Crit Happens Presents: U.N.I.T. "The Search for the Source"
Follow the team after their fall through the red rift into an unfamiliar zone of cracked black stone and pulsing light. Their Codices activate on their own, warning of unstable readings and a nearby breach source. The squad follows a narrow path toward a circular chamber where the air is silent, the ground vibrates, and the zone begins to react to their presence.
As they descend into the Spiral Chamber, the stone echoes, the light shifts, and the environment responds to every movement. Lines of purple energy guide them inward while the pressure of the zone grows with each step. At the center, something waits. The episode builds tension through travel, observation, and rising instability, ending as the team reaches the heart of the chamber and prepares for whatever comes next.
0:03 Tonight's episode of Crit Happens is sponsored by Scribe Quill. Miss a plot thread in your last session? Scribe Quills got you upload your TTRPG session recording and Scribe Quill transcribes it, turns it into an engaging recap and narrates it with text to speech. Dial in the vibe with thematic background music and pick from a range of voices to Mac your world. Share it with your party and kick off your next session perfectly In Sync. Preserve the essence, keep the momentum, search Scribe Quo and start recapping today. Scribe Quill Remember better play faster previously on crit happens.
0:54 The following message has been distributed to wall scale Bone Syndicate agents. Warning warning warning. Neo Magic Rift detected location, the echo fields and memory waste region. At 417 AMA. Significant change in rogue magical surges was detected. Syndicate Intelligence does not know the origin of this source. Syndicate Command is forced to activate the Universal Neo Magic Investigation team, otherwise known as UNIT. All agents are directed to avoid the region at all costs. Interference to UNIT operations will result in loss of Ledger and or death by scale. By secret we endure.
2:53 Welcome back to another episode of Crit Happens here on Spotify, iTunes, player.fmpoddirectory.com, sticker.com, TuneIn Radio and iheartradio.com. We are back for episode 2 of this two-part series with our members of the Universal Neo Magic Isolation Team, otherwise known as UNIT. So say hello UNIT. Hola. Hello Unit. Hello, so just to recap, just a quick if you have not listened to episode 1, absolutely go back and listen to it. It was chaos times about 10 and I can only I can only determine it's going to go worse from here.
3:35 So for those of you again, just joining us as a quick reminder, the entire team has been sucked into the rift that was discovered in the echo fields and memory wastes. So they are currently awaiting the result of being sucked through space and time. Also, a quick reminder for this session again as well, we are utilizing very modified rules when it comes to wild magic. Surges will happen often and frequently, as well as terrain changes frequently during any sort of combat, wink wink. So we will start with all of you giving me a Dexterity saving throw. 22 all right. 2211. 11/18 for Sarah for in that 28. 18 for PIPA. 18 for PIPA.
4:41 Sarah, what did you roll? I apologize you. Got a dirty 20, Dirty 20 OK. Is a dirty 20 OK, so everyone except orbit will land on their feet almost. Think of it like a like Thor coming down like that superhero landing. You just kind of land on one knee and A and A and A and a foot as you come through this rift. Orban on the other hand is going to land directly on his head and that will be 9 force, 9 force damage to you. We all just need.
5:23 I didn't. Need any more damage to his head? We all like, we all land so nicely. And then we just see this like, like scrambling, like starfish screaming coming from the the sky. Yeah. Yeah, yeah, It's like I, I'll show you what it looks like when I well, I imagine that after tonight's session, because I have to find a specific video. So all of you hit the ground in orbit included. The rift behind you seals in a single flash of red light. The air here is cold and still. The ground is cracked black slate. Steady pulse moves through the stones.
6:07 Each individual codex opens again without your touch, and a single line writes itself saying location unknown, Breach source detected. The sky is a dull Gray sheet. No wind, no movement. Sound carries a lot farther than it should in this in this area you see a narrow path ahead and it drops into a wide circular Chamber of broken rock. As you can see, a red glow rises from the center of that chamber and it and it slowly pulses Orban.
6:47 Yeah. The presence around you is more distorted than normal, as if your wild magic signature was pushing back against the pressure of this zone. Interesting. And you're visible? Yeah. I mean, you can give me a perception check. It's pretty low, DC 16. OK. Is everybody going to tap the check? Sure. Am I trying to get? My bearings, sure. 12 OK.
7:32 Was that a perception or investigation? Perception. Yep. 13. OK, Seraphin, what did you roll? I got a 13 as well 13. OK, all of you can can see this distortion around orbit. I want to poke it of. Course you do. OK, give me a give me a straight Dexterity check. 13. Your hand just kind of goes right through it. And as your hand goes through it, you feel almost like this fuzzy feeling, almost if you would want to imagine what TV static feels like as as you kind of go through this distortion and the distortion kind of warps around your hand.
8:31 And just kind of look at my hand and kind of shake my fingers like. What the hell? That was weird. Whoa, what you doing? I had to test it. Do I see any of this? Like distortion, really. Give me a perception check. 17. Yes, you do. Wow, I'm magical.
9:11 OK, and then as you are kind of fucking around with Orban, you hear 3 distinct pulses in the earth like A and you're all of your codexes respond. Stability low. Proceed with caution. Mom, can I roll a perception check or like an investigation or just like a description of Emily, the space around us? Yeah, I mean, well, I, I can give that to you, actually. I mean, the space around you is nothing more really than just kind of barren wasteland again.
10:01 But again, this time it's the the colors are almost Gray. There's no wind. There's no, there's really no movement that you can see other than you. And every time somebody says something, it almost sounds like it's echoing back from thousands of yards away. But in front of you again is a a single staircase, narrow path. If you I apologize, that kind of circles down into a Chamber of broken rock. Hey Orban, you should probably try to go down the stairs. Contested.
10:44 Contested persuasion checks, please. 18. What's 14 + 8? I'd be 22, 22 you Orban. You feel very hesitant to do so. However, after hearing Pippa out like you should, you should go down and take a look at what's down there. You you finally have this the almost the gumption to to begin moving down the path.
11:24 I'm your new rock now, bitch. What? I'm your new rock now, bitch. What? Do you mean rock this rock? You said you didn't know anything about this rock. I mean like the the person you can rely on that, not like a. Physical give me a deception check. Did I rule anything? Yeah, give me a contested insight check 5.
12:05 Mine is 9 plus. Eight, you believe everything that she says. OK, you say. So I'm going to go down the stairs now. OK, so as you walk towards the and go ahead and friend. I was going to say, can I try and convince her not to go down the stairs? You can certainly try. OK, so persuasion I guess on that. Yep, contested persuasion. I am going to however, have you ever in give me that a disadvantage? Because she is. I'm sorry, other way around.
