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Caalarugashark Media. Welcome back to Feud's Power, pride, and payback.
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I'm Marcus Reid. In our previous episodes, we've explored feuds
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between individuals, families, and even fictional universes. But tonight we're
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diving into the most consequential corporate rivalry in entertainment history.
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This is a feud that has shaped childhoods, divided friendships,
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and created a fifty billion dollar industry that now dominates
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global pop culture. This is the story of Marvel versus DC,
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a rivalry that began in the comic book pages of
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the nineteen sixties and has exploded into the biggest entertainment
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war of the twenty first century. It's a feud that
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started with a failed comic book company challenging an industry
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giant and evolved into a battle between Disney and Warner
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Brothers for the hearts, minds, and wallets of billions of
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fans worldwide. Unlike our other feuds, this one involves thousands
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of creators, millions of fans, and some of the most
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beloved fictional characters ever created. Superman versus Spider Man, Batman
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versus Iron Man, Wonder Woman versus captain Marvel. These aren't
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just character debates. They represent fundamentally different philosophies about heroism, storytelling,
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and what audiences want from their entertainment. But this rivalry
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runs deeper than just comics or movies. It's about the
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vision of Stan Lee versus the legacy of DC's founders.
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It's about Jack Kirby's bitter departure from Marvel to DC
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and his revenge through the character Funky Flashman. It's about
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corporate pride, creative control, and the price of success in
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an industry where creators often get left behind. Today, as
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we record this episode in June twenty twenty five, the
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rivalry has reached a new crescendo. In July, James Gunn's
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Superman reboot will face off against Marvel's Fantastic Four first
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Steps in what's being called the most important superhero movie
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battle in history. The future of both cinematic universes may
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hang in the balance, But to understand how we got here,
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we need to go back to nineteen sixty one, when
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a failing comic book company decided to challenge the industry
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leader with a team of flawed heroes called the Fantastic Four.
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What followed was a revolution that changed not just comics,
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but all of popular culture forever. This is Episode twelve,
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Heroes and Villains, Act one, the Golden Age Foundation. In
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nineteen thirty eight, two teenagers from Cleveland changed the world.
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Jerry Siegel and Joe Schuster created Superman and with him,
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the entire superhero genre. Published by National Allied Publications, which
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would later become DC Comics, Superman was an instant sensation
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that spawned an entire industry. By nineteen sixty one, d
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C Comics was the under disputed king of the comic
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book world. They had created the template for superheroes with Superman, Batman,
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and wonder Woman. They had successfully reinvented their characters for
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a new generation with the Silver Age versions of The
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Flash and Green Lantern, and they had just launched the
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Justice League of America, proving that team books could be
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massively successful. DC's approach was methodical and professional. They treated
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comics as a business, with editorial oversight, consistent quality control,
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and characters that reflected idealized versions of heroism. Superman was
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essentially perfect, Batman was grimly competent, and wonder Woman embodied
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grace and strength. These were gods among mortals, aspirational figures
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who represented the best of humanity. Meanwhile, across town, a
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small outfit called Atlas Comics was barely surviving. The company
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had been founded by Martin Goodman and was known primarily
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for romance comics, westerns, and monster stories. Their brief foray
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into superheroes in the nineteen fifties had failed miserably, and
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by nineteen sixty one they were down to just eight
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regular titles in a skeleton staff. The company's editor in
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chief was Stanley Lieber, who wrote under the pen name
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stan Lee. Lee had been with the company since nineteen forty,
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when he was just a teenager, and by nineteen sixty
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one he was considering leaving the comic book industry entirely.
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At thirty eight. He felt like he was wasting his
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talent on formulaic stories that no one seemed to care about.
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Everything changed when Goodman noticed how well DC's Justice League
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was selling, in a moment that would reshape popular culture,
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Goodman told Lee to create a superhero team for Atlas Comics,
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which was about to be renamed Marvel Comics. Lee was reluctant.
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They had tried superheroes before, and failed, but his wife
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Joan gave him advice that would change everything. Why don't
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you create the kind of heroes you'd want to read about?
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Lee teamed up with artist Jack Kirby, a veteran creator
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who had co created Captain America in the nineteen forties
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but was now looking for steady work. Together they created
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the Fantastic Four, a team of heroes unlike anything the
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industry had ever seen. These weren't perfect gods like DC's heroes.
