:55:57,599 --> 00:56:00,000
happening here you don't have a computer

1501
00:55:58,980 --> 00:56:02,099
to do it for you because you're playing

1502
00:56:00,000 --> 00:56:03,660
a book yeah yeah so much so that there

1503
00:56:02,099 --> 00:56:05,640
are like online quizzes you can take to

1504
00:56:03,660 --> 00:56:06,839
be like given this situation where do

1505
00:56:05,640 --> 00:56:08,640
you think the monster would move to here

1506
00:56:06,839 --> 00:56:11,400
here or here and it's that's that's the

1507
00:56:08,640 --> 00:56:13,319
level of light God let me look at all

1508
00:56:11,400 --> 00:56:15,059
these weird interlocking and

1509
00:56:13,319 --> 00:56:16,920
interconnecting rules

1510
00:56:15,059 --> 00:56:18,300
main rulebook doesn't have a flowchart

1511
00:56:16,920 --> 00:56:20,460
to help you

1512
00:56:18,300 --> 00:56:22,500
go through that process it's all just

1513
00:56:20,460 --> 00:56:23,880
block blocks of texts and I downloaded

1514
00:56:22,500 --> 00:56:26,700
one from Board Game Geek that was like I

1515
00:56:23,880 --> 00:56:28,859
made you one because this is It's Gonna

1516
00:56:26,700 --> 00:56:30,720
help you and we refer to it time and

1517
00:56:28,859 --> 00:56:34,079
time again so I'm not sure why there's

1518
00:56:30,720 --> 00:56:36,720
this aversion to flowcharts at least

1519
00:56:34,079 --> 00:56:40,619
these two main big products yeah I mean

1520
00:56:36,720 --> 00:56:42,059
maybe they think that it sort of I mean

1521
00:56:40,619 --> 00:56:43,800
because the aesthetic of the books is

1522
00:56:42,059 --> 00:56:45,780
very very good right everything's very

1523
00:56:43,800 --> 00:56:47,940
themed and it looks it looks wonderful

1524
00:56:45,780 --> 00:56:49,200
but you know sometimes you just gotta be

1525
00:56:47,940 --> 00:56:52,440
willing to kind of sacrifice that

1526
00:56:49,200 --> 00:56:53,880
functionality I think and flowcharts

1527
00:56:52,440 --> 00:56:55,680
might be boring and they might maybe

1528
00:56:53,880 --> 00:56:58,440
make it seem a little bit office like

1529
00:56:55,680 --> 00:57:00,319
but it can't say with all the tables in

1530
00:56:58,440 --> 00:57:03,119
these books I'm not I've had that

1531
00:57:00,319 --> 00:57:05,400
yeah true yeah plenty of spreadsheets

1532
00:57:03,119 --> 00:57:07,800
yeah exactly exactly I think I think

1533
00:57:05,400 --> 00:57:10,680
flow charts are the Excel equivalent to

1534
00:57:07,800 --> 00:57:12,500
People Like Us so yeah the same way that

1535
00:57:10,680 --> 00:57:15,720
like accountancy and finance people love

1536
00:57:12,500 --> 00:57:17,339
spreadsheets we love flow charts yeah

1537
00:57:15,720 --> 00:57:18,599
yeah exactly tell me what I need to do

1538
00:57:17,339 --> 00:57:20,220
and then tell me the next thing that

1539
00:57:18,599 --> 00:57:22,680
needs to happen after that and keep

1540
00:57:20,220 --> 00:57:24,300
going explicit like there's no two ways

1541
00:57:22,680 --> 00:57:26,880
about it please thank you yeah that's

1542
00:57:24,300 --> 00:57:28,680
exactly a nice one yeah you're really

1543
00:57:26,880 --> 00:57:30,000
upset if there's a word that appears in

1544
00:57:28,680 --> 00:57:32,819
real life that doesn't appear on this

1545
00:57:30,000 --> 00:57:34,339
flowchart yeah yeah that's in the player

1546
00:57:32,819 --> 00:57:37,140
charts in the bin it's worthless

1547
00:57:34,339 --> 00:57:39,900
non-conformity here yeah

1548
00:57:37,140 --> 00:57:41,760
yeah awesome well uh all that's left to

1549
00:57:39,900 --> 00:57:43,980
say is thank you very much for joining

1550
00:57:41,760 --> 00:57:46,140
us today Sam I know thank you it's been

1551
00:57:43,980 --> 00:57:48,540
uh been a pleasure I'm slightly honored

1552
00:57:46,140 --> 00:57:50,040
to be invited I mean uh you know as I

1553
00:57:48,540 --> 00:57:51,900
said you know I kind of feel like I've

1554
00:57:50,040 --> 00:57:53,640
not been playing it for that long and uh

1555
00:57:51,900 --> 00:57:56,640
I've not got any kind of sort of

1556
00:57:53,640 --> 00:57:59,040
relative like expertise but a fair

1557
00:57:56,640 --> 00:58:01,440
amount of experience in a short time and

1558
00:57:59,040 --> 00:58:02,819
uh yeah hopefully it a somewhat

1559