12:49 I'm going to have Orban give that to her contested jacket disadvantage because she's actively believe whatever Pippa says. Well, wouldn't I be at advantage? Like, I don't want to believe what? I'm sorry. What's your character's name? Verin. Yeah, Verin tells me. So then I want to roll a higher number. If I'm at disadvantage, I'd roll a lower. And then leave. You're right. Yeah. Let's do it that way. Yeah. I knew there. I knew what I wanted them. Oh my. God, eighty. It wasn't 1-2 ones, OK? It was an 8 and a nine.
13:29 Is that with your modifiers? No, no, with the modifier, well, we have a 17, OK. OK, and with persuasion. So I got a 24. OK, so as you, what's your name, Orban? As you Orban, begin to make your way down this pathway towards the chamber, Veran almost kind of like stops you with her voice, like, no, you shouldn't. And her echo kind of reverberates all the way down the chamber. And as you hear that reverberation, you kind of almost snap out of your persuade, you know, persuadedness by Pippa.
14:13 And you're like, wait, I don't want to go down. There. Yeah. I don't. I'm just stay here. Yeah, you know. Good point, rock. The rock is important to you, that much I know. About the rock it is. By the by the way, I'm holding this rock like it's my like safety blanket type situation. Like I'm cradling it because that's like I know it's important. So I like it. Must be here for comfort. Muscle memory. Oh, and absolutely like every time I'm supposed to like go and make a a spell or a check or a decision, essentially I'm like reaching. You feel empty?
15:00 Yep. Right. Like I'm supposed like you just kind of see like definitely a moment of just full confusion. Like I know I'm supposed to be doing something. I don't know what it is. I'm. Going to be honest, this is my favorite version of of Orphan. Yep. I'm going to go first down the stairs. OK. Is anyone following or are we just sending Verin? I'm gonna let her go down a few steps and then I'll take up the back. OK, I was going to say I'll share. Do you want me to follow? I think Seraphin's going to look at Orban. Like, reach your hand out, like, come on, let's go. Like I'll help you.
15:50 Come along, little doggy. I'll take her hand. All right, so as all of you begin to walk down towards the chamber, each each step that you take kind of almost vibrates through the slate. The the black slate, the glow of red begins to become brighter and thin lines of now purple and black are starting to break across the ground as well. They spread towards you in straight paths. These lines show almost the the pull of the breach in magic. You reach the edge of the chamber and the ground begins to shift again. A second surge of pressure strikes you. I need everybody to give me a dexterity saving bro. Jesus Christ 6. 20. 1.
16:50 Kind of have one. Oh, boy. OK, Who rolled below a 12? Me, me and me. OK, so the three of you. Well, I'm sorry, Orban and Verrin, you hit the ground exceedingly hard. You will take. 19 points of force damage. Orbans unconscious. OK, we'll come back to that in just a moment. Now for Kazdea Seraphim, you are going to take 32 points of force damage.
17:40 Cool. Amazing, fantastic. That's what I get for the one nap one that I get. And I also need to roll me AD 20. Oh cool, great, fantastic. I'm not even in battle and I'm losing 18. You said 18. Yep, that is indeed what I said. As you hit the ground and kind of put your head back up, you see about 10 feet in front of you what appears to be almost a flickering duplicate of yourself. This duplicate has five hit points and on your next combat turn it will repeat whatever action you take on your turn and then it will vent OK.
18:52 You all see this? Oh, absolutely. Yeah. It's it's bright as day in, in a, in a, in a, in an area and a plane that has really no color and no, no distinction really. She is as bright as her actual as her actual character currently is or her character normally is. So she's got on her, her, her Forest Green robe with bright gold trimmings and her her horns have a bit of arcane distinctiveness in them as well.
19:33 And you can absolutely see the bright white of her her legs. Sarah's going to like rub her eyes and she's going to be like. Holy. Shit, she's going to like wave at herself. Like do you guys see this? It will. It will wave back at you. Sarah's going to just shake her head and turn her back. She's going to ignore the thing. It doesn't exist, OK. So then you will continue on your codexes begin to scrawl once again and they say breach core ahead, prepare for engagement. So as you descend more and more into the circular chamber. What about Orban that's unconscious? And Oh yeah, I forgot about that. Just like there.
20:36 We're just going to leave. It. I would, I would, I would take his hair and just kind of like drag him along behind me. Oh. Lord, are you going to, are you going to stabilize? Or should I start? Should I start making? Oh yeah. OK, I'll stabilize them. OK, cool. So you'll stabilize to 1 HP? Oh, OK. You'll you'll be back up, but you'll be at one HP. Great. Can I heal Orban? Sure. Is that another healing Word? Yeah, Healing Word again. Perfect. Give me AD 6 please.
21:22 Or the next spell that you use within one minute automatically resolves twice. You may choose the same or different targets. So I am going to say for flavor, you are able to cast Healing word twice. Awesome. I'm going to give them both to Orban 3 4, so that's 44 + 4. Right. The 14 healing to Orban and. Just make sure none of those exploded. No, none of those are exploding, I don't think. And what was the first roll 4 plus or is that included in the 14?
22:18 Did you include the modifier in the 14 Patty? Oh crap, the modifier blah blah blah blah. So it'd be 18 then, right? Oh yeah, no, I included in, sorry. Yes, OK, it's a 14. Well, so isn't it 3 in total though? Like she rolled the first one, surged and then did it again. So then I got two more. Let me read it again. Like the spell is cast 3 times. The next spell the caster uses within one minute automatically resolves twice. So she casted healing word. Oh, Surge. And. Then casted it again. So the reason I'm having the wild surge take effect first is because if it were to take effect after the healing word, it wouldn't resolve 2 more times.
23:06 It would be that whatever the next spell she casts, that would resolve twice. Right, so I'm saying she would have casted healing word again and then that would go 2 times so it would be a total of 3. You're right. Yep, give me, give me one more instance of 2D2 D 4 + 2. All right, 6. OK. So and then OK. 20 Back to orbit. Cool. I'll take that, all right.
23:46 And for Orban, the Healing Word is going to be rock. It's although he's like, yeah, I don't know why give. Me a constitutional statement through Orban. God damn it, 17. Or Orban. As, as Verrin says, the word rock, you have this epiphany in this rush of memories scaling all the way back to the acquisitions Guild. It's growing all the way back. And you remember distinctly speaking to this rock and it it telling you what to do. And I'm going to have you take one force damage as that memory comes sprinting back into your head and you almost have like a jolt of.
