Sept. 22, 2025

The Pro Audio Suite – Rooms: Why Size (and Shape) Matters

The Pro Audio Suite – Rooms: Why Size (and Shape) Matters

This week the guys take a quick dive into one of the biggest factors that can make or break your booth sound: the room itself. From walk-in wardrobes to DIY blanket forts and even apartments in Rome, we talk about what really matters when it comes to room size, shape, reflections, and treatment.

Spoiler alert: bigger isn’t always better, but dead is definitely good.

Thanks to our sponsors TriBooth (use code TRIPAP200 for $200 off) and Austrian Audio – making passion heard.

Edited by Andrew Peters. Mixed by Robbo. Recorded via Source Connect with tech support from George “The Tech” Whittam.

Got your own audio issues? JustAskRobbo.com. Join the conversation in our Facebook group or drop us a note at theproaudiosuite.com.


voiceover booth, recording booth, room acoustics, voice acting tips, home studio setup, soundproofing, Pro Audio Suite, George the Tech, TriBooth, Austrian Audio


#ProAudioSuite #VoiceOver #HomeStudio #RecordingBooth #TriBooth #AustrianAudio #SourceConnect

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(Transcribed by TurboScribe.ai. Go Unlimited to remove this message.) Hey, and welcome to the Pro Audio Suite.

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Yeah, starring Robert Marshall.

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Funky dude with him.

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That's ridiculous.

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Like my carpeting is starting to shag out.

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That's right.

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That's right.

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You're, you're tough to groove.

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Exactly.

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My shirt is now puffy with hair.

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We need a laugh right now.

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Yeah, exactly.

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That'll make you smile.

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And we should thank our sponsors, Austrian audio,

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making passion heard and tribe booth.

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Don't forget the code T R I P

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a P 200 to get $200 off your

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tribe booth.

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They're talking about booths.

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Um, there's a few bits and pieces of

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popped up online.

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One in particular I saw this morning, uh,

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visually it looked absolutely awful, but according to

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Robo, it sounded really good.

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Um, so what is the key to a

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booth and what makes it work?

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Well, according to us, it sounds really good

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because the person we're talking about has actually

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been on the show, but you know, I

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think it's pretty obvious really, isn't it?

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Zero reflections and as little noise as you

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can possibly let into a recording.

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And a good spot in the house.

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That's going to give you the best possibility

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of doing that.

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You know, like I think today's booth is,

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is in the middle of the house.

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It's in a walk-in wardrobe.

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So it's away from open windows and, and

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all the rest of it.

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And probably the noisest noisiest spot is going

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to be whatever comes in through the roof,

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through the plasterboard in the ceiling.

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Um, or if you may, my wife talking

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in the background while I'm recording the podcast

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as well, that will do it.

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I actually built one.

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It was a temporary thing I put together

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when we're traveling.

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And by all accounts, it should not have

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worked.

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It should have been awful, but it sounded

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really good.

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And it was like a, a cupboard in

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a, an apartment in Rome.

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When Rome is very noisy, but it was

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like tucked in the middle of the apartment.

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It had a bunch of shelves with a

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few blankets and bits and bobs on, I

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popped on the shelf, the Porter booth.

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Then on to my side, there was like

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a clothes rack, which I threw another blanket

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over and someone was hanging some stuff off

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the back of the door from memory.

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Anyway, it sounded amazing.

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It was what perfectly looked like shit, but

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sounded good.

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So two questions about it.

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How big was the space and how parallel

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were the hard surfaces?

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The surfaces were parallel.

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The ceiling was probably 12 foot ceiling in

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there.

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Uh, and then there were shelves where I

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sort of put the Porter booth on the

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shelf, but there were, there's all sorts of

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other bits and pieces in there to my

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left was the clothes rack that I put

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a blanket over.

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Then behind me was the door, which had

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stuff hanging off the back of it, but

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to the right, there was no treatment at

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all.

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It was just plasterboard.

