Virelios is Waiting. WIll you Sign the Ledger?
Crit Happens!
Crit Happens!
Welcome to Crit Happens! A new Dungeons and Dragons Actual Play Podcast from the P3 Podcast Network! Join DM Spencer Hart, and his rotating cast of characters as they accomplish their missions each episode with The Scalebound Syndicate inside of the world of Virelios, a dark, and moral ambiguous world filled with horror, and fear.
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Nov. 21, 2025

Crit Happens: The Lost Mission (Fear the Dark)

Crit Happens: The Lost Mission (Fear the Dark)
Crit Happens: The Lost Mission (Fear the Dark)
Crit Happens!
Crit Happens: The Lost Mission (Fear the Dark)

Crit Happens: The Lost Missions — Episode 2: Fear the Dark

The second simulation pushes deeper into the Syndicate’s forbidden archives. Labeled Operation: Fear the Dark, this test scenario was pulled from an incomplete mission file—no author, no coordinates, no memory tags. The Overseers want to know why.

Agents awaken in total darkness, surrounded by sound that moves like a living thing. Their task: reestablish a forgotten Syndicate outpost buried beneath the Ashen Belt, where the torches never stay lit and the walls breathe like lungs. Something old still hunts down here, something that remembers light—and hates it.

As the simulation unravels, the agents begin to question whether this is a test… or an echo of an operation that actually happened.

Every shadow moves. Every whisper knows your name.
Welcome back to The Lost Missions.


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0:00 This episode of Crit Happens is sponsored by Dungeon Trader, the app that makes trading, loot and managing your DND character faster, easier, and way more fun. Check it out today at Dungeon Trader dot App and level up your game today. Aurelio simulation matrix online authentication confirmed. Hello again DN. Good evening, Adam. What do you have tonight? Loading Lost archive designation GSG 477 Partial data recovered from a corrupted Ledger fragments marked Fear the Dark. Sounds comforting already. Negative context suggests a failed reconnaissance. 7 through tenths to your opera.

0:40 News vanished in an unlit sector. Final transmission shadows come alive. So we're stepping into something that haunts fear itself. Correct. 3 hostile entities detected Notua, Okluwai and Temaguer. Manifestations of terror recorded as Gorgas. And their weakness? Light or absolute calm, whichever your team possesses more of. Which means neither perfect. Environment set, Moonless glade, heavy air pressure, no ambient sound, Ledger connection active simulation integrity holding at 69%. I suggest haze.

1:21 The dark is already moving. Then let's bring a little light to it. Initialize Fear the dark. Initializing Fear the Dark, Beginning Simulation and simulation started. Let's begin. In the world of Dragons, where the dice decide adventure calls, we won't run or hide. Gather around the table, Let's ignite the night. With friends by our side, we light up the five, Chris and Failure.

2:03 We'll laugh till we cry. Crit happens. We're on a wild line together through battle, side by side with every Roland. New tale unfolds in this podcast. World adventure. Behold. From my.

2:56 Fantasy realms to quests unknown. We craft our stories together. We've grown, rolling with laughter. We make the best team in this DND life. We chase every dream. So roll the dice. Let the magic begin. We're on a wild ride together through battle. Side by side with every roll on you tail unfolds in this podcast World Adventure. Behold it happens.

3:40 Come join the fun with laughter and stories. We only just be gone. Welcome to another episode of Crit Happens here on Spotify, iTunes, player.fmpoddirectory.com, sticker.com, TuneIn Radio and iheartradio.com. And welcome to another edition of Crit Happens, The Lost Mission.

4:21 We have 4 agents with us tonight. Say hello, agents. Hello. Hello. Everyone. Yes. I have a question. Yeah. Why'd you Why did? Why did it sound like fashion Nevada? And I don't want to do that. So anyway, welcome to the episode of Crit. Happens here on Spotify. It's not the front, it's not the fashion. Nevada, don't worry. Fossa, Nevada. It sure takes time. Is like fashion Nevada. They're living shadows. Don't lie to me. So we're we are joined here by Kas, Daya, Zebulon, Osisa and Neros for another simulation with crit happens the lost missions. So tonight's mission is one that I initially scrapped because it was mainly just combat focus.

5:19 There really was no storyline with it. It was just a hey, these these three assholes show up and try to kill you. So there was really no way logically for me to fit it into any sort of scale bound syndicate storyline. But we'll have fun with it tonight. So do we have anything housekeeping wise to go over with anybody's characters before we begin? I don't think so. Did I ever level up? I don't think I ever leveled up. We leveled. You up? We leveled you up the last time. Yep, we leveled you up. I don't remember but OK, I believe you. Cool. All right, so we begin tonight's episode with the party currently located at the Ember Deep Inn.

6:08 Again, that is the Tavern and inn owned by the one and only Zebulon. At this point, I guess let's just have everybody kind of explain what they'd be doing currently at the the Tavern of Zebulon, starting with Zebulon. I'd probably be checking in with the staff and just doing whatever needed to be done, washing dishes like pouring drinks, whatever. The grunt work, Yeah, yeah, yeah. OK, Castella, what would you be doing? Probably sitting downstairs in a quiet corner where no one can see me in the shadows.

6:51 OK, Neros, what would you be doing? I'm probably just sitting at the end of the bar staring kind of what appears to be just into oblivion. You know, like when someone gets that, they lose focus and they just kind of like need to snap out of it. And then that trance that days. The disassociation phase. Yeah, yeah, yeah. Yeah, yeah, that and doing that. But for anyone that looks close enough, there's clearly some gears turning. OK. And then, O sisa, what would you be doing?

7:31 Yeah, I, I don't think O Sisa really drinks, so she probably just have, I don't know, some juice, water, something non alcoholic, probably in a quiet corner reading some medical texts. OK, perfect. So all of you kind of just enjoying yourselves, you're all kind of in different parts, you know, kind of reflecting after a previous mission or, you know, taking a couple days just to unwind and remember that life isn't just about almost getting murdered. And all of a sudden you start to hear what sounds like a very large commotion happening right outside of the Tavern. Well, I would have to go outside to inspect that as the proprietor of the establishment.

8:26 OK, What's going on out there? Does anyone follow? I'd probably head out too. OK. I mean, I did try to blow up Zebulon when I first met him through. I thought those were fireworks. Those were just fireworks, right? I I'm probably closing my textbook and just keeping an eye on things. I I know those two can probably handle it, or I would assume they would. Yeah, yeah, yeah. So I'm not jumping into action just yet. OK, so you're just kind of hanging out still, you're just kind of making OK. And then caste, are you following or are you staying kind of in the Tavern as well? I'm.