24:58 Oh, oh, hey, hey, you know about my rock? You don't know what you're talking about. The memory, of course. You got back for me too. Fucking rock. Rowan, what was that? I said the memory just came back for me too, trying to play along. OK, I. Don't have so much a problem with you is I had she told me to your my face she didn't know about my rock.
25:41 Hey, you believed her, so I don't know what you want from me. I was confused. I was confusion. It's not my fault you're so gullible. So as you begin to descend further into this chamber again, the ground is shifting from cracked black slate into almost a smooth Blackstone, and a steady pulse is moving through the floor, and the pulse matches the glow that's currently rising from the center of the room.
26:22 I want to check that out. That looks interesting. OK, so as you venture deeper in, you notice that time and space in this area is greatly distorted. Every time somebody speaks, the red glow almost sharpens. You notice for just a split moment your shadows are becoming detached from your own bodies, and even once in a once in a great while, you almost feel like time stutters for just one moment. Trippy.
27:12 Feel like I need a voice modifier for that. Trippy. Or Ben, ask your rock if you can go touch it. Hey, yeah, I can. OK, perfect. So as you reach the outer ring of this spiral chamber, the floor forms a perfect circle. Lines of purple energy are running along the stone. Each line leads directly towards the center of the chamber. A surge erupts from the center of the room and it travels out where there's almost a silent wave.
27:53 I need everybody to give me a Dexterity saving throw. As a reaction, can I get like out of out of range? So there's necessarily not going to be out of range in this instance because it's affecting the entire chamber. I will allow you to attempt timing it to where you would teleport before it hits you past the point of the the wave of of energy. OK, what do you want me to? Roll for that. I'm going to require a I'm going to call this an intelligence, just an intelligence.
28:35 Check to see if you can time it. That's great because I'm dumb as shit. So that's a 5. 5 So everybody else, give me a Dexterity saving throw. Can I spend again or the same? One, if you if you rolled 1 already, you absolutely can. Rowan. You can use the sorcery point for that. Oh, it wasn't much better 12. OK, let's do this. Who rolled under a 15? Yeah, I.
29:17 Did. Me Seraphin. No, I rolled the 21. OK, so the four of you right 1234? Yep, the four of you will take 2, 15 fourth damage. Damn it. OK. As this surge just almost as like a shockwave knocks you on your feet and everybody falls prone and the wave passes and nothing's necessarily burning, nothing's necessarily injured, but everyone of you begin to feel a, a pole in the back of your mind, almost the zone is recognizing your wild magic capabilities and your, your, your codecs almost reacts. It says warning surge response, link to operatives. Warning surge response link to operatives. I'm going to reactively create another tree with Missy visions to hide within.
30:49 As you do that, first I'm going to need that's a cancer up right. It's so it's like a level 1 spell that I have as an Eldridge invocation through a feature, so I can do it at will without spending a spell slot, but it's a level 1 spell. Yeah, I'm I'm still going to count this as a leveled spell. Give me AD 6 please. We got a six. OK, You do not surge. So as you are all standing in this this circular, the outer rings of the circular chamber, all of a sudden a bunch of trees go up. Your tree elf disappears in one of them. I'm not here.
31:40 You're dreaming. What the fuck is this supposed to do for you? Also can I hide in your trees please as. Long as you're quiet, we got to be. Sneaky the question. About yes. I have greater invisibility. Can I turn? It? Says a creature you touch. Can that creature be me? Can I touch myself and turn myself invisible? It lasts one minute. It only lasts one minute, so. That's fair. Never mind, I just read that too. Never mind, I'll just be forced to stand out here in the open because I've got nothing else.
32:20 You can stand in the trees. You can hide the trees. Yeah, I guess I'm going to hide the trees. I'm not even going to ask. I'm just going to. Go as. As everyone starts to take cover, the trees begin to skip in time. You you where you would see normally the WAVY of the the branches and the the leaves on the tree all of a sudden are just like stuttering as almost like a disc skipping in ACD player. And all of a sudden as if like a another wave of magic accelerates across the chamber. It almost blows the trees away and they almost like disintegrate into like a magical mist.
33:11 I feel naked. I guess we got to carry on. So a narrow path, once the trees are blown to smithereens, almost a narrow path of stable stone forms, and it's spiraling now towards the center of the chamber, and the red glow begins to shine brighter than normal the further you go. Keep following it. Yeah, I think of that.
33:53 I'd be hurrying at this point. OK, all right. So after you rotate on the spiral path 3 or 4 separate times, you reach the center, almost the heart of the spiral chamber, and a what appears to be a broken relic is almost hovering in place. Red and purple energy is leaking from hairline fractures across the surface of this relic.
34:37 My role of perception on that, Sure, go for it. Where the hell is my perception 18? With an 18 you see that this this relic is more in the shape of a like a wand almost and it's cracks are emitting these red and purple flares of energy. Can I cast mending on the the What's it called? The what?
35:29 The word you just said. On the on the relic, yeah, sure. I mean, are you going up to touch it? I don't know, do I have to touch it? To mend. Oh, I don't even have. Oh, no, I do. Yeah, you're right. Oh, wait, don't I have a cool thing where I can choose to? Yeah, yeah, yeah, yeah. OK, so I have a cool feature where I can expend one of some of my sorcery things and I can use them to make like a 30 foot, like a spell that's touched 30 feet. So I can get within 30 feet of it and then touch it. Or I can get within 30 feet of it and still cast the spell without actually having to touch it. OK, Yes, we can do that now with Mending. Well, first of all, because the source reports are directly tied to your magic, and because Mending is a is that a can trip or is that a level 1 spell?
36:33 It's a can trip. It's a can trip. OK, so yeah, I'll need to roll me AD 20 on the wild magic table. 9. As you cast mending, you feel a pulse of arcane energy leave yourself and kind of twist in the air just a bit and it begins to fall and still just twisting into like a ball almost and fall directly at your feet and what pops out is a fire elemental in the shape of a weasel.
37:36 You look cutie. Oh my goodness. What's your name? Where? Did you come from It just squeaks at you. I'm going to lift it up and put it on my shoulder because I have fire resistance and I can hold that thing. You know what? I'll allow it for roll point purposes. I'll allow that. OK, this is my new friend. I think I'm going to call him squishy. This is my squishy. I was a little distracted. Did you get a rat? A weasel. Oh, I have a rat.
38:16 His name's Remy. Lives in my pocket. So this is this is squishy. He lives on my shoulder. So. Well, sometimes they put him on my head, but you know. Or maybe they can play they too. But let's get through this first. I. Don't trust. You he's made a fire, so maybe be careful because we'll probably. Set him on fire. Bryn's going to move a little bit forward and you cast mage hand to try and pick up the wand and bring it over to her. OK. Let's resolve the mending first. The mending will not fix. It will temporarily fix the the cracks of pulsating arcane energy.