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And how far back was the door behind

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you?

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Was it?

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Well, it was a rectangle.

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So it was probably a meter wide and

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probably depth would be two and a half

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meters, I guess.

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So pretty good depth.

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The, the width wasn't awesome, but the depth

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was pretty good because I, I think that

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a lot of what makes booths, like the

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first thing is it's got to be dead.

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And then once it's like, you know, not,

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not considering how loud or noise isolated it

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is, but just the sound of the booth

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itself.

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The first thing is you got to deaden

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everything and people don't realize what it takes

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to do that properly.

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It takes thick, like, you know, not, not

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really thin absorption because a lot of the

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thin absorption lets all those low frequencies through.

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So it's got to have some thicker absorption.

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And the smaller the booth, the thicker the

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treatment you need.

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So it's, it works against you.

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So as it gets smaller, it gets smaller.

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Yeah.

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You lose more space basically.

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But if the booth is big, the sound

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becomes much more neutral because the nodes don't

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get as intertwined and as amplified as well,

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especially in the, in those lower frequencies that

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really get up into the voice range.

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So a booth that has a good volume

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of air and is dead, I think will

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sound better than any small booth.

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And then if you can't have a good

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volume of air, the next thing that can

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help is non-parallel surfaces can kind of

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fake a bigger volume, you know, it can

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create more, what's the word oblique reflections I

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think is, is that the word George?

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So yeah, it's size matters.

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Yeah.

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Well, I mean, having angled walls and stuff,

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the thing that's a difficult about the angle

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wall thing is it's not predictable.

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So you may end up getting really lucky

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or really unlucky.

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And then if it doesn't sound great, it

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can bounce it right back in the mic

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and with the wrong angle, right?

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Yeah, that's right.

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And sometimes they, so they create more, they're

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harder to model.

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Meaning like you, it's harder to take like

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a pentagonal floor plan or something with more

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sides and shove that into, you know, a

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computer and say, tell me what frequencies I

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have to worry about.

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It's, it's much harder.

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So then it just becomes a lot more,

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exponentially gets more complex.

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Yeah.

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So, I mean, I mean, a lot of

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people have a very haphazard way of treating

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their booths anyway.

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It's a lot of trial and error to

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begin with.

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That's, you know, when you see product booths,

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like the one we're talking about and so

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many other home booths is they didn't map

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out the room then by blankets, mattresses, and

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foam.

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They just sort of eventually get to a

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point where it sounds good.

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It's almost never a, well, I bought all

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this stuff and stuck it up.

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And Oh, wow.

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It sounds good.

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It usually takes time and adding and tweaking.

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So when you have a non-square or

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non-rectangular floor plan, that just is harder

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to do.

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Um, but yeah, it's, it's not hard if

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the room is larger because larger rooms.

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Yeah.

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As Robert was saying, they don't build up

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such standing waves.

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These are called room modes.

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Those are the things that make you sound

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like you are in a box or in

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a tube.

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If those big spaces don't have them, they

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really only have reverb, which is that long

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tail.

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And then if you deaden all the walls

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up, you don't have the reverb.

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You don't have the long.

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Well, not only that, but when you're bigger,

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when you have a big room, the deadening

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of the walls is much simpler because it's

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really just covering large amounts of area with

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soft material.

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It's when the room gets smaller and smaller,

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you can't just put blankets or foam on

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the walls anymore because you need much thicker,

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denser material or really thicker to trap low

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frequencies.

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So it gets trickier and trickier as a,

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as it gets smaller and smaller and ends

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up being the panels out to be thicker

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and thicker.

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One studio I went into this years ago

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and it was, they just built a new

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studio and they had like a foot in

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diameter tubes that stood on their ends and

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in the corners.

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Yeah.

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They're called tube traps.

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Were they on their own stand?

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They were, they were basically like on their

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own mic stand and they're just like around.

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Well, they were floor to ceiling basically.

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Yeah.

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Oh wow.

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Those are interesting.