9:09 Staying inside, but I'm going to pull out my dagger and start sharpening it for funsies because we like we we like my dagger. OK, A good dagger. It's a good, it's not weird at all. OK, so both Neros and Zebulon, why don't you give me a perception check? Can I take my passive? Yeah, you can take your passive. 24.

9:49 OK. And then Zebulon. 17. OK, so both of you see a commotion, but it's not really based on any one person. All of you that are outside the air is almost unnaturally still, as if the the forest itself around kind of surrounding the Tavern is holding its breath. Shadows are twisting and writhing at the edges of your vision, kind of creeping closer with every passing moment.

10:30 And from a very oppressive darkness, 3 forms emerge. Their glowing eyes are fixed on you with a feral hunger, and the largest creature wears A crude collar, a gleaming amulet dangling from it, and they start prowling forward, the chill of fear washing over Nero since Zebulon, almost like a an icy tide. Who goes there and what business do you have here? They do not respond, only with again slowly prowling towards the the crowd.

11:20 Oh boy, are there any guards around anybody whose job it would be to intervene on this? Give me a perception check 1 not a single one. You don't even see me. Yeah, yeah. What are we doing here again? Where am I? Maybe you should go back inside. Who is? This and again the the commotion as far as Osisa and Castaia, the commotion is growing exponentially right at this point, but maybe kind of.

12:10 Emotion. Is this like what are the people doing? Screaming. OK Oh, like screaming with happiness I'm assuming. No screaming, Carnival screaming with absolute terror. Yeah, at this point Caste and of Sisa, there are almost no patrons other than you 2 in the Tavern at this point. I'm going to run back inside and say, guys, I think we need some help. Something's about to go down. You guys better be outside here. As they is going to kind of sigh and roll her eyes but she's going to jump off the bar stool and she's going to make her way past Zebulon outside.

13:08 We'll see. So close your medical text and just get up right away. Grab her staff and go OK. Perfect. So what all of you see is a almost like a feral. One appears to be a like a feral wolf, another appears to be almost kind of looks like an an owl if you will, and and one appears to be kind of around the shape of a lion. And for our audio listeners, we love you for you for the images in the chat of what you see in front of you. Nice.

14:17 All right, so these are more a steal than humanoid, correct? I love happy out there. Happy. Are they living? Are they dead? Are they undead? Give me a history check. Give me a history check first, yeah? His story. Can I do that as well? Sure you did on that. Absolutely 23. 0. Hold on, I know. Nothing about this monster.

14:58 Let's back up for just one second. Did you say 0? I rolled another 1 -, 1 is 0. Our second natural 0. Nebulon is not a historian. Homie you don't remember what you did 5 minutes ago. Jesse, with your role and Patty, what did you roll as well? 22. Can I say did you make the role or no? Yeah, I did. What's your role? I got a. 20 OK, so all three of you know these to be along the roots of more monstrosity than anything else. So not necessarily undead.

15:50 These are in fact I don't say a normal creature, but a creature. These weird looking people won't talk to me. What's that about? What's this about? How? How dark is it outside? It is growing exponentially darker to the point where who's got long, who's got dark vision? Kenzie's got dark vision, hey? I have dark vision 300 feet. Yeah, I'm not that far. I think I'm like 60 feet. 120 plus immune to magical darkness. OK, I thank you. I'll take.

16:31 The feet light on myself. Oh no, you don't need to do that. I'll just do what's that thing called. There's an action I can magically share. Yeah, I'll do the eyes of nighter. I mean, it is, sure, but I feel like this is going to take, it's going to be necessary. So I'll share my dark vision with willing creatures that I can see within 10 feet of me, up to number of creatures equal to my wisdom modifiers for everyone. So everyone has 300 feet dark vision for an hour. Yay, yay. Thank you.

17:13 OK, so as you complete that again, these creatures are now at this point walking directly towards U4 and I am going to need everybody to roll me initiative. I was going to ask if I could, if I could judge their demeanor, their intent. Sure, before we roll initiative. To try to get a, to try to get an idea. And if they're hostile? Wait a minute, I would know if they're hostile. I have my fancy shield. Are they hostile? I'm going to cast a spell. I'm going to I'm going to round zero this. OK. So do you want us to roll initiative and I'll get one at the start and then my one?

17:55 How do you want to do it? Tell me what you're going to do first. I'm casting Dawn. OK, how close are they to each other? There's about 10 they're. About. 5 feet away, 10 feet in between each other pretty much now. Oh, perfect, then I'll how far away are they from us right now?

18:42 About 80 feet. Oh, I got to wait then. Oh, OK, then everybody roll initiative. I got a 12. 17 Hold on one second, let me get everybody in here. Syndicate Agents. Castea. EUR, Sisa, Debian. It seems to me like you could probably hit these people 60 feet plus 30 foot radius. Let's start with yeah. 16 Neros.

19:29 18 and you're right, I could have cast it. Oh, Sisa. Sorry for what? Initiative. Oh I I got a 17. OK, does that belong? Elf. There is your initiative tracker for you guys, so oh boy, we got to bump up people's HPS here real quick. Nero's has been on the brink of death this whole time and we didn't know it. Whoops.

20:09 All right, Oh Dang, I was really close. You wrote one. All right, we will start with Nero's. OK, I will cast dawn and I'll cast it. So as far as the distances then, so I suppose I'll walk so I'm within 60 or run some within 60 feet of them, then I'll cast it. So yeah, a light of dawn shines down and location I specify within range, it's going to be right centered on them. It's a 30 foot radius, 40 foot high cylinder of bright light. The light is some light, but when it appears, each creature must make a Constitution saving throw or take 4010 radiant damage on a failed and half as much on a success. And a creature must also make a saving throw whenever it ends its turn in the cylinder.

21:02 And if I'm within 60 feet of it, I can move it up to 60 feet as a bonus. So there are three CON saves. OK, so let's roll con saves here real quick. Hey, what's the DC again? Oh hold on, I just hit refresh 17. So the first no to fails, everybody else succeeds. Cool.

21:43 So 4010 to the one, and then half as much on the other two that succeeded. 42 damage to everybody except the ones that succeeded, you said. No, no. The the first one takes 24, the other two take 12. Radiant dance. OK, OK. Better then return. 12 and 12. All right, Cool. So, yeah, as you as you let loose, this bright light shines directly at them. Oculi and Timuger are both able to slightly fight it off, but no two, it takes the brunt of it taking the full damage. Yeah, let me.