39:06 But as almost as like if it was meant to be as you mended it, it mends it and it's perfectly fine for just a few moments, and then it pulses a little bit harder than normal. I need everybody to give me a Dexterity saving throw this. Is Christ? Of course I did. How about a Niner? Niner, huh? I don't. Think I've rolled I'm not too sick or A10. On honey I got a 14. OK who rolled? Who rolled below a 13? Me. OK, sounds like it's me, myself and I. It's just me, myself, and I.
39:46 That'll be 5 fourth points to you. And I'm down. Oh my God. I'm going to try to lift Orban back up in the ferny style. OK, So you're going to use the the stabilize correct? Yes, OK, you'll you'll be back. I'm also. Try to like lift him up onto my shoulders basically. I'm there. Are you a bit? Of names, it appears we should have names of what else was she? OK, come on, back on your feet. Come on, here we go. Oh, I don't like this world. Was it?
40:27 Was it much better than yours? Was it where it was not happening all the time? Well, when I left, there was a lot going on, but I didn't. Just like I never passed out, I did just get I did get stuck in the water once for a hot minute. I fell off the boat. The boat, the boat. Your Yooper came out there for a second. Doubled. OK, so you'll stay behind the one hit point. I'll tell you what, Orban, give me an investigation check. OK, 10.
41:14 OK, miraculously with A10 you find a potion of healing on the ground. Just a normal 1. Yep. You wanna have? Do you want to share that with me and my 2 points? No. I'm Downing it right now. Yeah 2 D 4.279 Jesus 11 points of healing. OK. Thanks. Doing great you guys. Doing great.
41:54 It's fine. We're great. All right. Don't so worry. Varin, what did you wish to do? I was going to try and use mage hand to bring the wand closer so I can try to test it and see what I can do to fix it or break it. Permanently. Sure. First things first, let's have you roll the D20 on the table, because that's a canned trip 3. I'm going to roll this one for you, Patty. This is going to be similar to what occurred with Orban. You're going to transform into ACR 2 Beast. I'm going to roll my D30 because there happened to be 30 CR twos 22.
43:07 That sounds awful. You will transform into Oh my God, you are going to transform into a grick. The fuck is a grick? Oh, hold your horses. There's a grick. So as you go to cast mage hand all of a sudden your face splits into four separate like tentacles and this mouth appears right from the from the middle and you turn almost into this serpent like monstrosity. Or even just. What is?
43:51 What is what is? Yeah, you're fully aware this is happening. So perfect. On that note, we're going to step away for a quick break and figure out what we're going to do with the Greek. We will be right back here with more of crit happens. Welcome to D&D Fight Night where your wildest min maxing dreams are dragged into the spotlight and told to prove themselves. This is D and D5 E like you've never seen it. No long dungeon, no political entry. Just you will build and a bracket style gauntlet of pure combat. 10 minute rounds, maximum carnage, victory by knockout or by dealing the most damage than anyone else can survive. Think your character can take the heat? There's only one way to find out. Step into the ring and Sign up today at tinyurl.com/crit Happens Fight.
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46:21 We are back to finish up this two episode arc of the unit group again. So again those of you just joining us units is a special group within the scale about syndicate that is deployed whenever there is a very abnormal surge of magic. So we welcome back all of our players say hello players hello hello. So as we left our party last in Full disclosure between the commercials in Part 1 and Part 2 of this session, a week has passed. So we will just do a quick reminder of where we are so far. We are currently, You are currently scaling your way down into the chamber where the source of the pulsating rift of arcane magic and surgeries, surges, surgeries, I don't know what that word was.
47:20 Surges are occurring that are affecting not only the area around this rift, but all of Aurelio's itself. So we last left our party with Verin transforming into a Greek, which again is a think of a kind of like a demagogue almost where it's almost like a snake, but the head opens up into four different parts like, and it just lets out this screech. And I need to know. I need everybody except Varen to roll me a, let's say, a Constitution saving throw.
48:16 Oh God, I that laugh always makes me nervous because it's either you're old A20 or A1 05. Even better. Oh, even better. OK, let's do this. OK, Who rolled below A10? Orban, Rowan, Seraphin, what did you roll? OK, you're fine. So everybody so Orban and Rowan use field this presence from behind you as you hear this screech of a sound you've never really heard before. And both of you turn around to look and see what that is. And you see this towering brick where Varen was standing and you begin bolting the opposite way.
49:25 So you 2 will run off almost in like a frightened condition where you will take off to try to get as far away from this brick as possible. Because again, you have no idea it's for Rin. You just think a Greek has appeared behind you, everybody else. I think Pippa is probably just going to knock Orban out so that she doesn't have to listen to him.
50:08 OK, as Orban starts to run by you, Pippa, give me a give me an attack, give me an unarmed strike attack. Unless you're using so specific item. No 17. 17, What's your AC Orban? I think it's 19, right? Yeah. 19 So that is a miss. So you as as Orban goes by, you go to less like punch him straight in the face and you just miss it. He goes right by it.
50:52 Basically, you kind of punch right behind him. He's fucking idiot. It's too goddamn fast. Look down at myself and like try to friendly wave my tentacles in in orphans direction. I'm more petrified. Yeah, you you begin to like slap your your tentacle mouth almost, almost like cat ears and it just starts slapping and then just like what what can amount to like the Greek version of like drool. So it's like spraying everywhere as you're just flipping all four tentacles trying to wave at them. Do.
51:40 I get hit by any of it. I mean, you've run off so I'm going to say no. However, everyone else will just get drenched. So after Orban and Rowan take off, Pippa tries to punch Orban. Everybody gets doused in Greek goo after about 60 seconds or so, almost in like a poof of arcane essence, Varen just kind of reappears, almost the almost feeling of like a little bit dazed and like.
52:31 Look around a little, I miss my tower. It's OK, honey. We'll get you cleaned up, don't worry. Well, keep in mind every Yeah say she's perfectly dry. Everybody else is drenched except Orban and Rowan. Well then I would say you didn't even get the worst of it. Wipe some off of Pippa you try to like. With your hand. Like, yeah, just like one hand, like someone wiping like a stain off their shirt or something, you know?