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The tube traps are really great products, but

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what's interesting about them is that they have

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a reflective side and an absorbing side and

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part of their trick is to diffuse and

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scatter the sound or to absorb it.

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And it depends on how you arrange them.

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One of the chamber reverbs at Abbey Road

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has columns in it for exactly the opposite

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reason.

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It's got like sort of concrete pillars and

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stuff.

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So you can mic around them and get

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all sorts of different sort of room verby

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sounds.

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Create bounces.

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Yeah.

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Create different bounces and stuff.

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Create reflections.

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For exactly the opposite reason.

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But yeah, it's very cool.

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Yeah.

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I've seen and been in some rooms with

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tube traps.

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Well, I mean, an interesting type of diffuser

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is the curved.

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Yeah.

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I mean, they work really well too.

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Like one diffuser that everyone's really used to

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is the one that's like different depths of

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squares that are at different depths.

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And those are usually referred to basically usually

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as quadratic diffusers.

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But the other one is just a curved

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surface and that has a bunch of different

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levels that the sound can bounce off of

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and go into different directions and cheap, easy

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way to make diffusion.

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Yeah.

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I've been some great.

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It's curved convex, not concave.

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Curves have to be convex.

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Yeah, that's really important.

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So the curves have to be protruding outward

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toward you, not inward away from you.

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That's those those are much more of a

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problem.

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So you don't want those curves to focus

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sound in a parabolic way, like a dish

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antenna for a satellite.

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You know, those are designed to focus.

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George, have you ever been to the the

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museum here in Chicago?

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There's the Museum of Science and Industry, and

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there's a display that has.

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I mean, you're like 50 feet away from

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each other, but you're standing in the perfect

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focal point of two 50 feet away to

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like parabolic disks.

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And you can whisper to each other and

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there can be 50 people in between you

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and you can talk to each other.

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It's crazy.

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Yeah, it's really cool.

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Up the top of St. Paul's Cathedral, you'll

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get the same thing.

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You got the whispering sort of wall up

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there, the whispering dome.

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Oh, I love that.

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Yeah, yeah, that's really neat.

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Even in a I don't know if you've

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been to many planetariums.

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It's really cool in a planetarium.

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Well, maybe not cool, but sometimes you'll be

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able to eavesdrop in on a conversation on

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the other side of the planetarium.

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I mean, you just hear.

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Because it just bounces around the curve of

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the outside wall.

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Yeah.

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And then you'll be you'll hear a voice.

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It's the more close to the edge you're

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sitting, the better.

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So like your way towards the back or

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the edge.

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It's like crazy.

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You'll hear a conversation like almost like they're

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sitting next to you and they're all the

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way on the other side.

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It's pretty trippy.

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It's really interesting.

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Because like what what the diffuser, what the

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convex part diffuses, the concave part focuses.

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So make sure your current diffusers, if you're

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going that way, are convex.

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You guys want to troubleshoot Austin Keyes's studio

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on the show?

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Sure, we can continue from today.

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Let's let's dive in.

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Well, he says I can't record as I

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want.

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I can't record his 416, right?

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00:10:32,940 --> 00:10:34,220
He's texting me right now.

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00:10:34,680 --> 00:10:37,040
He can't use his 416, so he doesn't

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00:10:37,040 --> 00:10:37,600
know what to do.

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Oh, my God.

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But I left him working.

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So Robert graciously took an emergency call for

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this client of mine this morning.

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00:10:49,480 --> 00:10:52,220
Paul was in a meeting and he just

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00:10:52,220 --> 00:10:54,140
doesn't know the topology of the studio and

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has no idea what's there.

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And he tried his best, but the client

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00:10:57,160 --> 00:10:59,240
didn't didn't tell Robert I have a Mackie

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00:10:59,240 --> 00:11:00,800
mixer in my booth also.