22:39 Is there a taunting ability? I don't think so. Like can I roll like persuasion to piss them off? There are some spells that do. Yeah, like Paladin has a bunch of spells, Command, duel, command duel, whatever it is, things like that. Yeah, compelling. Duel. That's it. OK, cool. No worries. 62. Impelled dual is a level 1. Spell Oh dual OK.

23:21 And I think fighters can use superiority die to do something similar. Oh, Yep, yeah. Savara does that a lot. And I suppose it's the same thing as like a booming blade and green flame blade, right? Like that's kind of a they don't have to attack you, but if they don't, yeah. You could still try to taunt them, but I don't think it'll have. Practical. Gameplay effects. So now that we've got that all updated nearest anything else from you? No, I think I'm OK, OK.

24:01 All right, then we will move to Osisa all. Right. See. Rap I'm just I'm that was a failed attempt on a spell. I'm, I'm going to go ahead and guess that a nine is not going to hit. No, yes, it will not. All right. Anything else? OK. Perfect. All right, then we'll move to Kasdia.

24:42 Oh yeah, my turn. I'm going to cast fire bolt at one of them. I don't know what 1. I mean 1-2 or three. I mean he could take your pick. No2 What? So it's Natua, Oculi and Timuger. Sure, pick one. You pick. One the first one the. First one, OK, I pick near us. No, I said the first one. You said 1-2 or three. I. Pick 21. OK. Yeah, that guy. Roman attack roll.

25:24 Pick normal 3D names 18. Is that good for you? Good for me. 18 hits, so go ahead and give me damage. Roll my 2 D 10s. I got 18. 18 OK, OK Anything else? Does modius here? No. Oh yeah, my puppy dog is here.

26:06 What's his soul? He wants to fight. OK, So what is he going to do? Well, I don't know because I don't have his stats up in front of me so well, I've only got so many windows. You're so. Pretty. I know, thanks. Thanks. Can he bite? Does he bite? I'm assuming he bites. He's. Hold on, hold on him pulling up. His what they do. It's kind of what they do. You've just sent me SO. Much crap and ember bound. All right so on his turn he can make 2 attacks, one with a bite and one with an ember snap if available.

26:51 Ember snap is available but it is a 15 foot cone so he would not get yeah he would not get there. His speed is 50. Can you bite? He can bite. He wants to bite Will. Not he will not get there this turn. No, that's fine. He can move as close as he can get, OK? You'll send him 50 feet in front of you, OK? Go as it is. Go anything else? No, that's it. OK, the next is going to be Timmager. He will. He does have two attacks, however. He cannot get to anybody in this turn, so I'm going to tell you all three at this point are going to move 40 feet and they will all end their turns.

27:59 Zebulon. I think I get my turn before one of them right. Correct. Yeah. So you would get it before oculi and and yeah, so you would get it before oculi. All right. I think I'm going to step forward 10 feet behind Neros. I'm going to summon Baxter against the. Basketball. Has not been there yet, yes. Brooke with just from my own sanity. Here, Yeah, the one who's still in the dawn field. OK, so you're gonna summon Baxter? Baxter against Oculi, the one who's still in the AOE. OK, And then the plan is to hold monster. I think I'm going to twin hold monster, one against Oculi and one against whichever one's not the owl because I think. You're an owl, Timmager is is the lion. Yeah.

29:01 So I have marked all of them on the on the track of warrior. Which one is which? So you. Yeah. So you can all see that. So. Perfect. So what's is that? A con save correct? Still, I think let me get to the spell sheet. Old monster Wisdom save DC-19. OK, with an 18 on the die +2 he will succeed the role. Twinned against each like the non owl 2 monsters. OK, so the and he's got. Disadvantage the one who's being attacked by Baxter.

29:44 OK, so that so the the Lion and the Wolf 1 is what you're aiming for then, correct? Yes, OK. So lion doesn't have disadvantage, the wolf does. OK so the the lion is the one that rolled the the the 20 and then oculi will roll A-19 with his modifier 17 on the die +2. And that's after disadvantage. Oh, that's right, that's disadvantage. My apologies. It rolls a 16 so it will fail. All right, one monster has been held in the zone. That was the intention. Baxter attacks. All right, so then Baxter will make his good boy bite. Go ahead and roll Attack for me.

30:34 The opponent is paralyzed, so he's got advantage. He almost rolled a 19, but it tipped over to a three. The other dice is a 13 + 5 is 18 to him. That will hit. All right, so he's going to need to make ADC 13 saving throw not to be prone, and then we've got 2D6 for. Daniel he will succeed that role all. Right, I did 6 + 3 damage, so 9 piercing damage. 92 oculi correct? Yeah, to the wolf. OK, the one who has not had a turn yet. Cool.

31:15 All right, cool. That's Baxter's turn, then. Two. Anything else for you, Zebulon? Like that is the end of my turn. Cool. All right, we will move to Oculi's turn. It makes the role each at the end of each turn correct? Yes, but he's still near Baxter, so it's at disadvantage it. Was a 19 and a 17 without Oh no, Yep. So that's going to he's going to succeed it. So that ends his turn though, so we will then does. Anything happen for that dawn? Is it when they start or end their turn? Does it take damage? Talking on mute I think. Creature must also make the saving throw whenever it ends its turn in the cylinder.

31:57 Yep, so. So all three of them, well, that one, the other two aren't in it anymore, right? No, correct. Oh, it will be next turn. Is this like a glorified moonbeam? Yeah, I can move it every round. Great cool. OK, so it rolled A2 so fails so go ahead and give me damage. 24 again 20. 4. Radiant.

32:42 Cool. All right, I. Forgot Baxter was supposed to get a critical hit. Can I retroactively do that or no? He's supposed to get two more D6 of damage. Roll me one more, all right? I'll meet you in the middle. It was a 5. Five. OK, that's going on Oculi, correct? Yes. OK, cool. All right. We will then go to the top of the order to Nero's. Ray, it's my turn. Yay. So there's two of them now 10 feet out from my radius because they moved 40 feet.

33:26 Yeah, So this at this point, you're all about 20 feet except Oculi, who's still back. He's. Not held, but he's engaged in combat with Baxter. Correct. Oh, yeah. OK. All right. Yeah, I'll, I'll move up to be. Oh, let's see. Should I keep them there? Should I not keep them there? I think keep them there because I don't want them by me. Yeah, I'll walk in to be within 10 feet of them, or I'll run up to be 10 feet in, right. And then I will.