53:15 Sure. Yeah, you kind of like, you kind of like smear. You kind of like smear it all over Pippa. Thank you. What kind? Of corners is like like squeezing her hair out like thank you. Thank you, but please stop. That's that is enough. That is, that is more than enough. I'll. I'll stop. I'm sorry. Sorry. Orban and Rowan, are you still running or are you looking back? Oh, Oh yeah. You're still running OK. Yeah. I would have turned around at this point to see what's going on if I'm far enough away, and then I would see that it's gone, right?
53:59 Orban's out. Where did Orban run to? Like just back behind like trying to. Find home even though home doesn't exist here. And. As as you run back you everybody except Rowan and Orban, because I assume you're you're continuing down the stairs at this point, correct The steps. Yeah, OK. You see in front of you, in the air a sigil almost like burning in midair. I need everybody to give me a except Orbit and Rowan.
54:40 You can give that to me with disadvantage, you to everybody else. Give me a history check. Did I lose everybody? Sorry I. Was thinking the same thing. OK, cut out. A little bit. Oh, I did. I apologize entirely. OK, everybody give me a history. How how much did you guys hear A. Disadvantage. OK, at this rate, OK, I need everybody to give me a history check, please. Orban and Rowan again with disadvantage because it's it's happening behind you. Oh my God.
55:25 See how many dice we can get in that dice tail of yours tonight? No, they're staying. Who rolled below a 13? Let's do this. Who rolled above a 13? Me I. Did. You OK, So Seraphin, you see it immediately, Rowan, you kind of hear like the signal being etched in the air, kind of like almost like the sound of something being welded together that that like kind of like staticky fire noise. And so you turn around and Seraphin, you recognize this as well. It's a syndicate signal of teleportation that they use in kind of rare instances.
56:10 And as the signal kind of burns in the air, a almost like a portal opens up and all of a sudden this one second. Just show my picture. Yeah, it gets this. What appears to be like how how tall is? Jinx No race or species you've ever seen. Before. Yeah. It's it's it's a person you've never seen before. You don't recognize who this person is as a race. Jesse, how tall is Jinx? Oh, can't be that tall.
56:54 We're thinking about maybe 42432. Yeah. What's that? This creature about 3 feet in in height, just kind of like drops out of the air. Jinx, I need you to give me a Dexterity saving throw. I tell you what you can. Let's do I that. Or you can give me athletics. Not bad. I'm going to use a thing to re. Actually, no, I'm not. I'm not going to re roll that Dexterity. So 7 OK. So you kind of like fall out of the air and land right on your face coming through this portal, and you will take 4 points of, we'll say bludgeoning damage if you land directly on your face.
57:54 How many? Four. Yeah, four. Yeah, I can. I can do that. Who is this? How drink the water? So do I have any context of what's going on? Not really. All that the Syndicate Unit Disbursement team has advised you of is that there is a rift that is emanating an obscene amount of dangerous arcane surge magic, and that unit has been deployed to find the source and to eliminate it if necessary.
58:36 OK. Sarah, I'm going to grab her quarter staff off her back and kind of like put it in front of her and hold it with both hands. She's not hitting anyone, but she's prepared to hit somebody. How far away am I from everybody? We'll say 20 feet. How far am I away from the giant worm thing? The the giant worm thing, it does not exist anymore. It was just a one minute surge. Oh, OK, I was gonna fireball it. I'm gonna. I suppose I'll as I'm still face down, landing having landed on my face, I'll just talk into the the stone and say it's all right.
59:24 I'm here and we can do this. What the fucking nerd? Who are you? Don't jinx me, but I'm jinx. Great, fantastic, just what we need. More bad luck. I make my own luck, but at least I think so. And that's not how luck works, darling. I'm going to offer my hand thanks to to help help them up. Hey, how far is Orban Rand now?
1:00:08 Orban's now at like 40 feet away. Where's that one going? I'll hold person. He's running until he's fucking racked out. OK, great hold person. I need Orban to give me a Wisdom saving throw. Also, I need Jesse. I need you to roll me AD 20 please. Is it positive? Fails. What's the deal? What surges? Evens are odds. Odds surge.
1:00:49 Yeah, you're going to get held here in a minute. I got a four. A4 Yeah, your next spell that you use within one minute automatically resolves twice. You can choose the same target or different targets. If it's the same spell and the same target, does it stack the effect? Yes, it'll resolve twice. But what if it's concentration? It would still resolve twice the the the the resolve would would would happen before the concentration check. And it would just last the duration that it would had you maintain concentration the whole time. Correct.
1:01:39 So do I know the effect it's? Rather like, do I know that that's going to happen like on my next spell? No. OK then never mind I won't met a game that. OK, so at this point right now, Ormond, you are held so you are like mid run. Your arms are kind of like in like a you're. Do you ever seen like Mr. Game and watch? No, Yeah, yeah, yeah. Here I'll show you what you kind of look like. Like an 8 bit, not even 8 bit less than 8 bit kind of Cubert style robot. You're kind of like held in a run position.
1:02:22 It's OK, I've got it and I'm pretty sure that's the portal and that's where this evilness is coming from. Should I kill it? It has a rock. Now we've kind of started to like him. You should probably keep him alive. All right, Save the rock. Got it. Save the human, get rid of a stupid rock. Oh well, that's a bit confusing. No, I've no my rock. No, I've never do. Nope.
1:03:04 Perhaps. Orbin, Orbin, no one's getting rid of your rock. We're keeping the rock to keep the peace. So we so we like this thing. The the rock is not leaving. I die with rock. Actually, wait. Wait, you're the thing. Do we like you? We like the thing attached. It says certainly. Bonus or been the whole Curse or or been the whole. Person fell has fucking deal. You can't. You can't follow directions.
1:03:46 Worth a sheet. Or been the whole whole person spell has elapsed. OK, well I'm not running anymore because I see the monster is gone. Before that. I'm most definitely like before that, holding my rock. Yeah, before that I need you to give me a Dexterity saving through to make sure as you come out of your mid run you don't fall like face first onto the steps. Oh, that was hold on. Hey, hey, cat. This is a toy. But in that one. Oh dear Lord. OK. Can I catch the rock with like a mage? Hand Well, she is at this point she is I'm sorry. He is 2530 feet away from you.
1:04:35 It's. Mage Hand I. Thought Mage Hand was only available to 10 feet? 30 feet. OK, up to. Five. Yeah, 30 feet. OK, I'm gonna say no because as he's gonna as he's gonna try to catch himself. He's already 30 feet and with a net one, he's gonna go tumbling down the stairs. Right on. So you're gonna take Jesus. What do you like health wise? Oh my God, you have. Oh boy. You take 12 hit points of force bludgeoning damage as you fall all the way down the stairs.