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Reid Richards was obsessed with science to the point of
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neglecting his family. Sue Storm was often overlooked and undervalued,
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Johnny Storm was a hothead who acted before thinking, and
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Ben Grimm was literally a monster who hated what he
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had become. They bickered, they made mistakes, and they felt
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like real people with real problems who just happened to
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have superpowers. The Fantastic Four hit news stands in November
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nineteen sixty one, and it was immediately clear that something
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was different about this comic. The heroes argued with each other,
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they had realistic personal problems, and most importantly, they lived
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in the real world, specifically New York City, complete with
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real street names and recognizable landmarks. But Marvel's revolution wasn't
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just about flawed heroes. It was about creating a shared
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universe where actions in one comic affected characters in another.
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When the Hulk rampaged through New York, Spider Man had
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to deal with the aftermath, When the X Men faced discrimination,
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it reflected real world civil rights struggles. Everything was connected
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in a way that DC's compartmentalized heroes weren't. The success
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of the Fantastic Four led to an explosion of creativity.
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Lean Kirby created the Hulk, Thor, Iron Man, and the
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X Men. Leon artist Steve Ditko created Spider Man and
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Doctor Strange. Within five years, Marvel had built a universe
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of interconnected heroes that felt more real and relatable than
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anything DC was publishing. But Marvel's biggest innovation wasn't creative.
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It was promotional. Stan Lee turned himself into the public
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face of the company, writing chatty editorial columns, responding to
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fan letters personally, and treating readers like insiders in the
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Marvel method of storytelling. He gave creators prominent credit on
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splash pages and made fans feel like they were part
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of a community rather than just consumers. DC, meanwhile, maintained
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their traditional approach. Creators were often uncredited, editors maintained strict
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control over storylines, and the company maintained a professional distance
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from fans. They were the establishment, and they were about
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to learn what happens when a young upstart decides to
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challenge the established order. Act two, the Marvel Revolution. By
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nineteen sixty five, Marvel's success was impossible to ignore. The
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Fantastic Four was out selling many of DC's established titles,
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Spider Man had become a cultural phenomenon, The X Men
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were addressing social issues that more conservative editorial approach wouldn't touch,
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and stan Lee was becoming the first celebrity comic book creator,
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appearing on college campuses and television shows to promote Marvel's
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new approach to superhero storytelling. This success bred confidence, and
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confidence bread aggression. In early nineteen sixty six, stan Lee
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wrote a letter column that would establish the template for
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comic book company rivalry for decades to come. Instead of
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simply promoting Marvel's comics, Lee actively disparaged the competition, referring
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to other companies as brand ack and suggesting that marvel
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comics were for intelligent readers, while other companies well weren't
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face it. Lee wrote, Marvel comics are the greatest, and
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if you don't think so, you're probably just not smart
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enough to appreciate them. This was unprecedented. Comic book companies
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had always competed for readers, but they had done so politely,
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without directly attacking each other. Lee's aggressive marketing strategy was
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borrowed from Madison Avenue advertising, where companies routinely trashed their competitors,
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but it had never been done in comics, and it
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established Marvel as the brash, young challenger taking on the
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stuffy establishment. Lee didn't stop there. Marvel launched a parody
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magazine called Not brand Eck that specifically mocked DC characters
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and storylines. They created characters that were obvious parodies of
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DC heroes with names like Stuporman and Bratman, and Lee
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used every letter column and editorial page to remind readers
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that Marvel was the home of the world's greatest comic
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magazine while other companies were stuck in the past. DC's
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response was mostly silence. They were the industry leader, the
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established company with decades of success behind them. They didn't
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feel the need to respond to what they saw as
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juvenile taunts from a upstart competitor. This restraint was probably
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the right business decision, but it had an unintended consequence.
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It made d C look old, stuffy, and out of
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touch compared to Marvel's energetic, irreverent approach. The few times
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d C did respond, it was through subtle digs. In
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their comics. Writer E. Nelson Bridwell had the legion of
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Superhero's Chameleon Boy turn into a giant spider and then
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break the fourth wall to remind readers that he had
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been turning into spiders long before Spider Man existed, But
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these responses were so subtle that most readers missed them entirely. Meanwhile,
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Marvel's sales continued to climb. By nineteen sixty eight, they
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were neck and neck with DC and market share. By
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nineteen seventy two, Marvel had surpassed d C as the
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top selling comic book publisher in America, ending d c's
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thirty year dominance of the industry. The revolution was complete,
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but it came at a cost. The aggressive marketing and
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constant self promotion had created something new in the comic
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book industry, genuine animosity between companies and their creators. What
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had started as business competition was becoming personal. The breaking
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point came in nineteen seventy when Jack Kirby, the co
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creator of most of Marvel's major characters, left the company
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in a bitter dispute over creative control and financial compensation.