34:08 I'm going to quicken Sickening Radiance. Dim greenish light, 30 foot radius sphere centered on a point you choose. It'll be in the middle of them. A light. The light spreads around corners. When a creature moves into the spells area for the first time on a turn or starts its turn there, the creature must succeed on a Constitution saving throw or take 4010 radiant damage. Bonus action I will move my moonbeam. You cannot do, you cannot do both of these because it is the they're both concentration.

34:51 And I have a feat that lets me have two concentrations. Which feat is that? What is that? The one that you gave me as homebrew. Forget off the top of my head, I'll have to look back. It's called Keeper of Memories. That's right. OK. Through Valora's archive, you have learned to hold on to more than one thread of magic at once. Weaving concentration as though drawing on lives, not your own. This gift is rare and dangerous, but it grants you unparalleled focus. Dual concentration. I can concentrate up to two spells at the same time. 1 spell.

35:35 Must be 1 spell. Maybe a fifth level or higher. Only one of them. If I take damage while concentrating on 2 spells, I have to make separate saving throws for each. If I cannot concentrate. Oh, I cannot concentrate if the if the area's effects would overlap in a way that causes direct harm. It also says it's dangerous. Yeah, and then the memory. Yeah, the memory anchor. When I finish a long rest, choose a memory anchor, a symbolic name, face, fragment, whatever. If I fail a Constitution saving throw while maintaining 2 spells, I suffer psychic damage equal to five times the less spell level, and if I fail both of them or critically fail on either, I gain a level of exhaustion as well. OK.

36:28 And what was that called again? Keeper of memories, OK? So then I will. There it is. OK. What was that, a sports bubble spell, right? Yeah, spend that now. I will. I'm going to Eldritch Blast. OK, The guy that's further away that.

37:09 Would be oculi. Yep. So I have to roll AD 20 on this, right? Yeah. And how many do I get at my level? Level fifth and 11. What level are you? So I get 2, I get 2 beams. And it's 30, you're right. No, it is. 1111 is 3. That's weird that it's five and then 11. Yeah, so. Oh, I'm sorry. It rolled them both at once. Let me do that over 27 on the 1st, 1:26 on the second one. They both had.

37:53 All right, so the first one does 17 damage and the second one does, oh, wouldn't you know, it's 17 damage, right? And then I'll bonus action and move my dawn beam. Didn't you quicken? Didn't you quicken? Sickening Radiance making your bonus action. Oh yeah, Yep. OK.

38:34 All right. Anything else perfect So you just let loose this. People thought it was bright now but all of a sudden brighter and green just surround these three and Oculi is just letting loose this almost like a Yelp because he's just taking nothing but white and damage and help All right so you're done there. Next, we'll move to Osisa is. Boss, let's see here. So I'm going to here Temager is it? Yes, yeah, Temager.

39:21 Temager does the 24 hit. Yes. OK, I am casting guiding bolt and that's going to be 86 radiant damage. So let me roll quick. That'll be 18 points of radiant damage all. Right. And that'll be my turn. All right, so as you kind of raise your hand in the air to call down the beam of light, it comes down full force on the timber and just let's loose this radiant shimmering damage and he just. Just lets out this huge like roar as he takes the full extent of this damage.

40:14 All right, Castaia. Yeah. Hi. Hi. Good morning. I want to cast Eldridge blast and at level 5 I can get 2 beams. Do I have to roll attack for both of those beams or just you want to tack roll for both? No, Each has a separate attack roll. OK, well I rolled A-17 and A-19. Do those hit? Who are you hitting? No, I'm hitting the one that I hit before the start to an end, I think. No, Tua. Yeah, that guy and then the one that OC is so just whacked.

41:00 Timber, OK, they both hit. Yeah, OK, cool. And that's a 1 V 10 + 2. That's 16 points. OK, Then I have to roll twice, right? For each. Beam. Correct. Once for each beam and then 11. OK, cool. Anything else? Yeah, I want to run up on the the one that starts with an end again. I can't remember their name.

41:46 No Tua. Yeah, no Tua, Yeah. Can I run? Can I run up to him it? Can I like close enough? Sure, you absolutely can. Now did you make me a Constitution saving throw, please? Sick. 18. Jesse, what's the save DC on? Seconding Radiance. Oh crap, I forgot he had sickening radiance on him. It does. What did I say, 17?

42:31 Yeah, 17. 17 OK. And Kenzie, would you roll? 18 OK, I think. You succeed. Now, if I'm reading the spell correctly, she still suffers one level of exhaustion, correct? Constitution saving. That creature must succeed on a Constitution saving throw or take one deed damage and it suffers level of exhaustion. No, so it's an and so it has to take. It succeeds. If it succeeds, sorry, it has to fail, and then it takes both damage and exhaustion. If it succeeds, I don't think it takes anything.

43:20 And also, Jesse, what was the spell that you casted at the beginning to give everybody dark vision? What was that again? It wasn't a it wasn't a bell, it was a class ability. I suppose the the actual what it's called is Eyes of Night from the Twilight Domain. OK. What do you have it rebranded as? Jesus, I don't know what we called it. Nope. Nope, Archives Vigil. Gotcha.

44:05 OK. That's making sure it's not, you're not concentrating on that. OK, cool. Anything else Kasdea? Can I whack him in the words of Sarah? No, you've already then. No, I'm just going to stand in front of him like a weirdo. OK, do you want to have? Do you want to have his Motius take a turn? Yeah, yeah, yeah, I do. OK. He's gone bite the the the one with the T.

44:49 Timuger. Yeah, that guy, OK. Give me an attack roll. He's 16 on the die. Yeah, OK, he succeeds. So here all roll damage 10 + 4, so 12 on a. Bite. Plus 3D6 fires, so 812 on the bite. Now that is a straight piercing damage, so his bite does not seem to do as much damage as you think it would.

45:34 And then finds him. Still good damage him, still a good boy. Yeah, and then 8-9 fire damage. OK. Anything else for you? No. OK, we'll move to Tim Hucker. OK so he will start his turn within no with not he will start his turn within sickening radiance. So I need a constitution save DC was 17 correct near us. Yeah. OK, he will roll in 18 with his modifier so he will pass there. Then he will he will run up and bite Kasdea with his shadow bite.