1:05:17 Unconscious. Isn't that exactly how many hit points she had left? Well, yeah, she had 12. Didn't. Weren't. You unconscious last session too. She got healed. Multiple times, yes. I'm going to cast Healing Word on Orban again. What is? What is healing words? Cast it on me. I have two fucking hit points. He keeps just dying. Save me. I am self preservation. Yeah, she's. She's going to fall out of that 60 foot range. She she will fall approximately it's, it's about a 45 feet staircase left. You were already about 30 feet behind. So it's about 7580 feet away from you right now and she not to metagame, but she's going to land inside. He's got sorry, he's going to land inside of the the chamber. It's just kind of just like.
1:06:20 Secrets. Yeah, the Chamber of Secrets, correct. And you're ready to give me a Lumos check. I'm going to cast parcel tongue. OK, yeah, I mean, you can get within range and cast healing word. It'll it'll you'll have to move about 40 feet to do so. I'm sorry, 20 feet to do so. Yeah. Yeah, I was on the wrong one. I looked at 30. Yeah, like can I get? In on this healing word action, because I have two eight points and I am not trying to kill myself for a fucking rock.
1:07:01 OK, I assume Spencer's OK with that. I heard that. Yep. Yeah. OK. So I'm going to move it up to second level for Orban. So that's 3D 4 + 2. OK, give me the first wild magic check that one. OK, so all right, so you will surge give me because it's a Nat one, I'm going to have you roll 2 D 20s. I have, I have feather fall this whole time. I could have just.
1:07:46 I could have just prevented this. I rolled A16 and A6. So as you go to cast Healing Word on Orban, an approximate 10 foot cube kind of appears in front of you. And this cube is filled with fractal, you know, fractal particles that kind of obscure your sight. However, it only gives you disadvantage on attack rolls, ability checks, or saving throws. So I'm just going to say that this is just more just cosmetic where you can't really see for a 10 foot area in front of you that well for everyone.
1:08:54 Everybody can give me a perception check, except of course, Orban. 11. Who rolled? Who rolled below an 8? OK, everybody sees the cube. OK so I still can successfully do the the healing word. Yes, OK. All right. What the heck's this? Can I touch the cube? Your hand just kind of it's almost like one of those like wave things where as you touch it, the the particles kind of move around your hand and displace themselves and they kind of refill themselves back in Patty for your second role as you cast Healing Word. And after the cube appears, you see next to you someone who looks just like you.
1:10:07 This clone has five hit points and will repeat the casters lacks last action on the next on the casters next turn and then will vanish. So I assume now you will cast healing word on Pippa? Yep. OK so this will happen twice. So you can do the you could do whatever whatever level spell the the dice and the modifiers twice. Yeah, OK. How much hit points did Orban get back? Orban got 10. OK. Wow, not bad you guys. One of those dice might be gone forever now because my cat decided she wanted to participate. I thought you were going to say eat it. Can't they?
1:11:00 No. Hit mouth. She knocked it out of the tray onto the floor and now I don't see it anymore now. I'm sorry, Brett was talking to me. Did were you? Did you say were you talking about me at all? Like what? How many hit points do I get back? She's 14. Yeah, you're going to get 14 hit. Points. I love the sound of that. So people that will take you up to 16 hit points Orban you'll have 10 everybody else believes that full health correct 3535 OK the. Last time I put. You in and Seraphin and Vern you're both Max hit points.
1:11:41 Correct. Yes, I do believe so. OK. Can everyone see the phone of me say again, everybody would have seen it in just a split moment, but as soon as you casted Healing Word, they kind of did the same thing, kind of in like a mirrored version of it. And as the spell resolved for Healing Word on PIPA just poof. Yeah, just fan us itself out of existence. Yep, works for me. Hell yeah. All right, So what would you like to do from there?
1:12:21 I'm. Going to keep walking down the stairs towards the center chamber. I love that I am upside down in the world 20. I mean, honestly. Oh, you actually, you're not. You're not unconscious anymore, so I'll flip you right. Around Oh, is that for like her? Yeah, that's just to give me signal that I'm down there. Yeah, you're down because there's no like, unless I've missed it, there's no icon I can do to thank you appear. Unconscious.
1:13:02 I wonder where you got it from? Where did I get it from? Huh. I don't know. Could it be Etsy? This this episode not sponsored by Etsy, by the way. Yeah, I'm going to roll an investigation check on the room. OK, So you'll all go down to the the bottom of the stairs, correct? Yeah. OK. Yeah, you can go ahead and give me an investigation check. 19 + 4 so. OK, so as everybody you're descending the the stone steps, the sound of your boots carries just a little bit too far each step, but you notice that each step everybody takes is almost echoing twice.
1:13:52 The air is growing a lot colder as you move deeper and deeper down these stairs. You reach the bottom and the chamber kind of opens up into a circular room in front of you. It's a perfect circle of, you know, greystone on the bottom with what appears to be almost like a blue arcane center with lots of possible writings, maybe glyphs, or it could just be just etchings on the, the floor. You're not quite sure. And as you come into this room, there are thin lines of purple energy running across the room, almost like a a heartbeat.
1:14:33 And they're following a spiral pattern that's leading towards the center of the room. A red glow rises from the middle of that spiral, and you can feel almost like pressure in your chest. And as the pressure kind of takes hold inside your chest, all of your codexes react and kind of hover in front of you, flipping pages wildly to a new page. And a single line is kind of written by itself where it says breech detected. The chamber has no wind, no sound, no movement except for the glow. You step off the stairs into the onto the chamber floor, and the stone is almost warm to to the touch of your of your boots, and the warmth is growing with each pulse of red and purple light. Your shadow is almost stretching forward, almost farther than you would normally, nor further than it normally would, and then it snaps back into place.
1:15:37 You can feel Everybody gives me a give me everybody give me an insight check. Can I question can I do this with advantage with because my my eyeball? Yes, sick 13, let's do this. Who rolled below a 12? Well I have a natural 20 so. You're you're solid. What are we rolling again? Insight check. Doesn't matter on that one. 13 here.
1:16:22 OK, die. So Orban rolled below 12. See. You. Dice. Well, Orban has no idea what's going to happen, so I'm going to when, when this eventually resolves, you're going to have a disadvantage. But everybody else, you feel almost as this, this zone, this this area is it is watching you. You can feel the the the surge of arcane essence almost building tension under your skin. The pulses are beginning to strike a bit harder. You keep walking.