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Kirby felt that stan Lee was getting all the credit
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and financial benefits from characters that Kirby believed he had
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created largely on his own. When DC offered him unprecedented
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creative freedom and financial guarantees, Kirby jumped ship to Marvel's
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biggest competitor. It was a move that would turn a
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business rivalry into a personal war Act three Creator Warfare.
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Jack Kirby's departure from Marvel to d C in nineteen
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seventy was more than just a creator changing companies. It
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was a betrayal that cut to the heart of my
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Marvel's success story and exposed the ugly truth about how
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the comic book industry treated its creators. Kirby had been
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the artist behind virtually every major Marvel character created in
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the nineteen sixties, The Fantastic Four, the Hulk, Thor, Iron Man,
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the X Men, the Silver Surfer, and dozens of others
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had all sprung from his imagination in his pencil. But
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as Marvel's success grew and stan Lee became a media celebrity,
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Kirby felt increasingly sidelined and unappreciated. The Marvel method of storytelling,
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where Lee would give Kirby a brief plot outline, and
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Kirby would plot out the entire story in pictures before
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Lee added dialogue, meant that Kirby was doing much of
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the actual storytelling work, but Lee was getting sole writing credit,
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doing all the interviews, and being treated as the creative
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genius behind Marvels success. Worse, Marvel owned all the characters
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that Kirby had co created. He had no financial stake
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in the toys, merchandise, or eventual movie adaptations that would
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generate billions of dollars. He was essentially a freelance artist
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being paid page rates, while the company he had helped
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build became an entertainment empire. When DC offered Kirby his
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own line of comics with full creative control and a
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substantial financial package, he couldn't refuse. But Kirby's move to
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d C wasn't just about money or creative freedom. It
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was about respect. And Jack Kirby was about to show
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the comic book world exactly how he felt about his
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former partner. In nineteen seventy two, Kirby introduced a new
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character in his DC comic Mister Miracle. Funky Flashman was
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ostensibly a minor villain, but anyone familiar with the Marvel
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offices immediately recognized him as a vicious caricature of Stan Lee.
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Flashman was depicted as a slick talking con man who
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took credit for other people's work while living off the
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success of his betters. The character was physically modeled on Lee,
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complete with the mustache and thinning hair. His dialog was
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full of Lee's trademark exclamations and hyperbolic language. Most damning
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of all, Flashman was portrayed as someone who exploited others
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while contributing nothing of value himself. It was a character
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assassination disguised as a comic book villain. Kirby didn't stop there.
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Flashman's sidekick, Houseroy, was clearly meant to be Roy Thomas
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Lee's protege and successor as Marvel's editor in chief. The
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character's name was Colonel Mockingbird, an obvious reference to Martin Goodman,
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Marvel's publisher, Kirby was systematically destroying the reputation of everyone
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he blamed for his treatment at Marvel. The comic book
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industry was shocked. Creators had feuded before, but they had
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done so privately or through subtle references that only insiders
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would understand. This was public character assassination, and it revealed
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the depth of Kirby's bitterness about his time at Marvel.
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Stanley's response was characteristic mostly ignored it. In interviews, Lee
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would acknowledge Kirby's contributions to Marvel, while maintaining that their
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collaborations had been true partnerships. He never publicly responded to
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the funky Flashman character, perhaps recognizing that engaging would only
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give the attack more attention. But privately the attack hurt.
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Lee had genuinely believed that he and Kirby were partners,
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and Kirby's public assault on his character was deeply personal.
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The friendship that had created some of the most beloved
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characters in popular culture was over replaced by a bitterness
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that would last for decades. The Kirby affair also revealed
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something important about the Marvel versus DC rivalry. It wasn't
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just about corporate competition anymore. It was about personal grievances,
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creative control, and the fundamental question of who deserved credit
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for creating the modern superhero genre. DC welcomed Kirby with
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open arms, not just because he was a talented creator,
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but because he was a high profile deffect from their
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main competitor. Marvel, meanwhile, was forced to continue without one
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of their most important creators, a loss that would affect
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the company's creative output for years to come. The war
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between Marvel and DC was no longer just about sales
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figures or market share. It was personal, Act four the
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movie Wars. For decades, the Marvel versus DC rivalry was
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contained within the comic book industry. Both companies tried to