46:28 That's a 26 to hit gas day. Yeah, 26 hits. Couch. I'm a baby. Kenzie, I need you to make me a Constitution saving throw, please. You just you just a baby. It's just a baby. That's a 11 + 2. 13 OK, so I am going to have you take. You will need to take. 11. 20 psychic damage. Cool, I love that.

47:10 Thing and you know this kind of a green aura surround Timuger as he will regain those hit points back. Rude. And then he will also take a claw attack at Asmodeus. Wait, so is he turning away from me? You're within the same 5 disc 5 feet. It's not an attack of opportunity. Negative. All right, so he will roll A8 on the die, +8 to his bite. I'm sorry. I'm sorry to his claw, which is a 16, which I believe Yeah, as modus AC is 16, so that will hit him. Kenzie, I need you to write down the number 124 for me that that is Asmodeus.

48:05 Current HPI didn't get him in the track so he will take. So Asmodeus is the tank. 16 slashing. Apparently. 16 slashing. Yep. OK, my poor sweet boy. Yes, and then I also need Neros, Kasdea and Asmodius all roll a wisdom saving throw DC-14 against being fragment. Oh, that's a Nat 20 baby.

49:00 I'm good. OK. And then Asmodius will roll a 4 plus. Oh, great. Hold on, Wisdom plus 6. Yep, he will fail the role so he is frightened. But he's not a smart boy. He's a good boy. OK, cool. That'll be it for what was that on? That check you get everyone else but me. Was I just making sure? Yeah, you haven't moved quite yet, correct. You've just Yeah, yeah, yeah, you have not moved yet. So you're still about 25 feet away.

49:40 All right, so then we moved to Notua. His turn, he will take a run at Neros. He will make 2 claw attacks. So I'm just going to roll these together. They're honest to God. They're both nineteens, 25 in total. Oh no, our reaction shield and I have a 27 AC now. You hate me yet? Not yet, but I will.

50:24 I need to make me a Wisdom saving throw, please. He's. Going to. DC-13 this time. Oh no. And 11:00 But I will. What's it called? Hold on. I think it's I think the actual ability is called flash of genius or something, but it lets me re roll this one. Yeah.

51:10 If you fail a saving throw or miss with an attack roll, you can roll 2D four and add it to the total, possibly changing the outcome. Once you use this feature, you can't use it until you finish a short or long rest. What is it called? We have it called called Relive. Fortune. Yep. OK, I see it. Yep. OK, So what did you roll initially? And 11:00 and then I just added five to it. OK, yeah. So you'll you'll succeed the rule. OK. All right. That will be the end of its turn. And then we're at Zebulon.

51:57 All right, so about how close are each of these monsters to each other, or 30 feet of each other? I. Would say. It would say within 30 feet of each other. Oculi is still back away, so he's just on the tail end of that 30 feet. So as it would stand right down, the Tua is closer or is the closest of the three. Timber is standing right in front of Kazdea and his Modius and Oculi has not moved yet. He's still being Baxter all. Right. And I think I'm going to try to hit all three of them with a hypnotic pattern. Yeah. OK.

52:37 So that would be another Wisdom saving throw DC-19 and if they fail they are charmed and 0 movement speed incapacitated until someone hits them. OK, all three fail. All right, they're stunned. I shot it. Baxter to heal. Do not attack. I don't know if he follows my instructions. I say I don't think he, I don't think you have the ability. I think he just attacks until Kingdom come I think. You might be right. He's not a smart boy. Service turn, it automatically knows where the target is. It can only move and make opportunity attacks against the target. I mean, it doesn't specifically say that you can't. So I will say as your bonus action you tell Baxter to heal. All right, I just tell him to stop. I guess heal means like, come to me, doesn't it? But I'm telling him to just stop. He won't come to me.

53:46 I just don't want him to attack. Yeah. Yeah. OK. Perfect. Anything else? I'm sorry. You have to do your retreat. Yeah. OK, cool. I run back to the door of the bar in my. Turn. close the door. Gotcha. OK, cool. Then we'll go to Baxter's turn. Who will He will hold action. We will move then to Oculi. I think it's actually Ocului, not whatever. OK, it will. It's either One in the Dawn or The Sickening. He's the one in The Sickening.

54:28 OK, it's starting. It's turn there, so he's got to make a save. I don't know what the hell just happened. OK, So what was? He was the one in the dawn. No, the one that was in the Dawn was the. Oh, yeah, no, I'm sorry. You're right. Yeah, if he's the one way in the back, he's in the dawn. Yep, you're correct. I apologize. So he needs to make a OK. He has to this one. This one is if he ends his turn there. Oh, if he ends his turn. OK. So he will move out of Yeah. Sickening. Sickening is begin, begin turn. Dawn is end turn. Understood. OK, so he will move out of dawn? The hypnotic pattern makes it so he can't move. Oh yeah, you're right.

55:11 Yep, you're right. So he's going to. End his turn and then get her to be snapped out of it. But his turn is. OK, so his turn will be over. So he will make a Constitution same throw. What's the DC again, Jesse? Well, I'm gonna tell you he rolled a 19 on the on the die. Yep. So he rolled in total 21. So he will not take any damage, fortunately. No, he takes half damage from this. One, I apologize. OK, Yeah, you're right. OK, SO4D10748. It's going to be so half damage would be so 17, so 8, No 9 if it goes to the player advantage to player. Favor of player? Yep. So it would be 9. 9 Radiant OK. No longer stunned.

55:56 OK, I will have nothing else here. So we will then go back up to Nero's. Oh boy, oh, how much damage did Kasdia take? Oh wait, I have player tracker. I can I can answer myself. I apologize, I did not. It's. I didn't. It's not been updated, never mind. Yeah, hold on. I got to go back. I took 2020. Yep, 20 Piercing 20. OK. And is everybody within 30 feet of me all all us for? Yes. I'm going to, as my action, use my reliquary link. It's emboldening Bond, so I'll name all four of us. We I create a magical bond with them for 10 minutes or until you use a feature again.

56:49 While any bonded creature is within 30 feet of another, the creature can roll AD 4 and add the number rolled to an attack roll and ability check or a saving throw it makes, and each creature can add the D4 no more than once per turn. Additionally, because I got high enough level, the bond that I forged between people helps them protect each other. If a creature affected by my, what did we call it, Twilight or Reliquary Link, creatures that are affected by my Reliquary Link is about to take damage. A second bonded creature within 30 feet of the one taking damage can use its reaction to teleport to an unoccupied space within 5 feet of the first creature and take the damage instead. OK, so and.