00:58:01,440 --> 00:58:04,319
interesting perspective I know

1560
00:58:02,819 --> 00:58:06,059
absolutely it showed that the premise of

1561
00:58:04,319 --> 00:58:08,160
the show is to welcome everybody from

1562
00:58:06,059 --> 00:58:10,500
every level of experience for that

1563
00:58:08,160 --> 00:58:13,500
precise reason of of having that uh

1564
00:58:10,500 --> 00:58:15,180
unique perspective so no I I I'm very

1565
00:58:13,500 --> 00:58:18,480
happy thank you very much for jumping on

1566
00:58:15,180 --> 00:58:21,720
everybody at home please check out all

1567
00:58:18,480 --> 00:58:23,180
my links in the episode description as

1568
00:58:21,720 --> 00:58:26,460
usual you can find me at thinking

1569
00:58:23,180 --> 00:58:29,940
critically.co.uk or on my patreon or

1570
00:58:26,460 --> 00:58:32,160
Kofi or on twitch.tv thinking critically

1571
00:58:29,940 --> 00:58:35,579
if you want to see me run this campaign

1572
00:58:32,160 --> 00:58:38,880
with the tea brewing Monk and other such

1573
00:58:35,579 --> 00:58:41,040
characters otherwise guys thank you for

1574
00:58:38,880 --> 00:58:42,900
listening and good night

1575
00:58:41,040 --> 00:58:46,079
and now it's time for the patreon shout

1576
00:58:42,900 --> 00:58:49,559
outs thank you to Joe from the fourth

1577
00:58:46,079 --> 00:58:51,960
leg podcast again two-time guests of the

1578
00:58:49,559 --> 00:58:54,119
show and the fourth leg is a ttrpg

1579
00:58:51,960 --> 00:58:57,119
podcast all about giving new GMS a leg

1580
00:58:54,119 --> 00:58:59,880
to stand on please go and check them out

1581
00:58:57,119 --> 00:59:02,220
at the fourth leg on Twitter

1582
00:58:59,880 --> 00:59:04,559
thank you to optional rule a two-time

1583
00:59:02,220 --> 00:59:06,799
guest of the show and a very insightful

1584
00:59:04,559 --> 00:59:08,760
and knowledgeable source of information

1585
00:59:06,799 --> 00:59:11,760
please check them out at

1586
00:59:08,760 --> 00:59:11,760
www.optionalrule.com

1587
00:59:12,000 --> 00:59:17,579
huge huge huge thank you to a great

1588
00:59:15,119 --> 00:59:19,920
friend of the show Matthew Perkins who's

1589
00:59:17,579 --> 00:59:22,140
out there making hilarious and

1590
00:59:19,920 --> 00:59:24,119
educational Dungeons and Dragons content

1591
00:59:22,140 --> 00:59:25,859
please go and check out his stuff at

1592
00:59:24,119 --> 00:59:28,319
Matthew perkins.net where you can find

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links to all of his socials and all of

1594
00:59:28,319 --> 00:59:31,619
his content including his own patreon

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00:59:29,880 --> 00:59:33,180
which I would very much encourage you to

1596
00:59:31,619 --> 00:59:36,180
check out

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thank you to matchstreet at mp street88

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00:59:36,180 --> 00:59:39,720
on Twitter for supporting the show if

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00:59:38,339 --> 00:59:42,140
you need support running your personal

1600
00:59:39,720 --> 00:59:44,640
or business schedule head to

1601
00:59:42,140 --> 00:59:46,260
virtuletimehustle.com or on Instagram to

1602
00:59:44,640 --> 00:59:49,500
make that difference between should do

1603
00:59:46,260 --> 00:59:51,480
and done was it better time you've been

1604
00:59:49,500 --> 00:59:53,040
searching for if you would like to

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00:59:51,480 --> 00:59:55,260
support what we do and get four shout

1606
00:59:53,040 --> 00:59:57,540
outs a month head over to patreon.com

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00:59:55,260 --> 00:59:59,760
thinking critically or you can just buy

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00:59:57,540 --> 01:00:02,050
me a coffee at kofi.com thinking

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critically

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[Music]

 

Born on the Isle of Wight, youngest of three children. Read Tolkien and played Warhammer and 40k badly as a kid. Came to D&D 5e during first lockdown, play in lots of games and foraying into DMing. Now live in South of England and work in motorsport.