1:17:04 The chamber almost tightens around you. The glow is becoming sharper. Red light is spilling across the stone. You can feel almost a short pull forward. It lasts for just a single breath and then stops. You reach the center of the chamber. Well the bottom of the stairs leading into you reach the center of that and you can see hanging above the ground almost like a a broken circular relic. Everybody can give me a history check if they wish. I am just going to state for the record, this is an extremely hard DC. Question, Can I with my, you know, special eyeball can ice? Can I pick up on anything that maybe isn't like obvious to the naked eye?
1:18:10 Not necessarily, but I will allow you to. I'll give you an additional benefit for that I in a moment after. This OK also I got another 20 plus my one which is so 2120. One. OK, who? Rolled above so just. A net 20 + 3 is 23. OK. None of you know what this relic is. However, Orban and I'm sorry, Pippa and Seraphin, you, how dare you. How dare you.
1:19:01 You have heard stories and legends about this relic. It's a very powerful source of surge magic and you've you've you've studied this this object as you were becoming a unit member. So I'm going to give you advantage on any history checks or any knowledge based checks regarding this artifact. I would like to do something.
1:19:47 Go ahead. OK, so seeing this and like knowing what I know and I'm going to pull out my deck of many things and. A girl. Yes, I love. You. I love you and I am going to pull out. I don't know how to use this. So bear with me, I've got something just do you want. Do you want to pull it? Or I can pull it in a random deck of many things generator. I'll have you pull it OK for me because I don't know how. I don't know how to pull it. I don't like have a deck of cards on hand. I need I need you to say exactly how many cards you are going to be pulling.
1:20:39 Do I have a? Is there a cap on how many how many cards I can pull? I mean no. Have you? Have you ever used a deck of Many? Things have you read? Have you read A Deck of Many Things before I. Kind of read like the description, but I still don't really understand it, like how it works within the game. Sure, ultimately there are very good things and very bad things does. The character know that though. Give me a history check I. Still have advantage. No, because it doesn't have anything to do with the relic that that that bonus only is 1313.
1:21:23 Is that a straight 13 or is that with your modifier? That's with my modifier. OK, so with the 13 you don't know much about the Deck of many things. However, you do know that it is extremely powerful in either way. OK, well, OK, so for purpose of story, I'm going to say I've been I've been carrying this deck in my pocket for a while and I kind of feel this weird, you know, powerful hum coming from it. I'm not really, I don't really not really sure what it is. I'm not really sure what it does. But that feeling this like really powerful energy and coming from the center of the room and this powerful energy in my pocket, I just get this really intense urge to pull out the deck from my pocket and pull 4 cards with the with the hope that you know things will be in balance.
1:22:18 Oh, my heart just stopped. OK, this is going to be fun, folks. Drop in. All right, So we will invoke the deck of many things. Lord have mercy. You, you have you. You pull this. This deck out and it's almost like humming and it's buzzing in your hand and you feel the urge that you say, I think I'm going to pull 4 cards. Let's start with and I'll tell you what I will just for sake of accountability here, I will share my screen for this deck of many things selector. So let's let's do this.
1:23:01 So you will pull the first card and it will be the Jester. That tracks, that tracks you the gesture of the group. OK, you may choose to either draw two additional cards. So after this we would draw five more cards, or you may gain 10,000 XP. Because we are playing a milestone, I will say that you will immediately level up. All right, immediately level up so you can. Go to level 9. You could work on that in the background while we're doing other stuff. Card number 2 will be the Comet. The player receives enough experience to gain 1 level if they can single handedly defeat the next hostile monster or group of monsters they encounter. Does it specifically say monsters? It does say or group of monsters they encounter. Yep, the card disappears without any effect if they fail to complete the task.
1:23:58 So that is a almost like a hey, look when I've got over here. If you do this by yourself, otherwise the card will just just dissipate from from activation. Character know what that card does? Are you? I can become hostile. Pippa, are you stating what you're pulling as you're pulling it or you keeping these to yourself? We're watching too. That's true, you are watching her pull the cards, but unless you're standing right next to her you won't be able to see what it is, which currently you are not. They'll probably see what I'm doing. OK, so I mean, as of right now, everybody's informed of what's going on so far.
1:24:47 So you have this almost like a little bit of an urge to the next fight. Whatever you whatever is encountered for that. If you beat that monster or monster single handedly you will love a lot, but you in in game you'll feel like if I beat the next creature, this filth, I will be much stronger than I am right now. What I'm getting from this is I'm pulling this card and as I as I as I see it, I get this like very intense feeling of power and greediness and like like need to prove myself.
1:25:30 And so as it like leaves my hand, I'm like, I'm gonna one shot this mother fucker. OK, so if if you wish to go down that route, we can revisit this card if and when combat appears. So then we will move on to the third card. My heart is racing right now. The Star The Star the The player selects one ability score to increase by two, not exceeding a total of 24. So currently your character Jesus. These are all great.
1:26:14 Yeah, you're getting. Really. Lucky. I don't know how you're doing this, but you still have one more. Yeah, so so far. I mean right now I mean instantly you would want to take. Your charisma, Charisma. Yeah, you'd want to pump your charisma the 22 so you can. Unless you want more health. That's true too. If you want more health, you can buff your Constitution. Otherwise you can in your character sheet you can just click on the 20 in your Charisma and just add an override modifier of +2 so you can get yourself an additional 2. And then just note that's from the Deck of Many Things and that is permanent. That does. That does not go away.
1:26:54 Bad ass. So you are, come on you and don't take this this, don't take this statement the wrong way, but as you pull the star card, your face kind of transforms into more of a I'm going to say this and I know you're going to immediately yell at me. And I don't mean it the way I mean it. Your face and just you in general are going to become more charismatic, more approachable, more likable, almost more influential. You'll have you'll kind of radiate that aura just a bit more. Personality of the brothel, my dear. All right, And then we'll move to card number 4, which is going to be the gem.
1:27:38 Oh my God. Richest value 50,000 goals. Brother what? Oh my God, as you as you pull the gem, almost just like a a pile of 25, we'll say. Are you cutting out or? You. No no no. I'm trying to figure out what I want to do here because I wasn't expecting to for you to get $50,000. As you pull the gem card, you feel almost this pulse of arcane energy and at your feet fall 25 Crimson Veil stones, Shard cut gems smoothed over on one side but dragging on the other. They're glowing faintly from within, pulsing for almost every heartbeat that it can sense.
1:28:51 So right now these, it's like a one of those like Christmas, you know, somebody puts all the stuff on their garage in their house and tunes it to music. It's like that but with everybody's heartbeat. So it kind of latched on to one person, each one of them and are just pulsing randomly. But those will total 50,000 gold pieces. Hey Lee brother, I'm going to be rich as book. I'm going to be straight honest, I've never seen have somebody have that much luck with a deck of many things that was. That was. Amazing. OK, I. Mean, let's be honest, that's pretty on par for me. I'm a lucky little bitch over here. So actually though, now can we see what? The next one would have been.