57:42 Then who are you affecting? All three of them then? Or is it just one? And myself, all three. And me. OK. So everybody, everybody has the ability and as long as we stay within whatever I said, 30 feet, as long as you're within 30 feet of one of us, you can add AD 4 to basically all your roles and you can teleport to take the damage for somebody else. OK. Anything else?

58:23 Yeah, I just have to remember what it is. Story of my life. Suppose I will. Actually, let's we'll end it there. OK. All right. I'm going to bonus action move the Dawn on top of the other two also. OK, all right, cool. Then we will move then to OSISA. Cool.

59:06 All right, so I'm going to run up to Kezdea and I'm going to do Cure Wounds on her. OK. And that's going to give you, let me just double check here 68 + 8. And how much, how much healing was that? You said 68. That would be sorry. Sorry. 68 + 8 hit points, 39 points of healing for yeah, she's a bully. Yeah, you're full health. Love that for me, Queen.

59:46 And that'll be my turn. Cool. All right, they would move to Castaia. Well, I'm in front of one of them. I can't remember what 1. The. T1 I think pretty close to it. Timager. Yeah, sure, that guy. Except for doesn't he have dawn on him? Will that hurt me if I get too close to this guy? Yeah, you're, you're currently in the dawn. Great. I love that for me. What does that do to me?

1:00:28 I'm really good. At the end of your turn, if you're within the dawn, you would need to make a Constitution saving throw. Right, but she's also in the sickening Oh. Yeah, so sickening. I need you to I'm not Make me a consave 17 that. Hey, you get it? Beats and beats, all right. All right, I'm a whack them. OK, let me attack roll. OK, that's a 16. Is that plus anything or?

1:01:18 No. Are you sure? I know, but you rolled the 16 on the die. Yeah. OK, so you typically your weapon add your D. 4. Yeah, add your D4 and then you also have an attack modifier. I don't freaking know. Help. We told you what to do. Roll A roll AD four and then again. You should have an attack bonus next to your weapon on your on your character sheet. Oh I do. It's a one D 8 + 4. No, that would be your. That would be your damage. What's your attack bonus? Don't know. How do you find that? I don't think I've ever done that before.

1:02:00 Yeah. Give me one second. Often times the damage and the hip bonus are the. Same. What are you using? Are you using shiny stick of stabbing shish kebab or Sir Slazalon? I'm. Using shish kebab, OK. So yeah, it'd be plus 8, so 24 that. Hits. Oh, that thing. OK, yeah, that. I've never added that before. This entire time I've never added that. So anyway, moving on. That hits cool. Good, good shit. My brain hurts. No one ever told me to add it. I didn't know. I've told you numerous times. No you have not but good try. I got a freaking 7 +4 is.

1:02:46 So 1811. No, I got A7. 7 + 4 is 12, sorry. 12 There you go 12. OK. Bill wrong guys 7 + 4 or it's not 12 that's. 11 I'm an idiot. Cool, All right? Anything else? You can just let me have that. You couldn't just let me have that. Nope. No, that's not it. I want to get the fuck away from the dawn. OK. So you're going to move? Yeah, OK, Timber Girl will get an attack of opportunity. Has he been hit yet?

1:03:32 Because otherwise he's stunned from hypnotic. Panel. Yeah, Kenzie just hit him. Yeah, I whacked him. I didn't know that. Yeah, it would be a 23 to hit, so that hits. You. Yeah, You hit me. Yeah. All right. I'm just dubbing. Is my reaction. OK, so in that case, said Jesse. Give me your Constitution saving through. What's the the what you call it? DC of 15. With my plus 4 from my 1D four I got a 17. OK, so you will take the shadow bite. That would be 2 + 5.

1:04:21 It's a 10 + 515 piercing damage and then. What was the? What was? What was the? Psychic I'm. Going to read this. Hold on, when a creature is affected by a second picture by first teleport. Oh it's about to take damage, got it. OK, though it was 15 Psychic. No, no. So this would be 15 piercing. OK. Yeah, OK, cool. And then as bonus action, he's going to use this Hall of Dread and he will teleport.

1:05:10 I'm sorry, I need everybody within 20 feet of timber to give me a wisdom saving thrill. So that's going to be Kasdea, Asmodeus, Neros, and Zebulon. Did he make his box at the? Bar. Oh, that's right. You ran. Yeah, Yeah, you ran back. Yeah. So OK, so it would just be Kasdea, Asmodeus, Neros? That's a wisdom saver. I'm. Sorry, both of you were talking the same time. What, Jesse? Did he make his con save against the sickening Radiance?

1:05:50 I thought we did, but I'll roll it again because I, I remember, yeah, I rolled the 19 to start on the roll. Oh yeah, yeah, yeah. Yep. OK, so yeah, give me wisdom saving throws please, 17 OK. On that 20. I bossed the waffle iron. OK, All right. That'll be it for its turn then. Next will be no Tua. He will. Make it ends its turn in dawn. Oh, that's right.

1:06:30 Let's hear how. What's the radius on Dawn? What's the radius on Dawn? I think they're both 30 foot. 30 foot. So I mean, he would have to take an attack of opportunity from Castaia. Yeah, he'll he'll he'll move out of range of that with his speed of I think please speed is 40. Yes, speed is 35. So he'll move out of range of that. I can't say though if you want to give me an attack for opportunity. Yeah. Oh, that's a 19. OK, give me damage.

1:07:17 Do I just roll AD 20 for that? No. Do you do the the same damage role you did last time? It's to be the one D 8 + 4. 8. 8 OK. 12. Yeah. Oh, gotcha. OK. I was like. What? Yeah, I rolled an 8. OK, right and then next would be no two of he is stunned, so he will take he while he's going to start his turn by rolling for sickening sickening. He will roll A4, so he's going to fail that. Jesse, do you want to roll damage? Do you want me to?

1:08:01 I'll roll damage and he takes a level of exhaustion. Yep, 27. OK, so exhaustion, I can't remember how exhaustion works because I've never actually been exhausted in this game. All right, exhaustion, level 1 disadvantage and ability check. So we're not quite anything damaged yet. OK. And how much damage did No2 would take? 27 Radiant. 27 radiant right I'm. Going to blow it up. OK but because he took damage he will now take his turn. Natua is going to move up to Kasdea and will make 2 claw attacks at you.

1:09:03 So with a 25 and a 17th hint. Yep. Both hit. Yep, my armor size is 17. Not beautiful. I'm going to die. I'll. Be fine? Maybe so. 17 + 20 slashing damage. My God. And six psychic damage, you'll be fine. Maybe. OK, And then it will use Dark Embrace.

