
Video Game Designer
Richard Lemarchand is a game designer with a passion for innovation and creativity, game storytelling, and games as art.
Between 2004 and 2012, he worked at Naughty Dog, creators of the award-winning Uncharted series, where he served as lead or co-lead game designer on all three Uncharted games for the PlayStation 3. During his time there, he contributed to five critically acclaimed, multimillion-selling projects alongside one of the industry's most celebrated development teams.
He is now a full tenured Professor of Cinematic Arts in the USC Games program at the University of Southern California, where he teaches game design, development, and production. He also leads a series of experimental virtual reality game design research projects as part of the USC Game Innovation Lab.
His book A Playful Production Process: For Game Designers (and Everyone) was published by the MIT Press in 2021. It has been translated into Mandarin Chinese, Korean, and Russian, and adopted by more than fifty university courses around the world.
Richard continues to work as a consultant to the game industry and welcomes inquiries.
In today's episode I pose to Richard Lemarchand, the co-lead game designer for the original Uncharted trilogy, the question: “How do you learn to take risks in AAA games?” I have wanted to speak with Richard on this topic ever since I heard an interview where he described taking inspiration from th…