1:29:40 Yeah, I'll take a look see what the next one was. I would have been to the one player loses all forms of wealth beyond magical items. Personal belongings immediately vanish. Business buildings and lands become revoked in a manner that least effects reality. Beads. What I'm saying, stop while you're ahead. Holy shit, we need to go to a casino sometime because good God. All right, so each of these gemstones are like almost like thumb size. They're very small and they're it's like a thumb size circular gemstone set in a in a frame of black and steel. I will work on this item for you. It's not really going to do anything except be worth sort of monetary.
1:30:24 Now the other problem. Wait, what backup do you what do? You have room in your backpack for these. For the gems, yeah, yeah, I am. Yeah, I'm like, not even close to being over. Whatever. That's right, You're not tiny in this one. I forget you. You typically play tiny. No, I am. I am. I am tiny in this one. But I'm. I'm tiny, but I'm real. Technically small, right? Yeah, Tiny is another. Category. Oh, yeah, I'm sorry. Yeah, I, I, yeah, I didn't necessarily mean tiny, but. It's OK, I'm still tiny. So we'll, we'll say, we'll say that you're able to carry these gemstones in your backpack.
1:31:12 All right. Holy shit that was awesome. You're still sharing your screen there bud. OK, so now Katie, refresh my memory. The deck resets after she's done pulling those, correct? Yep. So when she puts everything back together, the only thing I don't know about is the what was it? The comet. Yes, I think it was that one I think remains out until she is in her next battle. Correct. Yep.
1:31:52 So that one, if it gets drawn again in theory like before that happens, yeah, cannot have, OK. Cool. I think the experienced ones can also only be drawn once like so that plus 10,000 experience. There's a -, 10,000 experience, and I think each of those can only happen once, as of the version I read at least. I thought. The whole let's see. However, unlike the other cards, the Fool and the Jester may only be drawn once family to materialize after their initial use. So yeah, the the gesture will not reappear. Cool. All right, so as you are all kind of going down the stairs, you see you see Pippa just drawing cards from this deck. And she as she's pulling these cards, she's giving off a much brighter and much more powerful aura. And you also hear the sound of 25 gemstones hitting the ground at the same time because they're starting to semi roll to slowly go down step by step.
1:33:01 And you see Pepper just kind of picking up all of these gemstones. I'm going to turn. I'm going to, after I pick up all of my gemstones and put them in my bag safely, I'm going to turn to turn to Orban and say this is how you use magical items. You don't just follow them around like a fucking lunatic. I'm literally like I just plug my rock to my chest and look really offended. You do that like, oh, how dare you? We take offense.
1:33:42 Good. It was meant to be offensive. So as all this is happening, you keep walking again. The chamber is tightening around you. The breach in the center of the room is almost hanging above the ground again. It's a it's a broken relic that's just floating in place. Lines of red light leak from it, fracturing across the surface. Purple sparks are kind of drifting away from the relic into the air. The your codexes appear once again and say engagement required and you feel the chamber almost holding its breath. And I need everyone to roll initiative. Oh man, I got a one.
1:34:38 Yeah, give me one second. I will grab them all from you here in a moment. All right, so. It's my bonus that's 5, but I'm probably going last. We shall see. All right, let's start 3. So. I will ask, yeah, I'll ask everybody's initials here in just a moment. We'll do this in order. So we'll start with Orban. Hold on, I was in the I'm running. You're running. It's a bad idea. There, well, I was going to 4 + 3 seven. That's exactly what I have for you. Perfect, Pippa. Nice. 3.
1:35:19 Three. All right, Jinx. 24. 24 OK Rowan, you rolled A5 so. I'm surprisingly not last. No, you rolled a. Didn't see that coming. I rolled A1 and I have +4. Why do I have you at +8 for your +8 initiative? Yeah, I'll take it. OK, so you up to five if that's possible. Shit. OK, Verin, what did you roll? 1414 OK. Serafin, Yeah. Arrow than that 1 + 2 is 3. All right, let's see here.
1:36:07 Pippa's dexterity is 14. Yours is 14. Of course. OK, both of you give me. Just roll with you 20. 7. Oops, I muted myself 18. OK, people will go before you. So Seraphin you will go last the breech hold a 13 so it will go right after for rain. OK, so we will start with Jinx. So again, what you see is this floating fractured, almost like an orb floating in the center of the room and this light and energy kind of pulsating from it and just kind of like pulsing every few seconds before we it's. The same thing that came out as a result of the surge? Or is this a different thing?
1:37:05 It's a different thing. OK, this this is what's causing the, the, the, the dangerous surge energy across Aurelius. OK, so also before we begin, I have chosen or I have drawn the fount of blistering frost for your battle conditions. What this will mean is if I can find the bees. There we go. All right, Blistering ice and cool winds are savaging this battlefield. Creatures of S1 eighth or lower are flash frozen. That will not apply to you petrified until the wild magic of the fount passes. Creatures, not a mean to the cold damage cannot regain hit points, cannot gain temporary hit points, and have their movement speed reduced by 10.
1:37:53 Additionally, when a creature deals damage of a type that isn't psychic, you can change that damage type to Cold instead. Sounds like a mixed bag. This thing kind of looks like it's made out of fire, right? Give me, give me. I'll tell you what. Give me an insight check on that. I got 13. Yeah, this appears to have not so much. You said fire, correct? Yeah, not so much fire, but more of a darker arcane energy.
1:38:36 OK, I. Have a question, OK, last time I had a fire weasel. Do I still have the fire weasel? Yes, you do. Fuck yeah. OK, sorry all. Right, Fire weasel. Fire weasel. All right, so I will and. I'll clean it, squishy. He's squishy, and he shall be mine, and he will be my squishy. OK, I will give all of you the I'll send the pictures of the current battlefield conditions to everyone. Or you could just update it on that cool roll 20 thing we had us all log into.
1:39:17 I don't. Know if I can do that? I'll just put it in. The chat not regain hit points or gain temporary and reduced by 10 feet, correct? Well, lucky for you, I'm not immune to cold. Wait. And we're going to actually end it there for tonight's session. This episode is going a little bit longer than I thought it was going to and we really haven't even touched combat quite yet. So we are going to push off combat in the rest of the episode 4.
1:40:00 Next week's episode of Crit happens. Unit deployed. Thank you all for listening so much for everybody here at the P3 Podcast Network. I am Spencer Heart. We will see you next time. Bye bye.
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