1:09:43 It's a trait, I guess we'll call it. I need you to make me a Wisdom saving throw, please. Fucking phenomenal. That's a 17. OK, that succeeds. All right, And that will be it for its turn. We'll then move to Zebulon. And I just realized I don't have the the good boy in here. Where did he go? Oh, I accidentally changed his name. It's more of like a status effect on the tracker right now. Yeah, I accidentally changed his name. OK, cool.

1:10:28 So, Zebulon, you're up all righty. How many of them could I hit in a 20 foot circle without harming my allies? Could I hit like? Without harming your allies, you would be able to. You'd be able to hit one of them currently because oh. Just one at a time. Yep. Well, because you can hit Timmiger, but because they are standing right in front of Timmiger. Yeah. Yeah, so. All right, let's see. Figure darkness probably wouldn't do me a lot of good here. I think I'm going to try to hit everybody with Hypnotic Pattern again. OK, so that's what save again.

1:11:13 Wisdom Save DC-19. OK, the. I'm going to shout. Close your eyes. So this sessions now are just going to be called fuck oculi because first you save the third one disadvantage is going to be stunned again. All righty, Axter, he. Hasn't done anything. Has he even moved? He has not moved, he's just been waylaid. Fighting off my mental distractions. Yeah, yeah, yeah. Cool. All right. Anything else? That is, which one is that? Oculize. Oculize the the wolf. There's a there's like a ball or something. He's just like getting distracted by the ball. Oh, shiny cool.

1:12:03 All right. What are you doing? Will Baxter? Will Baxter change targets? I don't think he can, so he sits in front of Oculi and waits. I mean, let me read Baxter's. Oh, let me read your insurance. Let's see a post. So Hound of Ill Omen, you're at 7:30 recruiting found us all sets of dire wolf with the following exceptions. Medium size and counts as monstrosity and a beast and sets the number hidden points to turn. And I'm definitely know where the target is. It can only move towards the target. So can you change the target with Hound of Ill Omen? The answer is no. OK cool, just making sure. All right. Cool. So Baxter will stay.

1:12:46 All right, then we'll move to Oculi. Fuck it, I guess. It's not going to take the sickening damage because it's that's on the 1st 2. And it doesn't take the Dawn damage either because Dawn was moved away from from Oculi. So it's just going to sit there and be a good boy, I guess. All right, we'll move back. Top of the order near us. Extra in oculi make eye contact. I should have buffed these more. It looks heated, yeah. Oh, do we think we need a little bit of fluff? God, I thought you were going to say fireball. I was going to kill you. Oh, I could cast.

1:13:26 No, no, no fireball. No, they probably don't have. They probably have fire resistance or something dumb. I like that you're worried about whether they have fire resistance or not, not the fact that the most of the party is standing in front of them. Watching their I'm coming after your dog next. We're going to go with Oh man, I was all ready to do this. Do it. Oh, you can't twin that. Oh, Dang it. OK, I suppose I'll just quicken. Nope, twin the the the guiding bolt. OK, who are you firing at, Timiger? No Tua or the poor wolf you.

1:14:28 See, they're all bloodied. Currently, yeah, they are all bloodied Natua and. Timuger. OK, Natua seems to be a bit more bloodied than the rest of them. See what? Aim at Natua and Timuger. OK, give me those are attack rolls correct? Yeah, range spell attack. Give me attack rolls please. You know, I'd like to do that. I promise I want. OK, I'll do it this way. Fine, 23. OK, wait, does that hit? It's a 23 to hit both of them. Oh, that's the first one that hits, yes.

1:15:11 OK I just wanted to see if I had to roll my D4. Sure. Yeah. Do you need to? Do you have to know? Same thing 23. OK, just for future reference, for the the the +4 do you have to know before the result is revealed? Yeah, the creature can roll AD 4 and add the number rolled to an attack roll and ability checker a saving throw it makes. Each creature can add the D4 no more than once per turn. OK, all right. So both will hit so give me damage. OK and I've up casted. Oh great, this as well. Sure. You spell a lot of second over higher. Increase the damage by 1D6 for each slot above that. OK, so yeah, 8630 damage radiant. To each do.

1:16:05 You want me to roll separately? Yeah. So 30 to the other, 35 to timber, 30 to the other one. Natua do it. The other way around. OK, did it the other way around. OK, Natua falls. Yeah, it does. Cool. All right. Anything else for you this turn? Well, let me see, you have a bonus action. Sure. Yeah, as you're looking, so you just kind of hold your hand in the air and you just feel feel like a single pulse, almost like a flare, fly into the air and then come down. There's this beam of radiant light on both timber and no two as you double the spell and No Two is dead. I'm going to bonus action as divine power to get back some spell slots.

1:17:04 OK. All right, then we will move done. OK. Then when we move to OSISA. I'm attacking Temeger and there's a 23 hit. Yes. All right, so this is again guiding bolts. That will be 30 points of radiant damage. Perfect. OK, So yeah, right after Nero slips down these two lights of two beams of guiding bolt, you come in with a third right at Timmerger and boom, it comes down right on top of him and he dies. Yes. He is super crispy.

1:17:46 Cool. All right, well, I don't have to worry about their turns anymore. Anything else for you, Sisa? That'll be it for now. Cool, Castilla. I guess I'm attacking the only remaining one, right? Yes, you are. But First things first, I need you to rule me a constitution. Save me, bro. 16 memory serves up fails. Oh, yeah, yeah, yeah. You'll roll your D4, You'll you'll you'll succeed. OK, well you can't roll more less than A1 and you need just need one to get 17. You can choose to fail it if you want, because you can only use that thing once. That's true. I'll fail it, it's fine.

1:18:31 Sweet, he said it. OK. Would you, would you, would you like to? Would you like to take that back? Kind of. OK, so you will you'll you'll succeed on the. Friend, I don't want to die. You're not going to die. It's a simulation. I don't give a shit. I don't want to die in a simulation either, all right? So you'll succeed that, So you will move towards the poor wolf, correct? Yeah, sure. OK. Yeah, give me a tack roll. Yeah. Yes, I heard a small whimper so I don't think the roll went very well. Plus plus what?

1:19:18 +8. So 17 I guess. Yeah, that's cool. And you're a rogue, right? Yeah. So with Baxter next to him, you get sneak attack damage. She has not moved. Oh, sorry, Baxter. Yeah, you're correct. I was going to say. Got an ally, Jason? 13 damage. I think that's how that worked. Yeah, so you rolled, you rolled your one D 8 + 4. Yeah, plus your two D6 fire for your flame tongue rapier.