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00:11:02,740 --> 00:11:05,620
So so to wrap up that conversation, I

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00:11:05,620 --> 00:11:07,580
would say the best way to wrap that

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00:11:07,580 --> 00:11:08,120
up would be.

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It's not how it looks and how it

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sounds, and we are we all know what

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it's supposed to sound like.

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And if you don't know, let us know,

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because we spend our days day in, day

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00:11:18,780 --> 00:11:20,740
out listening to all of your studios.

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00:11:21,680 --> 00:11:23,200
And, you know, as long as you're not

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00:11:23,200 --> 00:11:25,480
appearing on camera for like an animation gig,

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00:11:25,520 --> 00:11:27,860
because here in the States, definitely like in

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00:11:27,860 --> 00:11:30,220
a lot of people are doing remotely directed

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00:11:30,220 --> 00:11:32,320
animation and they're on Zoom calls all the

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00:11:32,320 --> 00:11:32,720
time.

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00:11:32,900 --> 00:11:34,820
And you may not want it to look

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00:11:34,820 --> 00:11:35,240
too bad.

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00:11:35,340 --> 00:11:36,940
But remember, it only has to look good

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00:11:36,940 --> 00:11:38,320
in the frame of your Zoom, of your

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00:11:38,320 --> 00:11:38,740
webcam.

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00:11:39,800 --> 00:11:42,700
So if the whole place is a mess,

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00:11:42,720 --> 00:11:45,220
but you have a really pretty, you know,

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00:11:45,260 --> 00:11:48,940
tapestry on the wall behind you, then you're

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00:11:48,940 --> 00:11:49,160
good.

351
00:11:49,160 --> 00:11:49,560
Yeah.

352
00:11:49,780 --> 00:11:50,480
Yeah, true.

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00:11:50,940 --> 00:11:52,620
The illusion, the illusion.

354
00:11:52,800 --> 00:11:54,320
And if not for the for the lowest

355
00:11:54,320 --> 00:11:56,320
fee possible, George, the tech will send you

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00:11:56,320 --> 00:11:58,600
a background that you can use as a

357
00:11:58,600 --> 00:12:01,980
fake background for a studio in your Zoom

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00:12:01,980 --> 00:12:02,380
meeting.

359
00:12:04,360 --> 00:12:04,840
Right.

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00:12:04,840 --> 00:12:06,700
With GTT on it.

361
00:12:06,740 --> 00:12:07,080
Yes.

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00:12:07,300 --> 00:12:07,840
And the walls.

363
00:12:09,620 --> 00:12:12,060
Every GTT room looks the same, but they

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00:12:12,060 --> 00:12:12,840
sound different.

365
00:12:13,260 --> 00:12:13,900
And that'd be fun.

366
00:12:14,740 --> 00:12:15,960
Yes, that's right.

367
00:12:16,920 --> 00:12:17,740
Well, that was fun.

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00:12:17,800 --> 00:12:18,200
Is it over?

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00:12:19,440 --> 00:12:21,020
The Pro Audio Suite.

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00:12:21,160 --> 00:12:23,820
With thanks to Triboo and Austrian Audio.

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00:12:24,080 --> 00:12:25,540
Recorded using Source Connect.

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00:12:25,780 --> 00:12:27,440
Edited by Andrew Peters.

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00:12:27,580 --> 00:12:28,680
And Mixed by Robbo.

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00:12:28,840 --> 00:12:30,000
Got your own audio issues?

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00:12:30,340 --> 00:12:31,820
Just ask Robbo dot com.

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00:12:32,040 --> 00:12:33,960
With tech support from George the Tech Whittam.

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00:12:34,060 --> 00:12:36,040
Don't forget to subscribe to the show and

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00:12:36,040 --> 00:12:38,260
join in the conversation on our Facebook group.

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00:12:38,300 --> 00:12:40,400
To leave a comment, suggest a topic or

380
00:12:40,400 --> 00:12:42,300
just say g'day, drop us a note at

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00:12:42,300 --> 00:12:44,640
our website, theproaudiosuite.com