1:19:59 Oh no, I didn't run the roll the D6. Hold on, I got to roll AD 6. Two of them 2D6. That's 8. OK, so you how what? What did you roll for the regular damage? I don't remember 12, but I think that was it was 12. 5 seconds ago but. I'm tired and I'm on gold pills, leave me alone. OK, so 12 and then roll your sneak attack damage 2D6. Oh my goodness, so many rolls.

1:20:39 I mean you cannot take the. Roll, I'm fine. With that, OK, 11. All right. Anything else? No. Nebulon. There's just one of them left. Yeah. I don't have a lot of single target damage, I think I just have to shoot fire bolt at him. OK, give me a sack roll. I rolled a 6 + 11 is 17. That'll hit. I got so excited for just a moment, he said. Six. I was like, yes, oh shit. The lowest possible number to still give you a hard time. Yep, all right. And two D 10 for damage we got oh, we got one of the 10s, so it's loading dice. Yep.

1:21:25 All right, so that is 10 + 5 + 823. 23 fire damage. OK, ow, it's not looking very good and. Then Baxter attacks. Of course he does all right. Give me a tack roll. He doesn't have the same bonus I do, but he rolled a 16 + 5 is 21. That'll hit. All right, thanks. Saving throw DC-13 to not be prone. I I would give me the damage first. I don't think it's going to. Matter. Sure. Yeah, he might not make it. I don't. Think it's going to He might fall permanently prone. Right, we got 6 on the dice, yeah. How does Baxter want to do this?

1:22:07 Oh boy, Baxter's fighting another wolf. Also, yeah, I think he's probably going to do the death shake thing, grab it by the neck and just like, side to side. Yep. Like an old chew toy, Baxter's going to go at his hand. Exactly perfect. And as Oculi, the last of the three, fall, the darkness kind of starts to shimmer away and the daylight reappears because it had only been about 1:30 in the afternoon. So it was the very the bestest. Boy. Baxter deserves the steak. Beautiful.

1:22:49 So fortunately he disappears when combat finishes and I cannot. Give him pets, poor boy. You give him like a good boy wave as he just. Poof. Into it's out of existence, he just poofs away. So as you defeat all three of these, what would you like to do from there? I guess assess the situation, yeah. Try to calm down the townspeople. Is there still chaos going on? Not really so much anymore. Like I said, after Ochio I fell, it was the shimmering of the darkness kind of dissipated almost like in a in a bad storm.

1:23:33 All of a sudden they just can kind of like dissipate by itself and the sun peeking through and. Are there townsfolk watching us? There was absolutely a whole mess of townspeople surrounding. I'm going to turn to the the crowd and say something like, what's your? Name. Don't worry, we've taken care of the situation, but I'm going to kind of fumble it and do it intimidatingly. OK, So I want to roll intimidation. Absolutely an advantage 18. 18 yeah, most of them kind of look at you and kind of have that look of we should get the fuck out of here. It's going to be like one of those scenarios where I'm trying to be really sweet and I go up and I grab a kid by the shoulders and I go, I saved you.

1:24:28 I just imagine the kid just pees himself. What's his? What's his trousers? You start. That's. Crying starts crying wet himself he runs to his mom and. Tears of joy. Here's of joy. Yep, and and the townsfolk will just kind of scatter. Is there anything you would like to do to the three creatures that are laying dead? I'll let others go first. I would like to examine them again. Sure. Who are these strange people who refuse to patronize my bar? Give me an investigation check.

1:25:17 Would be a 10. OK. You don't necessarily. Find it's still it's still been early enough you can add AB 4. All right. Sure. Combat just ended. Now it's a 12. OK, yeah, but the 12 not really anything of use a couple of, you know, Tufts of hair, you know, if you want to go the route of Frankie from last night, you can take a couple teeth, I guess, but other than that, nothing. You know how much much healthy person. I'm sorry. Say again, Zebian. Zebulon's not much of A trophy person.

1:25:58 He's not going to take any of these gross animal parts. Osisa. I was just going to ask how bad Kezde is doing and does she want? Healing, she's fine. I mean, she's only taken about 2026 hit points. I mean, so that's up to her, but that's where she stands right now. I'm all right, OK. Cool. All right, so you'll leave the bodies then from there? I think so. OK, I'll go check them out too then. OK, give me investigation check.

1:26:44 You know, I'll check them out too. Give me investigation check. I got a 22. 24 I'll see some of the 24 you will find kind of wrapped around the neck of Timuger you will find an amulet of courage Nice. So while wearing it you'll have advantage on saving throws against being frightened. Also, once per day, you can use an action to end the frightened condition on yourself or an ally within 30 feet. Very neat.

1:27:26 And I think somebody just kicked the crap out of somebody must have been catching. No. Oh, I I just heard much of I had much. Of I. Rolled. I rolled an investigation check. Oh, OK, where'd you roll? And that 20 + 9 is 29. What the hell? I already gave it to a SISA. OK, give me one second. I gotta find you would win the role. I just. Broke the role as Day is living her best life. Right now she's just hanging back and she just wanted to. Prove to herself she could do it. Yeah, exactly.

1:28:08 And guess what? I can in fact investigate real well. Let's see here I've. Already got my necklace of prayer beads and my amulet for Shantaya so I'm going to give her the amulet of courage. OK. Look at me. Oh, thanks, thanks. It's shiny. All right, so then with that being said, I've assumed that you all kind of retreat back to the bar. Nebulon first rounds on me. Drinks all around. Drinks all around beautiful. All right, that's going to do it for session today. Just a quick, quick combat with you guys. So yeah, I should have bumped them up more than I did because as as soon as Jesse rolled that, the first one was like. Shit, were they susceptible to radiant? Yes.

1:29:10 I knew it. They were shadowy. Yep, so perfect. That will do it for tonight's session here with Crit habits here on Spotify. Stay tuned to the next episode. You'll get another episode of Nat 20 and unwind as well. So from everybody here at the P3 Podcast Network, I am Spencer Hart saying goodnight everybody. Bye bye. Bye friends. Sparkly, so bright. Unexpectedly, a surprising peace. The happiness.

1:30:11 We didn't see the perfect view. We didn't expect to see. It's so beautiful, so much more than what it seemed. Ours can tend holding it here, but just this moment we can clearly hear. It's so magical. When reality becomes a dream.